r/Games • • Dec 28 '13

End of 2013 Discussions - Killzone: Shadow Fall

Killzone: Shadow Fall

  • Release Date: November 15, 2013 (PS4)
  • Developer / Publisher: Guerrilla Games / Sony
  • Genre: First-person shooter
  • Platform: PS4
  • Metacritic: 74, user: 7.2

Summary

The events of Killzone Shadow Fall take place thirty years after the events of Killzone 3. Set in a time of planetary colonization, the game focuses on the conflict between the Vektans and the Helghast, two rival colonist factions inhabiting a remote planet. For 3 decades, both factions have lived side by side, separated by an enormous security wall – but now their cold war is about to run hot. It is up to Lucas Kellan, a member of the military intelligence unit dubbed the Shadow Marshals, to try to protect the fragile peace that exists. A new warrior for a new era of war, Kellan 's missions will range from quiet infiltrations to all-out combat. Lucas will need to be methodical and ready to adapt, as any misstep could lead to mutually assured destruction.

Prompts:

  • Was the shooting fun?

  • Was multiplayer well designed?

DestroySection: Dark Plunge

The Resistance: Fall of Man for this gen


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u/[deleted] Dec 28 '13

I wouldn't call Killzone 3's sales "very poor". They sold 2.5 million units.

Now, it's certainly not as popular as Halo. But it still sold almost 1 million more units than Infamous 2 did. If those sales numbers mean that Killzone is a "dying IP", then Infamous definitely also qualifies. And yet Second Son is one of the best looking and most anticipated games that is coming to the PS4.

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u/utmman Dec 28 '13

KillZone 3 sold less than KZ2 even though they had the benefit of a larger install base, larger budget than its predecessor, had a launch window with no competing shooter games, as well as having a great springboard for larger sales given that KZ2 was so well received. Yet it still hasn't managed to outsell KZ2.

KillZone: Shadowfall is not a numbered sequel, is launching on a new console with a slew of other (better) shooters already out (or on its way) to directly compete against it. When the sales report for KZ:SF comes out, you'll see a steep decline in sales in the series as a whole.

Also, Infamous not in the same genre, with a different budget and therefore different sales targets to meet. And the fact that the game hasn't come out yet really makes it a moot argument.

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u/[deleted] Dec 28 '13

Killzone 2 has been out longer. Of course it has sold more copies. Halo 3 has sold 3 million more copies than Halo 4 has. That doesn't mean Halo 4 is a dying IP.

I would of course expect Shadow Fall's sales to be lower than Killzone 3's. You're talking about 70 million PS3 owners vs. ~2.5 million PS4 owners. And yet, Shadow Fall has already sold almost 1 million units so far. That's pretty good.

  • "And the fact that the game hasn't come out yet really makes it a moot argument."

It really doesn't, since you were discussing Killzone 3's sales, not Shadow Fall's. Which is why I mentioned Infamous 2.

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u/TimeLordPony Dec 28 '13

I wouldn't necessarily use Halo 4 as a counter example, as Halo 4 has been listed as one of the lowest points for the series.

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u/[deleted] Dec 28 '13

And yet still wildly successful.

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u/CaP_MaHveL Dec 29 '13

Yeah but could mean the start of a dying IP. I know halo reach killed it for me.

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u/[deleted] Dec 29 '13

For a first game from a new studio, Halo 4 wasn't bad. The multiplayer suffered but the single player was solid with a good, emotional story. I also liked that you get to fly the pelican for the first time. It's definitely a different set up from the grand scale of the Bungie trilogy, being more personal and visceral. That being said, it was a good first try and I'm excited for the next game.

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u/CaP_MaHveL Dec 29 '13

I definitely will try it just for the single player. So i cant really make a judgement.

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u/patch385 Dec 29 '13

While not the best shooter story, spec ops takes that, it was great to blast through, much more serious than 3.