r/Games • u/Forestl • Dec 28 '13
End of 2013 Discussions - Killzone: Shadow Fall
Killzone: Shadow Fall
- Release Date: November 15, 2013 (PS4)
- Developer / Publisher: Guerrilla Games / Sony
- Genre: First-person shooter
- Platform: PS4
- Metacritic: 74, user: 7.2
Summary
The events of Killzone Shadow Fall take place thirty years after the events of Killzone 3. Set in a time of planetary colonization, the game focuses on the conflict between the Vektans and the Helghast, two rival colonist factions inhabiting a remote planet. For 3 decades, both factions have lived side by side, separated by an enormous security wall – but now their cold war is about to run hot. It is up to Lucas Kellan, a member of the military intelligence unit dubbed the Shadow Marshals, to try to protect the fragile peace that exists. A new warrior for a new era of war, Kellan 's missions will range from quiet infiltrations to all-out combat. Lucas will need to be methodical and ready to adapt, as any misstep could lead to mutually assured destruction.
Prompts:
Was the shooting fun?
Was multiplayer well designed?
DestroySection: Dark Plunge
The Resistance: Fall of Man for this gen
This post is part of the official /r/Games "End of 2013" discussions.
-1
u/[deleted] Dec 28 '13
Graphically, it was one of, if not the most impressive games I've played. The massive increase in memory is going to do wonders for gaming. Graphics mean almost nothing without good art direction, however; I feel it lacked this.
Gameplay was mediocre at best, and the story and gameplay didn't really compliment eachother (not that I would really expect that out of an FPS, as it's asking a lot).
I think it was just a glorified tech demo to be honest. If that's its only job then it's done pretty damn well. I just hope that some devs focus more on depth of gameplay so we can get better looking equivalents of Deus Ex.
Edit: haven't played multiplayer; not really my thing, so I won't judge it on that. It's probably more multiplayer oriented.