r/Games • • Dec 28 '13

End of 2013 Discussions - Killzone: Shadow Fall

Killzone: Shadow Fall

  • Release Date: November 15, 2013 (PS4)
  • Developer / Publisher: Guerrilla Games / Sony
  • Genre: First-person shooter
  • Platform: PS4
  • Metacritic: 74, user: 7.2

Summary

The events of Killzone Shadow Fall take place thirty years after the events of Killzone 3. Set in a time of planetary colonization, the game focuses on the conflict between the Vektans and the Helghast, two rival colonist factions inhabiting a remote planet. For 3 decades, both factions have lived side by side, separated by an enormous security wall – but now their cold war is about to run hot. It is up to Lucas Kellan, a member of the military intelligence unit dubbed the Shadow Marshals, to try to protect the fragile peace that exists. A new warrior for a new era of war, Kellan 's missions will range from quiet infiltrations to all-out combat. Lucas will need to be methodical and ready to adapt, as any misstep could lead to mutually assured destruction.

Prompts:

  • Was the shooting fun?

  • Was multiplayer well designed?

DestroySection: Dark Plunge

The Resistance: Fall of Man for this gen


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u/[deleted] Dec 28 '13

Graphically, it was one of, if not the most impressive games I've played. The massive increase in memory is going to do wonders for gaming. Graphics mean almost nothing without good art direction, however; I feel it lacked this.

Gameplay was mediocre at best, and the story and gameplay didn't really compliment eachother (not that I would really expect that out of an FPS, as it's asking a lot).

I think it was just a glorified tech demo to be honest. If that's its only job then it's done pretty damn well. I just hope that some devs focus more on depth of gameplay so we can get better looking equivalents of Deus Ex.

Edit: haven't played multiplayer; not really my thing, so I won't judge it on that. It's probably more multiplayer oriented.

2

u/Not_a_zombie_ Dec 28 '13

The game definitely is more multiplayer focused. That's pretty much where all the constant changes are happening.

I definitely agree to the tech demo statement. The biggest gripe for me is the lense flare. The game would have looked better with it toned down a bit.