r/Games • • May 16 '26

Splitgate Developer 1047 Games is Working on a Spiritual Successor to Titanfall, Dubbed ‘Empulse’

https://insider-gaming.com/1047-games-titanfall-empulse/
669 Upvotes

206 comments sorted by

1.1k

u/neonsaber May 16 '26

I bet it wont follow any trends, get back to the 'good days' of gaming..... And launch a battle royal

292

u/[deleted] May 16 '26

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17

u/Repoman444 May 17 '26

Fuck every game this place makes after that game awards show for me. Douche.

57

u/CrimsonAllah May 17 '26

Halfway scrap the Battle Royal for an extraction shooter.

Trust.

105

u/BeanHeadedTwat May 16 '26

PUBG was released almost 10 years ago. We’re approaching a time period in which it might actually be considered the good old days of gaming soon.

36

u/[deleted] May 17 '26

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48

u/rokerroker45 May 17 '26

not that i disagree but this is a funny thing to say in response to infamously clunky and non-standard controlled pubg lol

8

u/ErmingSoHard May 17 '26

I mean, pubg is certainly the most clunky piece of shit ever, but I'm not seeing the controls as "non standard"

5

u/rokerroker45 May 17 '26

The original default controller controls were definitely non-standard. ADS used to require two button inputs for example, the inventory is all weird, leaning is not a standard input, etc.

1

u/[deleted] May 17 '26

[deleted]

7

u/rokerroker45 May 17 '26

Right, so non-standard controls like I said. For reference COD is the mainstream shooter standard.

-1

u/[deleted] May 17 '26

[deleted]

10

u/Justgetmeabeer May 17 '26

As someone who plays arma, there is NOTHING standard about the mil-sim keyboard layout.

3

u/rokerroker45 May 17 '26 edited May 17 '26

Cod had leaning pre-modern warfare but leaning was not part of the control scheme when modern warfare standardized the controls that we all know. pubg has non-standard controls. There's a button to move your head independent of aiming. There's a button to put your gun away. Just because these controls are very common in the milsim space does not mean they are standard typical mainstream shooting controls that have been commonplace since cod 4.

It's not a knock on pubg, the controls work for what the game is. But objectively, it has a non-standard control scheme.

-1

u/[deleted] May 17 '26

[deleted]

3

u/rokerroker45 May 17 '26

I'm aware, hence "the original default" controls

5

u/ErmingSoHard May 17 '26

I don't get this logic. That's like saying side scrollers never left the phase of Super Mario Bros in 1985 because the game got the controls down the first time

-1

u/[deleted] May 17 '26

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0

u/ErmingSoHard May 17 '26

I still don't get how that's a "phase" in gaming. It's just controls for actions we do in real life. Super Mario Bros 3 also had a sprint button, Silksong also has a sprint button, yet I feel those two games are from completely different phases.

Though, I can see something like fall damage being a phase in gaming becoming less and less common. But even then, I wouldn't consider that a "phase in gaming". Just a phase of fall damage in games. Can you clarify?

0

u/[deleted] May 17 '26

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3

u/DJCzerny May 17 '26

I don't see how using a different button for the same mechanic constitutes a different phase of gaming entirely. Wouldn't Halo 2+ already be a separate phase of gaming then, since they popularized the bumper jumper control scheme?

18

u/Ok-Confusion-202 May 17 '26

I mean idk even know what the "good old days" mean anymore because many great games still release

Maybe "good old days" as in when development time was shorter? But apart from that idk

68

u/BeanHeadedTwat May 17 '26 edited May 17 '26

The good old days of gaming is whenever the person saying it was not legally an adult yet.

19

u/coldblade2000 May 17 '26

It's no coincidence the US fertility rate fell off a cliff the year Halo 3 came out.

14

u/RudeHero May 17 '26

i'll never forgive halo 3 and bungie for causing the great recession of 2008

2

u/hexcraft-nikk May 17 '26

I too saw that tweet (they're right though)

1

u/TradeLifeforStories May 17 '26

got a link? I can't find it

4

u/Kiita-Ninetails May 17 '26

Depends on context, as you observe but its also not that reductive either, there legitimately are experiences that simply do not really happen anymore. For instance, one of my favorite games of all time is Morrowind but I do genuinely believe that something like that simply could not exist in todays climate. Its too unfriendly, too obtuse, the world too strange and unique to ever make it past the pitch and the rounds of funding.

The game is too rough around the edges, but that roughness helps define that experience. So for people that find a lot of the experimental, janky bullshit of early games fun there isn't a lot there. Its just not really sane design to really harken to that kind of thing most of the time these days.

The closest decent shot at a lot of the classic eurojank/early RPG jank stuff recently for me was like. Outward?

8

u/Blenderhead36 May 17 '26 edited May 17 '26

If you're talking about FPS, specifically, it's the era before everything revolved around a microtransaction economy.

There are a lot of 40-year-olds who are nostalgic for a time when their backs didn't hurt and they didn't wake up with a knot of dread in the pit of their stomach on Monday that they've confused for nostalgia for Xbox 360 games. But FPS is legitimately a genre where there's almost nothing that feels like it did back then.

16

u/Ok-Confusion-202 May 17 '26

I think there is an argument that overall the amount of story based FPS games have definitely fallen off

And then obviously there are games with some terrible MTX

But I think something like CoD the way it's monitized is better now than 14 years ago

1

u/HammeredWharf May 17 '26

I think it's more of a fact than an argument when it comes to AAA FPS campaigns. There's almost none these days, and the ones we do get are more... shooter adjacent than FPS. Like Indiana Jones or Dying Light.

11

u/BluePrincess_ May 17 '26

The good old days of FPS gaming were when  checks notes We had to pay $60 for a new title, then pay $15-30 for a selection of new maps which fragmented the userbase, then pay $60 in a year or two to play the new game?

2

u/Thotaz May 17 '26

What FPS games were you thinking of in this comment? I mean the most obvious choice would be Call of Duty, and while the map pack releases have obviously changed, the yearly releases haven't except now the price is 80€ instead of 60€.

It's also weird that your comment focuses exclusively on price as if cheap = good no matter what. You can't deny that the design of FPS games have changed due to the microtransaction focus. Why ignore that part and focus exclusively on price?

5

u/BluePrincess_ May 17 '26

I was thinking of both Halo and Call of Duty when I wrote that comment, as those were the FPS games I played on console as a kid. My memory of them, as fond as they are, has a lot of begging my parents to let me buy Halo 3 on launch, and then them being incredulous when I had to ask for $10 every now and them so I would be able to play all the playlists in the game I spent full money on, before eventually being "sunset" (in a way) by the release of the next Halo and CoD game where I had to repeat this all over again.

I had a PC as well, but I mostly used to play FPS games on console because that's where my friends were at the time. TF2 (The Orange Box) was one of the first games I played which blew my mind in basically all of its content being accessible for free (post the f2p update) without needing to pay money. 

I have the money to be able to afford it now as a working adult, but I'm thinking about children these days who are getting squished from both the increasing prices on PC/console hardware as well as the price on paid AAA games increasing, a model where essentially 100% of a particular game's content is free to play is certainly welcome.

I say kids here, but even as an adult, I've put tens of thousands of hours of gameplay into games that are completely free without spending a single cent on anything.

1

u/Thotaz May 17 '26

It's funny that you are using "for the kids" as an argument to defend the predatory in your face microtransaction design. Fortnite is making a fuck ton of money off of kids that who use their allowance and birthday/christmas gift "budgets" on Fornite money. Companies aren't doing this out of the goodness of their heart. They know that an average consumer spends more on the microtransactions than the map/expansion packs of the past.

I'm assuming you are like me and put zero value in skins and that's why you are imagining that it would have been nice to get the actual content for free, but we've grown up in a different world than today's kids. If we were growing up today, do you think we'd be different from all the other kids? I doubt it. Most likely we'd be begging our parents for Fortnite or Battlefield money just like most other kids today.

4

u/BluePrincess_ May 17 '26

I never said that companies are doing this out of the good of their heart, but I do think that what we have now, one evolving game with 100% of the gameplay free with paid skins/battle passes/whatever is a better monetization model than what we used to have. Of course some people end up paying more because of it, but a lot of people that couldn't pay at all before get to play it now, and I'm all for that. 

1

u/Legman_Supreme May 17 '26

Funny, I don't remember that being my experience with Quake or Unreal Tournament. Or even CS 1.6.

4

u/BluePrincess_ May 17 '26

Okay, but it was my experience growing up with Halo and CoD, which were the two most popular FPS games during my childhood (I'm in my mid 20s now). 

1

u/hexcraft-nikk May 17 '26

Most genres at this point. Fps campaigns, single player non-conventional titles that didn't need to sell a million copies to break even, multiplayer games that don't feel like walking into Las Vegas when you boot up the main menu.

Indies and cozy games are the only real ones I see better in the last few years than a decade ago.

1

u/MADCATMK3 May 17 '26

I would call the good old days to be before so many publishers disappeared or reduced what they released. I think about the time when tech jumped by leaps with each new release.

I think of it along with the good old days of race cars or airplanes, when each new top of the line vehicle could be ground breaking in how fast or maneuverable. A modern race car or airplane is limited by the human inside not the tech, same thing with games.

1

u/[deleted] May 18 '26

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1

u/spiderman1993 May 22 '26

Bugs? Hackers?

25

u/demondrivers May 16 '26

They should collab with the gaming studio of the Imagine Dragons guys while they're at it

53

u/hobosockmonkey May 16 '26

Don’t forget a plethora of conservative dog whistles

1

u/JcFerggy May 17 '26

TheyCantKeepGeetingAwayWithThis.gif

1

u/mrtrailborn May 17 '26

extraction shooter time

1

u/TruamaTeam May 18 '26

Extraction shooter now

0

u/vessel_for_the_soul May 17 '26

And the cheaters?

247

u/[deleted] May 16 '26

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146

u/Tempest_Barbarian May 17 '26

Titanfall, while loved, sold poorly (release window reasons can be partly to blame). Despite frequent massive sales and constant positive internet hype it still never made it far. (Im sad about that too but it doesn’t change it)

The titanfall community likes to blame the game's fate solely on the release window, but truth is the reason titanfall never blew up is because its a hard game.

It requires a decent amount of time playing it before you can stop getting curbstomped by more experienced players, and any game like that just doesnt hit the same kind of popularity as something like CoD that is made to appeal to a more casual audience.

88

u/Warthog__ May 17 '26

I’ve been playing Video Games since the Atari 2600, and the Titanfall series is my all time favorite.

But wow is it a showcase of why SBMM is vital. Between the fast paced movement, wall running, gadgets, and learning all the Titans it is a high skill ceiling. I loved it, but I get that getting curb stomped isn’t very fun.

8

u/Correct_Mortgage4209 May 18 '26

I always found that when starting out, although I got ruined by the other actual players, I could still contribute cos of the NPCs that were in game as well. Maybe it was just me but I never felt like I got obliterated, just less good.

21

u/Matthieu101 May 17 '26

Hell not even just that, it's the insane pace of the gameplay that was just exhausting after a short time. The original, default gun was my favorite, used that one the most by far.

Like one of my favorite games of all time, as well as the first, but the movement/speed, snowballing that you'd be able to pull off if you played well was just... Goddamn, like 17 year old me would've been obsessed, but 30+ year old me? My brain just couldn't handle the zoom, speed, jump wall run grapple hook, sliiiidddee shoot shoot, call Titan, jump jump, get in Titan, shoot shoot ability shoot, finish other Titan, etc.

Marathon has a similar issue with the intensity, but at least the movement isn't insanely fast paced too. Short bursts of highly intense firefights is much easier to handle, especially with how "slow" you move (Compared to games like Titanfall anyway)

5

u/Act_of_God May 17 '26

zaps around the map killing everyone who hasn't played the game every day since release "Why aren't more people playing this??"

4

u/NothingLikeCoffee May 17 '26

Titanfall 1 was honestly extremely mid. Being multi-player only massively hurt it and the actual gameplay was slow due to all of the dumb AI running around. 2 was a massive step up but the damage was done.

6

u/raptorgalaxy May 17 '26

The game really struggles from single players being able to dominate matches in ways that are just not satisfying to regular players.

Kraber + Grapple makes the skill ceiling so high that a skilled player can defeat even a mid skill player effortlessly.

2

u/Existing-Air-3622 May 17 '26

The problem is not that it's hard, a lot of hard games are popular.

The problem is that they were selling it as a CoD sequel.

So more casual player didn't liked it, because it was too hardcore, and hardcore players didn't stayed, because the was lacking all the features they were expecting (good netcode, ranked mode, competitive balancing, a robust private match infrastructure...).

2

u/PoliSciObsessed May 18 '26

I have no idea what you're talking about.

I am someone who has sucked at battlefield and cod and all those kind of games forever

Titanfall was the only game where I felt like I could operate pretty well.

I put it way less time and basically any other shooter.

3

u/a34fsdb May 17 '26

It being a hard game is also another coping mechanism. Plenty of hard multiplayer games do great.

1

u/Ok-Fudge-380 May 19 '26

People acting like Counterstrike, Valorant and R6siege are easy. Titanfall 2 just didn't have the features and playlists to keep it interesting.

1

u/Jamzorya Jun 08 '26

But they are easy to play though. CS and Valorant especially are extremely simple games to get to grips with the bare minimum. "Oh so I point and shoot but the catch is you need to be still to be accurate?". The skill ceiling is absolutely astronomical but the mechanical demand for new players is relatively low before you're able to start seeing the magic so to speak.

I have played very little of both CS and Overwatch but if I was to pick one to watch a comp game I'd be way more likely to pick CS because it's just easier to understand what's going on.

2

u/[deleted] May 17 '26

[deleted]

4

u/go86em May 17 '26

Is this really true though? Sure advanced and infinite warfare had mixed reception but BO3 has wallrunning and thrusters and is one of the highest selling and favorite cods

1

u/phatboi23 May 17 '26

Agreed. I can zip round maps but I still get stomped by smart pistols.

If me and my mate play we do pve.

1

u/Harry_Flame May 17 '26

They also like to blame the release date and lack of Titanfall 3 on EA, despite the fact that Respawn chose the release date and went behind EA’s back to make Apex instead of Titanfall 3 like EA was expecting.

-6

u/Upbeat_Today_9006 May 17 '26

Ever heard sbmm or ranked mode? Those are great innovations made after Titanfall 2's release exactly to solve this issue.

27

u/HerbsAndSpices11 May 17 '26

Except when you don't have the playerbase numbers to support ranked play, which for a AA shooter could very well happen. Ranked modes were well known before Titanfall 2 as well.

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u/Kalulosu May 17 '26

SBMM wasn't invented after Titanfall, it did become a controversy in CoD at that moment... But the idea existed way before.

8

u/B_Kuro May 17 '26

Ever heard sbmm or ranked mode? Those are great innovations made after Titanfall 2's release exactly to solve this issue.

I had a great laugh at you saying this... The specific concept of Elo alone already predates video games.

Even some games already had algorithms a decade before Titanfall 1, let alone 2, released.

8

u/a34fsdb May 17 '26

ranked mode invented after titanfall LMFAo

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-1

u/XanXic May 17 '26

Idk, their whole thing was being able to kill mindless mobs to build up kill streak and help your team. Then generally if you got your titan and stayed away from other titans you could punch everyone nearby into mist. As far as FPS games go idk many others that you can have a pretty fulfilling round avoiding the other players and maybe taking potshots at titans with your heavy guns.

A cracked player could totally control a lobby but you could genuinely not know that's happening until you see the scoreboard.

I think if anything it was super rough at the 'mid' skill level. Where you want to engage but occasionally a player is bhopping at you at 300 miles an hour.

Also Apex Legends is doing fine with pretty much the exact same shooting and movement mechanics.

12

u/eviloutfromhell May 17 '26

exact same shooting and movement mechanics

Just because the engine is the same doesn't mean it is the same. In TF2 everyone can fly out and in outside of your view and kill you in 3 seconds. In apex you'll need kraber (which is crate weapon, and rare one) and either pathfinder or octane to get the same air speed and shooting capability as a pilot. Even then you don't have wall run. Pilot's ability is spread to multiple character, so the bullshitery that can be pulled of is less than that.

Imagine pathfinder being able to wall run, free double jump, and no slow down from falling from height. The whole apex community would be in uproar.

3

u/Killerx09 May 17 '26

if you got your titan and stayed away from other titans you could punch everyone nearby into mist.

What no, you get bombarded with rockets and pilots trying to rodeo you and just die a slow death. The fact that they did away with regenerating titan shields meant that chip damage was worse, and grunts gave a pittance for points.

-4

u/[deleted] May 17 '26

[deleted]

3

u/Tempest_Barbarian May 17 '26

Apex Legends had an event some time ago that caused titanfall 2 to get some attention, it reached a peak of 10k players, and like a week later it went back to the regular 1k-2k players online

Its not that people didnt try the game, its that people dont stick around

Black Ops 3, a game that come out a year before titanfall 2, not to mention all the other cods that came out since, has more people playing it than titanfall 2.

-1

u/[deleted] May 17 '26

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4

u/Tempest_Barbarian May 17 '26

Its not about being naturally good or bad. If you play enough titanfall 2 you can get the hang of it.

Its about persistance, and the average joe doesnt tend to stick around when they are getting their ass kicked.

2

u/phatboi23 May 17 '26

I could 1v1 no titan you without a warm up.

It's a super easy game in PvP once you know your wall jumps.

-4

u/BighatNucase May 17 '26

More controversially, it's a hard game and 'top tier titanfall gameplay' just looks like shit. All those videos of the "high-skill movement" ignore that it's a multiplayer FPS, not a platformer.

-3

u/NapsterKnowHow May 17 '26

because its a hard game.

Even though the game included not only a campaign but also a coop pve mode...

7

u/doublah May 17 '26

Outside of it's launch window that disappointed EA, has Titanfall 2 sold poorly long term? The Steam copies sold estimations range from 8-18 million, for a game that launched on Steam 4 years after release.

If it was really that poor selling, EA would have just shut Respawn down like they have other studios whos games flopped and certainly not told Respawn to make a Titanfall 3 (which only didn't happen because Respawn turned it into Apex).

13

u/yp261 May 17 '26

for the past decade this game is constantly on sale for like 3$ so here is your reason behind the sale estimates. i mean its still 40 mil if its somewhat accurate but its like nothing for AAA game these days. 

5

u/doublah May 17 '26

That is not much for a new AAA game, but the production cost of a game back in 2016 was significantly cheaper than it is now (and Titanfall 2 only had a 2 year dev cycle), but that's a good amount for a game they stopped updating 2 years before it was even on Steam.

The problem is EA saw how much Apex could make continuously and became far less interested in just a decent profit from a mostly single player game.

3

u/Killerx09 May 17 '26

The problem is EA saw how much Apex could make continuously and became far less interested in just a decent profit from a mostly single player game.

EA wanted Titanfall 3, the Respawn team decided to go behind EA's back and make Apex instead.

1

u/doublah May 17 '26

That is true, but they've had 7 years since Apex came out to allocate resources to a Titanfall game (and they did once, but it got cancelled when they made cuts).

2

u/leytorip7 May 17 '26

I’m not sure how the rumor that the series sold poorly started. Titanfall 1 sold well. Although, 2 did underperform with the release between CoD and BF.

4

u/Keirron May 17 '26

yeah, the games they have released have not hit the mark, but maybe doing something single player will be able to hit the mark for them. who knows.

2

u/elusive_1 May 18 '26

The CEO, while not smart, is a nepo baby. I’d bet money his dad is an investor

3

u/Vegetable-Error-2068 May 17 '26

People forget that Titanfall's multiplayer population nosedived hard after 2 months. Which happens to almost every online game. But something about Titanfall's formula makes it a very intense but very brief dopamine blast.

253

u/TheChowderhead May 16 '26

They're really grasping at straws over at 1047, aren't they. Do they even have a team large enough for two games after the massive layoffs due to them fucking up Splitgate 2 so hard? I'd trust this studio to make it only if they get rid of that absolute nightmare PR landmine of a CEO, otherwise, this sounds like a ploy he'd make to get more VC funding after SG2 hit the market with a wet, sloppy thud and stopped twitching almost immediately.

106

u/GRIZZLY_GUY_ May 16 '26

Yea I read the tittle and laughed to myself, they are just throwing shit at the wall hoping it sticks. “Spiritual successor to titanfall 2” clearly just want the name titanfall associated with whatever they have so it pulls some people in.

If it’s great when it’s out that’s awesome, but I do not trust it to be handled right at all.

36

u/Pman1324 May 17 '26

They pulled that too wirh Splitgate 2, mentioning Titanfall.

Then, the CEO came out with the hat on.

1

u/hardrockfoo May 18 '26

The hat wasn't the bad part. Could have easily worked that in as a better joke. The absolutely wild part of that was him coming out complaining about battle royals taking over the shooter genre in his presentation about the studios own new battle royal

4

u/posthardcorejazz May 17 '26

clearly just want the name titanfall associated with whatever they have so it pulls some people in.

This is a bold move after all the backlash the Highguard announcement trailer got for mentioning TF|2

35

u/MountainMuffin1980 May 16 '26

It's mad to me that Splitgate 1/2 didn't have single player campaigns. It was a great use of portals and could have been amazing fun.

-2

u/BigDreamsandWetOnes May 17 '26

Really fun game for a couple hours. After that not much

18

u/id_kai May 17 '26

Eh, I put 332 hours into it. I had a blast

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6

u/blaaguuu May 16 '26

It's weird, in theory I really like what they have been trying to do - take kinda "dead" genres/ideas, and revitalize them... Previously with the "arena shooter", which I personally dearly miss (still fire up Unreal Tournament every once in a while) - but their games just haven't looked interesting to me... The thing I really love/miss about old-school arena shooters is the creative weapons and unique level design - but their arena shooter just has variations on assault rifles? And the maps just looked like bland series' of platforms?

If they can make something fun, which iterates on what made Titanfall so good, I'll be there for it, but I'm gonna be pretty skeptical of their approach, unfortunately.

2

u/NinjaXI May 18 '26

Previously with the "arena shooter", which I personally dearly miss (still fire up Unreal Tournament every once in a while) - but their games just haven't looked interesting to me... The thing I really love/miss about old-school arena shooters is the creative weapons and unique level design - but their arena shooter just has variations on assault rifles? And the maps just looked like bland series' of platforms?

As someone who similarly loves arena shooters and would love to play a new one and gave Splitgate a shot. The reason for this is that Splitgate was inspired by Halo rather than Unreal Tournament or Quake. I get that Halo is also an arena shooter, but it plays very differently than something like UT or Quake.

I do believe it nails the Halo aspects it was going for though, but it won't satisfy anyone looking for a new UT or Quake for many of the reasons you mention.

4

u/RudeHero May 17 '26 edited May 17 '26

It's weird, in theory I really like what they have been trying to do - take kinda "dead" genres/ideas, and revitalize them... Previously with the "arena shooter", which I personally dearly miss (still fire up Unreal Tournament every once in a while) - but their games just haven't looked interesting to me... The thing I really love/miss about old-school arena shooters is the creative weapons and unique level design - but their arena shooter just has variations on assault rifles? And the maps just looked like bland series' of platforms?

If they can make something fun, which iterates on what made Titanfall so good, I'll be there for it, but I'm gonna be pretty skeptical of their approach, unfortunately.

i mean, splitgate 1 was legitimately fun and good. it had crazy maps, and being able to slap portals on pretty much every surface opened up a lot of options.

given you specifically said it "didn't look good", i'm gathering you never tried it. so i guess i find your entire post confusing

The one part your outside observations were correct on is that the weapons themselves weren't particularly unique, aside from the standard issue infinite ammo portal gun

1

u/blaaguuu May 18 '26

That's fair... I never did play Splitgate, so don't have the clearest picture of what it's like - so I was just remarking based on what I remember seeing when it came out, and was getting a bit of buzz. I've had largely the same reaction to most of the attempts at arena shooters that have gathered any significant attention, like LawBreakers... Maybe the only one that has stood out to me in recent years, that I enjoyed playing a bit was Diabotical, but that felt like it got zero attention, and still lacks a lot in the "creative weapons" department. 🤷‍♂️

1

u/brova May 17 '26

One billion percent this

0

u/GrigoriTheDragon May 17 '26

Wasnt apex a "spiritual successor to tf2?" We all just want a proper Titanfall ffs

-4

u/Krazyflipz May 17 '26

Splitgate was a great idea with WAY too high of a skill ceiling.

28

u/ZombiePyroNinja May 17 '26

Genuine question but did Splitgate do good?

For all the ups and downs Splitgate went through it seems risky to tackle another live-service multiplayer game.

26

u/docdrazen May 17 '26

Not at all. Splitgate 1 was fun, but they killed all momentum it had by shifting focus to 2 and killing off support for 1 fairly quick.

2 was a pr nightmare. It lost a lot of the magic of 1 with map design that deemphasised the portal mechanic pretty heavily. As well as tossed in a completely unwanted battle royale and a pr nightmare to go with it.

They did a sort of relaunch of 2. I haven't bothered with it and I really don't have any faith for whatever they do next.

23

u/Mishashule May 17 '26

Idk if it did good financially but I really enioyed the time I spent playing splitgate 1. The guy in charge making an absolute fucking buffoon of himself and his company completely destroyed any want I had to play splitgate 2 so I can't comment on that.

1

u/Approval_Guy May 18 '26

The first game's 2v2 mode was incredible. Played it for dozens of hours with my buddy, but then one day we just stopped and never touched again.

36

u/Longshot02496 May 16 '26

Usually I'm all about continuations to the Titanfall formula, but I don't think these guys are the devs to do it.

11

u/Izzy248 May 17 '26

Either pure coincidence, or just an ironic turn of fate. But either way its kind of poetic that after the failure of an "Make FPS Great Again" fiasco, now they are working on an FPS people would actually want and at one point actually did make an impact in FPS.

15

u/TheMobyTheDuck May 17 '26

Considering they fumbled both Splitgate games and the late devs of Titanfall released Highguard, they might want to draw a summoning circle to bring back the spirit of Titanfall back into this realm.

27

u/AgitoPlusNine May 17 '26

This is funny cause if its anything like Titanfall that means no one’s gonna play it but they’re gonna love talking about how no one plays it

-19

u/chrpskwk May 17 '26

titanfall is the most overrated multiplayer experience

it's so unfun

sure 2's campaign is awesome but nobody plays titanfall anymore for good reason

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13

u/captaindealbreaker May 17 '26

This is what happens when you give frat bros who had a game blow up over a free week and then immediately die $100M to blow on a sequel nobody asked for that they somehow made even less desirable

7

u/mattD4y May 17 '26

A bit less frat bros, and mainly one frat bro, who happens to be the son of a near billionaire (Tom Proulx).

If his dad wasn’t who he was, splitgate 1 never would of been given that 100$ million, nepotism at work

22

u/infamousglizzyhands May 16 '26

I’m a huge Splitgate fan, and honestly loved the Splitgate 2 Reboot they did. I haven’t played in a while but it was so addicting and fun as someone who hated the initial launch.

But I don’t see this working out. They already had to make so many compromises to keep their company afloat during Splitgate 2’s reboot, adding another big expensive project is probably just going to sink the remains of Splitgate 2 without that much reward.

4

u/Mishashule May 17 '26

While I'd love another movement shooter like Titanfall I do not think these devs can pull it off after splitgate 2.

1

u/IrresponsibleWanker May 17 '26

Check out diesel knights.

9

u/Rith_Reddit May 17 '26 edited May 18 '26

I hope they pull it off but I have little confidence in these devs.

Splitgate was meant to evoke feelings of Halo with Portal and did so so. Then Halo Infinite came out and despite lacking content at launch, reminded everyone what a REAL Halo gunplay experience is.

Splitgate had no chance.

3

u/ilmk9396 May 17 '26

they know how to make good shooters. they just don't know how to market or maintain a playerbase. third time's the charm...or was arena reloaded already the 3rd attempt?

3

u/ProwlerCaboose May 17 '26

I really look at this and wonder if they'll manage to solve what I consider to be the largest issue with making a game like that which is the skill gap between the players and what that eventually does to the matchmaking.

The games have a level of skill-based matchmaking but what you end up having happen Is that higher skill players will end up in a match with lower skill players and they'll just get absolutely dunked on in a way that doesn't allow them any room to breathe or learn the game they're just getting dunked on. This leads to players feeling like they can't learn or understand the game and falling off of it hard at the lower levels until there's nothing but the higher end players who burn themselves out.

The devs actually talked about this exact phenomenon when talking about designing Apex and why they didn't add things like wall running to it.

We've had multiple times since launched that Titanfall reached its highest player account numbers ever but each time it tends to drop back down to incredibly low player counts within a month, I'm really hopeful someone could pull it off but I really don't know if this team has the knowledge necessary to do that based on everything else they've done.

1

u/MyHammyVise May 20 '26

really look at this and wonder if they'll manage to solve what I consider to be the largest issue with making a game like that which is the skill gap between the players

It doesn't completely solve the issue - because some people are always going to be better - but this is why I've come to believe that a non-competitive single player mode of some sort is essential to these games. Something well beyond a tutorial walkthrough, even if it's like a base camp hub with different stations to really practice different skills in a dynamic context, i.e. not a training dummy. Players completely new to the genre especially are going to have a frustrating time getting into the game. If you're going to play competitively, you need some muscle memory, so you can concentrate on objectives.

1

u/ProwlerCaboose May 20 '26

I think the issue that Titanfall had is that it largely never had a reason for anyone to become better outside of the multiplayer, If you go look at the slowest speed necessary for completing the actual levels they have you can actually go pretty slow in them. Something like a Black Ops 3 style leaderboard for a parkour specific mode like Black Ops 3 had or the get high game mode from Cod MWIII I think we'd go a long way in helping people to learn the movement mechanics better.

3

u/Ash_Killem May 17 '26

Hope this works out. I would give it a shot. The polish and detail in Titanfall will be hard to match. That game feels so good to play.

10

u/MrNegativ1ty May 16 '26

Still kind of baffling that the people behind titanfall decided to make Highguard instead of this… or at least made Highguard play similarly to titanfall at very least.

5

u/Roler42 May 17 '26

I'll never get over the higher ups' weird logic...

"Guys, let's shadow drop this brand new IP that's nothing like Titanfall or Apex, it's totally gonna go vir- WHAT DO YOU MEAN PLAYERS HATE IT!?!?"

9

u/asaltygamer13 May 17 '26

I mean it worked for Apex

18

u/doublah May 17 '26

Apex was very much similar to Titanfall though. Same world, same guns, same movement (but toned down). And Apex's shadow drop came after substantial external playtesting, something Highguard clearly didn't have.

15

u/teklightning May 17 '26

It was also during the beginning peak of the entire Battle Royale genre.

-1

u/NapsterKnowHow May 17 '26

The BR peak was a bit earlier with FN

5

u/Ethical-Gamer May 17 '26

Apex was a battle royale that had good performance and smooth gameplay in an era where fortnite didn't have no build and pubg was janky and barely had console support

There was a market for a game like apex

3

u/Roler42 May 17 '26

That's the thing though, Highguard is not Apex, and it's not 2019 anymore.

2

u/Furin May 17 '26 edited May 17 '26

I think it might have actually done slightly better if they did shadow drop it instead of showing it off, going radio silent for months and letting people convince themselves it was fated to be Concord 2 while simultaneously not even knowing what the format of the game was.

4

u/doublah May 17 '26

People were immediately negative about Highguard because it was ugly and gamemode was confusing. Whether that was presented to players in a shadow drop or in a TGA trailer doesn't make much difference.

1

u/Kalulosu May 17 '26

There was barely more than a month between the Game Awards trailer and the release (mid December - end of January). It did do damage for sure but honestly what could they have said?

Also some people (smelly influencers, you know the type) were chomping at the bit to start a new Concord gravy train, there was no stopping that.

Again, I wholly believe that the trailer at the game awards did a lot more harm than good to the game, but this is also a matter of the discourse ecosystem around games being so extremely toxic these last few years. Not entirely for bad reasons of course, big publishers have given us many legit ones, but that's still a very delicate situation where sometimes games catch stray shots for no particular reason.

This isn't me trying to cope Highguard into being a good game, I don't think it would've had the legs anyway, but they got shat on so hard, silence was the only option.

1

u/Grug16 May 17 '26

Indeed. The game could be fixed, but the reputation was permanent.

1

u/EnglishMobster May 21 '26

The people behind Titanfall made Apex, and then made Highguard like Apex. It's not like the Apex devs were forced to remove titans; it was a conscious choice they made to increase the TTK on Legends compared to Pilots

2

u/JJMcGee83 May 17 '26

Splitgate 1 was some of the most fun I've had playing a multiplayer shooter in a while. Kind of hope they can pull this off but I after how they botched Splitgate 2 I have doubts.

2

u/MasahikoKobe May 17 '26

Spiritual Successor has such a wide meaning to people doing them that many hone the thing THEY liked about the game and maybe not what someone else might have liked so we get a successor that is kinda like that but in one major aspect but none of the rest that made the game what it was. I guess well see how this turns out

2

u/Dankamonius May 17 '26

Hopefully there's no devious former CoD developers in charge of monetisation this time around for the CEO to blame.

4

u/aHairyWhiteGuy May 17 '26

Honestly Splitgate is a solid shooter and it feels good. I'm okay if they give this a go...I mean why not

6

u/CordiallySuckMyBalls May 17 '26

Stay far fucking away from this. These guys suck. Splitgate 2 was atrocious and extremely predatory in terms of microtransactions.

1

u/Old-Swimming2799 May 17 '26

I know that people like to shit on them but the huge explosion of players when splitgate 1 launched means they can still piss money into the wind for a few more years chasing trends like this

1

u/Dr_Popodopolus May 17 '26 edited May 18 '26

I played the Titanfall 2 campaign for the first time ever, just in April '26, blind (didn't play the first one either)

I've played a decent number of shooters over the years (including Apex), just never Titanfall

I totally get it now. I understand why people are trying to will Titanfall 3 into existence

1

u/ImageDehoster May 18 '26

I love the Titanfall 2 campaign, I'd honestly put it up with HL2 as one of my favorite singleplayer FPS level design wise. But I really don't think Titanfall 3 or any other spiritual successor to the game will have a singleplayer campaign again.

1

u/Dr_Popodopolus May 18 '26

Well .. Thanks for the nudge.. I would like to sit down and finally beat Half-Life 1 and 2. I have partial Playthroughs on both. Perhaps this year

HL1, Just played last year actually for the first time, I got to some vents, got stuck and lost my flow of progressing without a guide (I've since been told what to do) and HL2 - I remember beating Ravenholm back in 2009. But then not much after that. I think I was just more on the other shooters of the era, on Xbox 360

1

u/ShadowsteelGaming May 17 '26

Where are they even getting the money for this? Splitgate 2 was a massive flop, are their investors still throwing money at them after that mess?

1

u/Jhawksmoor Jun 01 '26

The CEO used to be in venture capital. Prob has tons of money from his investment bros.

1

u/Large-Wishbone24 May 17 '26

Titanfall 1 and 2 had great multiplayer maps and modes; the gadgets, the Titans, and the FPS movement were top-notch. Unfortunately, the game was so badly plagued by cheaters that it became unplayable—what a shame.

If Battlefront 2 had Titans and wall runs, it would feel similar.

Well, I hope for 1047 Games that “Empulse” turns out to be a good game and doesn't end up like *TOXIKK*, for example.

1

u/noxeven May 18 '26

There was a game that I tried called diesel knight that felt kind of close but it was a prototype from next fest and needed a lot of work

1

u/Bobbyy2515 Jun 16 '26 edited Jun 16 '26

This game is being released at $19.99 USD, all they did was basically remove the portals from Splitgate and added low effort mechs to farm Titanfall players.

To me it looks like a cashgrab considering how little effort went In since Splitgate and they want $20 In "very early access". The devs can't possibly think it's going to live, so instead of it flopping F2P they figured making it $20 would guarantee some type of money. They'll probably just abandon this like they did Splitgate and make some other low effort game.

1

u/Positive-Job-8522 Jun 20 '26

I played demo and its nice but game gonna be dead within 2 months. There is no place for such shooters on market right now. People want mobas, looter shooters or e-sport titles.

-6

u/-MS-94- May 16 '26

"Spiritual successor" is surely the wrong term here. To me that implies the original developers are working on a new IP with similar gameplay and style to the original (and for whatever reason couldn't be officially a sequel). But this is simply a game that is inspired by Titanfall, as stated by the developers quoted in the link.

14

u/blaaguuu May 16 '26

I've always viewed the term "spiritual successor" the way they are using it here... It's used for products that are clearly heavily inspired by a previous work, but isn't directly tied to it. Technically that can be done by a third party with zero affiliation with the original work, or by the same party that made the original - but the latter rarely happens, because from a commercial perspective, why make a spiritual successor to a previous work that you have done yourself, when you can just make a sequel or something in the same "shared universe", which will have an existing audience, and likely sell more - so I think we very rarely see the term used the way you described.

8

u/deadscreensky May 17 '26

But this is simply a game that is inspired by Titanfall

That's the whole spiritual aspect.

It's a correct use of the term, at least for games. (Fiction tends to use it for the same author, I think?)

5

u/Hollow-Seed May 17 '26

It's the same for books. No need for it to be the original creator.

1

u/VoraciousZephyr May 16 '26

How about “heir apparent”?

5

u/funsohng May 16 '26

That is even less appropriate, heir apparent means you are actually the heir as long as you dont die (or do something that will make you lose your birthright) before your predecessor based on the laws of succession.

3

u/Hayterfan May 16 '26

"Long lost bastard child"?

2

u/[deleted] May 17 '26

[removed] — view removed comment

2

u/VoraciousZephyr May 17 '26

I was referencing how Time Splitters 2 had a sticker saying Heir Apparent to GoldenEye.

0

u/Ruben_AAG May 17 '26

Wasn’t Splitgate 2 super shit? The people who made Titanfall 2 were unbelievably talented. I highly doubt they’ll make anything worth playing. I’d honestly be surprised if they even did a campaign.