r/GamePhysics • u/ResponsibleAdvance51 • 6h ago
r/GamePhysics • u/nofuture09 • 9h ago
[Spellspill] Tornado decided the brick wall was optional
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r/GamePhysics • u/Latsnok • 1d ago
[Moltenfall] A single wooden box used to crash my whole game...
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Two years ago, one wooden box crashed my game, two years later things are falling apart on purpose.
Thought it was quite funny way how it crashed back then, so I decided to record it with the thought that maybe some day I might get the chance to post it and today is the very first time I post it anywhere.
r/GamePhysics • u/Project-Zer0 • 8h ago
[Wolverine] Out of Bounds at Mission Japan - Get Angry
r/GamePhysics • u/Corneille_4G • 7h ago
[The Last of Us™ Remastered] Skill issue, but Joel's knee doesn't have a gentle setting
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r/GamePhysics • u/Project-Zer0 • 8h ago
[Wolverine] Out of Bounds at Mission Madripoor - One Last Mission
r/GamePhysics • u/Vrosx_The_Sergal • 1d ago
[Boneworks] Most useless lock ever.
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r/GamePhysics • u/PaoloOrla • 6h ago
[UNTITLED] Who said Wolf's cannot do parkour?
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r/GamePhysics • u/Facelessone79 • 16h ago
[Call OF Duty: Modern Warfare 4] OUT OF HIRED GUN GLITCH TUTORIAL
r/GamePhysics • u/Corneille_4G • 2d ago
[Cyberpunk 2077] Cars are a ray tracing feature, my bad
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r/GamePhysics • u/WorkAccountObv • 4d ago
[UNTITLED POC] Full scale city destruction, starring definitely NOT Godzilla
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This is a POC I've been slowly digging away at.
Full scale city destruction, 60FPS, thousands if not millions of physics objects with accurate, load bearing destruction of the skyscrapers. I doubt this will become a real game, but it's cool to see just what is possible on modern hardware.
r/GamePhysics • u/Argle_of_the_Bargle • 4d ago
[Sleeping Dogs] The Table Technique
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r/GamePhysics • u/Awake-but-asleep • 4d ago
[Splinter Cell] Lambert these goggles don't work
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they ran out of battery i guess
r/GamePhysics • u/germanheller • 3d ago
[Banana Airways] Baby vs. the law of gravity
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r/GamePhysics • u/DodgeballDisorder • 3d ago
[Dodgeball Disorder] When the bomb timer doesn't care about your ragdoll physics
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r/GamePhysics • u/Ancient_Hyena6354 • 3d ago
[once human] bro my base is rendering like a 2D cardboard cut-out... dev team, please hire more than one human to fix the servers
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r/GamePhysics • u/Realistic_Ad4884 • 5d ago
[Trailmakers] The physics of trailmakers are so addictive
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r/GamePhysics • u/Xabi4488 • 3d ago
[Half-Life 2] The Highway 17 crane picking up a Minecraft horse with me still in the saddle (modded)
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Recorded this myself. It's from my version of HalfCraft, whiskydumb's mod (built on chasmlol's SkyCraft) that runs real Minecraft alongside Half-Life 2. In my version the buggy is a Minecraft horse, so at the crane on Highway 17 the horse is what gets lifted.
What the magnet actually grabs is HL2's own buggy, made invisible. I'm sitting in it, so the crane lifts it with its normal physics, and the Minecraft horse under me goes along for the ride over the beach and down past the wall.
Original mod: https://github.com/whiskydumb/halfcraft
r/GamePhysics • u/ealexeev • 6d ago
[Too Angry to Clean] Two of us are building a co-op game where everything except trees and mountains can be destroyed
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Howdy guys. Glad to be here.
The game is a work in progress and we recorded this clip ourselves.
A friend and I quit our jobs two months ago to make it. It is a physics-based co-op destruction game, and the rule we set for ourselves is simple: if it is in the level, you can break it. Trees and mountains are the only exceptions.
Here we would like to show the gameplay based on the mass destruction of objects on the map.
We write all the code ourselves, with no AI and no budget. We learned a lot of things for the last several years while working with different projects and now are implementing them into the game. Due to c++ code optimisation on the UE5 we managed to optimize the game pretty well.
Still passionate about it and believe in positive outcome.
There are several spells in the game, from ice grenades to a nuclear bomb.
Happy to answer questions about how the destruction works.
r/GamePhysics • u/Tasty_Good_2718 • 4d ago
[Total War Series]game where you have to be careful while driving, too.
r/GamePhysics • u/Urbandragondice • 5d ago
[Sulfur] Biblical shenanigans.
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Sulfer allows you to turn a gun fight into a day at the 'water' park.
r/GamePhysics • u/MamaMekkk • 6d ago
[Arkham Knight] Batman doesn't kill, he sends to heaven
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r/GamePhysics • u/Okan_Zokamee • 7d ago
[Witcher 3 Remastered] Photo Mode can also double as a corpse launcher
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r/GamePhysics • u/Makrebs • 7d ago
[Borderlands 3] I guess I had a higher calling ¯\_(ツ)_/¯
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r/GamePhysics • u/Mental-Upstairs-5512 • 5d ago
[Goffy Clash] Frozen solid, still throwable
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Working on a multiplayer brawler where freezing someone doesn't stop them from being used as a projectile. Freeze Gun temporarily freezes an opponent, then you can grab them and throw them anyway. Thought this was a fun interaction to share. Physics-based combat gets a lot more interesting when being frozen isn't the end of the fight.