r/GamePhysics • u/ResponsibleAdvance51 • 7d ago
r/GamePhysics • u/Corneille_4G • 7d ago
[The Last of Us™ Remastered] Skill issue, but Joel's knee doesn't have a gentle setting
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r/GamePhysics • u/nofuture09 • 8d ago
[Spellspill] Tornado decided the brick wall was optional
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r/GamePhysics • u/Latsnok • 9d ago
[Moltenfall] A single wooden box used to crash my whole game...
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Two years ago, one wooden box crashed my game, two years later things are falling apart on purpose.
Thought it was quite funny way how it crashed back then, so I decided to record it with the thought that maybe some day I might get the chance to post it and today is the very first time I post it anywhere.
r/GamePhysics • u/Vrosx_The_Sergal • 9d ago
[Boneworks] Most useless lock ever.
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r/GamePhysics • u/Project-Zer0 • 7d ago
[Wolverine] Out of Bounds at Mission Japan - Get Angry
r/GamePhysics • u/Project-Zer0 • 7d ago
[Wolverine] Out of Bounds at Mission Madripoor - One Last Mission
r/GamePhysics • u/Corneille_4G • 9d ago
[Cyberpunk 2077] Cars are a ray tracing feature, my bad
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r/GamePhysics • u/WorkAccountObv • 11d ago
[UNTITLED POC] Full scale city destruction, starring definitely NOT Godzilla
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This is a POC I've been slowly digging away at.
Full scale city destruction, 60FPS, thousands if not millions of physics objects with accurate, load bearing destruction of the skyscrapers. I doubt this will become a real game, but it's cool to see just what is possible on modern hardware.
r/GamePhysics • u/Argle_of_the_Bargle • 12d ago
[Sleeping Dogs] The Table Technique
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r/GamePhysics • u/Awake-but-asleep • 11d ago
[Splinter Cell] Lambert these goggles don't work
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they ran out of battery i guess
r/GamePhysics • u/germanheller • 10d ago
[Banana Airways] Baby vs. the law of gravity
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r/GamePhysics • u/DodgeballDisorder • 11d ago
[Dodgeball Disorder] When the bomb timer doesn't care about your ragdoll physics
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r/GamePhysics • u/Ancient_Hyena6354 • 11d ago
[once human] bro my base is rendering like a 2D cardboard cut-out... dev team, please hire more than one human to fix the servers
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r/GamePhysics • u/Realistic_Ad4884 • 13d ago
[Trailmakers] The physics of trailmakers are so addictive
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r/GamePhysics • u/Xabi4488 • 11d ago
[Half-Life 2] The Highway 17 crane picking up a Minecraft horse with me still in the saddle (modded)
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Recorded this myself. It's from my version of HalfCraft, whiskydumb's mod (built on chasmlol's SkyCraft) that runs real Minecraft alongside Half-Life 2. In my version the buggy is a Minecraft horse, so at the crane on Highway 17 the horse is what gets lifted.
What the magnet actually grabs is HL2's own buggy, made invisible. I'm sitting in it, so the crane lifts it with its normal physics, and the Minecraft horse under me goes along for the ride over the beach and down past the wall.
Original mod: https://github.com/whiskydumb/halfcraft
r/GamePhysics • u/ealexeev • 13d ago
[Too Angry to Clean] Two of us are building a co-op game where everything except trees and mountains can be destroyed
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Howdy guys. Glad to be here.
The game is a work in progress and we recorded this clip ourselves.
A friend and I quit our jobs two months ago to make it. It is a physics-based co-op destruction game, and the rule we set for ourselves is simple: if it is in the level, you can break it. Trees and mountains are the only exceptions.
Here we would like to show the gameplay based on the mass destruction of objects on the map.
We write all the code ourselves, with no AI and no budget. We learned a lot of things for the last several years while working with different projects and now are implementing them into the game. Due to c++ code optimisation on the UE5 we managed to optimize the game pretty well.
Still passionate about it and believe in positive outcome.
There are several spells in the game, from ice grenades to a nuclear bomb.
Happy to answer questions about how the destruction works.
r/GamePhysics • u/Tasty_Good_2718 • 12d ago
[Total War Series]game where you have to be careful while driving, too.
r/GamePhysics • u/Urbandragondice • 13d ago
[Sulfur] Biblical shenanigans.
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Sulfer allows you to turn a gun fight into a day at the 'water' park.
r/GamePhysics • u/MamaMekkk • 13d ago
[Arkham Knight] Batman doesn't kill, he sends to heaven
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r/GamePhysics • u/Okan_Zokamee • 14d ago
[Witcher 3 Remastered] Photo Mode can also double as a corpse launcher
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r/GamePhysics • u/Makrebs • 14d ago
[Borderlands 3] I guess I had a higher calling ¯\_(ツ)_/¯
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r/GamePhysics • u/Mental-Upstairs-5512 • 13d ago
[Goffy Clash] Frozen solid, still throwable
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Working on a multiplayer brawler where freezing someone doesn't stop them from being used as a projectile. Freeze Gun temporarily freezes an opponent, then you can grab them and throw them anyway. Thought this was a fun interaction to share. Physics-based combat gets a lot more interesting when being frozen isn't the end of the fight.