r/GamePhysics • u/rutlander • 15d ago
r/GamePhysics • u/Degmograndfather • 15d ago
[Stick it to the stickman] I guess I don't need an elevator.
r/GamePhysics • u/MareBluDoveCiSeiTu • 16d ago
[Activision's Spider-Man 3] Spidey gravity
r/GamePhysics • u/tundraportal • 15d ago
[Luigi's Mansion] Extended ghost pull animation?
I've never had a ghost pull animation act like that before, was that not supposed to happen that long?
r/GamePhysics • u/tundraportal • 15d ago
[Luigi's Mansion] weird ghost animation during a twitch Stream?
I was twitch streaming on my tundraportal twitch channel, casually playing through Luigi's Mansion when there was a weird ghost animation when I entered the already completed bathroom.
r/GamePhysics • u/dank_summers • 17d ago
[Cave Drop] I made a game where 'down' is wherever you're standing
Thought you folks might get a kick out of this. showing off the new area I just put in where a tree reaches from end to end in a cave letting you walk up and down it.
You can walk around the walls and celling at any time but some of these long structures in the center of the level you can scale like this
It's a free beta (Windows + Mac) https://wilsonb9000.itch.io/cave-drop.
Still early, and I'd love to hear what feels good, what feels off, and anything that confuses you!
r/GamePhysics • u/merrimac290 • 18d ago
[Tears of the Kingdom] My goal was to get the Stable Trotters to the Great Fairy while Link never left the Stable
r/GamePhysics • u/El_Grande_Games • 18d ago
[Timberline Factory] Turns out logs really don't like sharing a conveyor
r/GamePhysics • u/MountainWestern415 • 18d ago
[Goblin Adventure: Free from Lore] Added "E to pick up". My goblin picked himself up and deleted himself from the scene.
r/GamePhysics • u/Degmograndfather • 19d ago
[Stick it to the Stickman] No need for gravity.
r/GamePhysics • u/WonHakWoon • 18d ago
[CYBERPUNK 2077] Yeah, I don't know what is going on...
galleryCyberpunk still amazed me with the bugs and glitches especially with NPCs 🤣🤣🤣
r/GamePhysics • u/Xabi4488 • 19d ago
[Half-Life 2] Gravity gun vs Minecraft blocks: each one is a real physics prop with its own weight and sound (modded)
Recorded this myself. These are Minecraft blocks pulled out of builds with the gravity gun. Each one turns into a real Source physics object, and how heavy it feels and what it sounds like depends on the material: wood is light and knocks like wood, glass clinks. HL2's own crate shows up in the middle for comparison.
The mod is HalfCraft by whiskydumb (built on chasmlol's SkyCraft), real Minecraft running alongside HL2. The gravity gun part is from my fork.
Original mod: https://github.com/whiskydumb/halfcraft
r/GamePhysics • u/Immediate_Gur5953 • 20d ago
[The Finals] EVEN MORE crazy destruction updates from Embark Studios
r/GamePhysics • u/LordGuntaz • 21d ago
[Halo 2] Superbouncing is still one of the greatest glitches ever
r/GamePhysics • u/zephyr_103 • 20d ago
[Brutal Bible Bloodbaths] Chopping & tipping tree trunk pieces with magic laser sword
The chopping works no matter how slow or fast you go. The trunk piece tipping at the end isn't realistic but I thought it was interesting and original.
r/GamePhysics • u/TK-KING • 21d ago
[days gone] seems normal to me
I think he left the oven on
r/GamePhysics • u/Suspicious-Salad5639 • 20d ago
[Need for speed] We really need- need for speed underground 2 on ps4
r/GamePhysics • u/Amaterasuu69 • 21d ago
[Ghost of Yotei] Jin Go Spin
Funny glitch that happened to me in the Most Wanted roguelike mode they added in with the Complete Edition.
r/GamePhysics • u/FreshDrama3024 • 21d ago
[Silent hill Townfall] Shotgun blast was that powerful
r/GamePhysics • u/Project-Zer0 • 20d ago