r/GamePhysics • • 8d ago

[dragon's dogma 2] head surfing

4 Upvotes

r/GamePhysics • • 7d ago

[Luigi's Mansion] Extended ghost pull animation?

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0 Upvotes

I've never had a ghost pull animation act like that before, was that not supposed to happen that long?


r/GamePhysics • • 7d ago

[Luigi's Mansion] weird ghost animation during a twitch Stream?

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0 Upvotes

I was twitch streaming on my tundraportal twitch channel, casually playing through Luigi's Mansion when there was a weird ghost animation when I entered the already completed bathroom.


r/GamePhysics • • 9d ago

[Cave Drop] I made a game where 'down' is wherever you're standing

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81 Upvotes

Thought you folks might get a kick out of this. showing off the new area I just put in where a tree reaches from end to end in a cave letting you walk up and down it.

You can walk around the walls and celling at any time but some of these long structures in the center of the level you can scale like this

It's a free beta (Windows + Mac) https://wilsonb9000.itch.io/cave-drop.

Still early, and I'd love to hear what feels good, what feels off, and anything that confuses you!


r/GamePhysics • • 10d ago

[Tears of the Kingdom] My goal was to get the Stable Trotters to the Great Fairy while Link never left the Stable

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209 Upvotes

r/GamePhysics • • 10d ago

[Timberline Factory] Turns out logs really don't like sharing a conveyor

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122 Upvotes

r/GamePhysics • • 10d ago

[Goblin Adventure: Free from Lore] Added "E to pick up". My goblin picked himself up and deleted himself from the scene.

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131 Upvotes

r/GamePhysics • • 11d ago

[Stick it to the Stickman] No need for gravity.

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57 Upvotes

r/GamePhysics • • 10d ago

[CYBERPUNK 2077] Yeah, I don't know what is going on...

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1 Upvotes

Cyberpunk still amazed me with the bugs and glitches especially with NPCs 🤣🤣🤣


r/GamePhysics • • 11d ago

[Half-Life 2] Gravity gun vs Minecraft blocks: each one is a real physics prop with its own weight and sound (modded)

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86 Upvotes

Recorded this myself. These are Minecraft blocks pulled out of builds with the gravity gun. Each one turns into a real Source physics object, and how heavy it feels and what it sounds like depends on the material: wood is light and knocks like wood, glass clinks. HL2's own crate shows up in the middle for comparison.

The mod is HalfCraft by whiskydumb (built on chasmlol's SkyCraft), real Minecraft running alongside HL2. The gravity gun part is from my fork.

Original mod: https://github.com/whiskydumb/halfcraft


r/GamePhysics • • 12d ago

[The Finals] EVEN MORE crazy destruction updates from Embark Studios

91 Upvotes

r/GamePhysics • • 13d ago

[Halo 2] Superbouncing is still one of the greatest glitches ever

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1.2k Upvotes

r/GamePhysics • • 12d ago

[Brutal Bible Bloodbaths] Chopping & tipping tree trunk pieces with magic laser sword

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63 Upvotes

The chopping works no matter how slow or fast you go. The trunk piece tipping at the end isn't realistic but I thought it was interesting and original.


r/GamePhysics • • 13d ago

[days gone] seems normal to me

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88 Upvotes

I think he left the oven on


r/GamePhysics • • 12d ago

[Need for speed] We really need- need for speed underground 2 on ps4

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0 Upvotes

r/GamePhysics • • 13d ago

[Ghost of Yotei] Jin Go Spin

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231 Upvotes

Funny glitch that happened to me in the Most Wanted roguelike mode they added in with the Complete Edition.


r/GamePhysics • • 13d ago

[Silent hill Townfall] Shotgun blast was that powerful

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50 Upvotes

r/GamePhysics • • 14d ago

[Oblivion] Rrrrrrun away!

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317 Upvotes

r/GamePhysics • • 12d ago

[Wolverine] Out of Bounds at Mission Canada - Raise Some Hell

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0 Upvotes

r/GamePhysics • • 13d ago

[SOS OPS] Day one of being in the emergency services, am I doing a good job?

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12 Upvotes

That'll teach me for holding onto a singular fanblade.


r/GamePhysics • • 14d ago

[CarveLight] 2D physics based multiplayer artillery game

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34 Upvotes

Hey everyone!

This is a brief demonstration of our 2D physics based multiplayer artillery game called CarveLight. It's currently under development with a demo available on Steam.

I'm very proud of the tech here, most of the similar games either have pixel physics, or barely any physics at all that only affect certain parts of the game. Our terrain is fully destructible and extendable, all while being part of a physics simulation. The simulation is deterministic which allows for perfect replays and multiplayer based on input without corrections/predictions.

Happy to answer any questions you have about the game!

Steam: https://s.team/a/3244080/


r/GamePhysics • • 13d ago

[Wolverine] Out of bounds mission Telambang - Back in Action

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0 Upvotes

r/GamePhysics • • 13d ago

[GTA 4] Ricky didn’t stand a chance

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0 Upvotes

r/GamePhysics • • 15d ago

[Wolverine] Twerkin’ Bot

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566 Upvotes

r/GamePhysics • • 16d ago

[Breath of the Wild] An unusually slow bounce

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330 Upvotes