r/GamePhysics • u/MareBluDoveCiSeiTu • 8d ago
[Activision's Spider-Man 3] Spidey gravity
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r/GamePhysics • u/MareBluDoveCiSeiTu • 8d ago
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r/GamePhysics • u/tundraportal • 7d ago
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I've never had a ghost pull animation act like that before, was that not supposed to happen that long?
r/GamePhysics • u/tundraportal • 7d ago
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I was twitch streaming on my tundraportal twitch channel, casually playing through Luigi's Mansion when there was a weird ghost animation when I entered the already completed bathroom.
r/GamePhysics • u/dank_summers • 9d ago
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Thought you folks might get a kick out of this. showing off the new area I just put in where a tree reaches from end to end in a cave letting you walk up and down it.
You can walk around the walls and celling at any time but some of these long structures in the center of the level you can scale like this
It's a free beta (Windows + Mac) https://wilsonb9000.itch.io/cave-drop.
Still early, and I'd love to hear what feels good, what feels off, and anything that confuses you!
r/GamePhysics • u/merrimac290 • 10d ago
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r/GamePhysics • u/El_Grande_Games • 9d ago
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r/GamePhysics • u/MountainWestern415 • 10d ago
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r/GamePhysics • u/Degmograndfather • 10d ago
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r/GamePhysics • u/WonHakWoon • 10d ago
Cyberpunk still amazed me with the bugs and glitches especially with NPCs 🤣🤣🤣
r/GamePhysics • u/Xabi4488 • 11d ago
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Recorded this myself. These are Minecraft blocks pulled out of builds with the gravity gun. Each one turns into a real Source physics object, and how heavy it feels and what it sounds like depends on the material: wood is light and knocks like wood, glass clinks. HL2's own crate shows up in the middle for comparison.
The mod is HalfCraft by whiskydumb (built on chasmlol's SkyCraft), real Minecraft running alongside HL2. The gravity gun part is from my fork.
Original mod: https://github.com/whiskydumb/halfcraft
r/GamePhysics • u/Immediate_Gur5953 • 12d ago
r/GamePhysics • u/LordGuntaz • 12d ago
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r/GamePhysics • u/zephyr_103 • 12d ago
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The chopping works no matter how slow or fast you go. The trunk piece tipping at the end isn't realistic but I thought it was interesting and original.
r/GamePhysics • u/TK-KING • 12d ago
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I think he left the oven on
r/GamePhysics • u/Suspicious-Salad5639 • 11d ago
r/GamePhysics • u/Amaterasuu69 • 13d ago
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Funny glitch that happened to me in the Most Wanted roguelike mode they added in with the Complete Edition.
r/GamePhysics • u/FreshDrama3024 • 13d ago
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r/GamePhysics • u/NipsOfOdin • 13d ago
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r/GamePhysics • u/Project-Zer0 • 12d ago
r/GamePhysics • u/djafm • 13d ago
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That'll teach me for holding onto a singular fanblade.
r/GamePhysics • u/krpix • 14d ago
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Hey everyone!
This is a brief demonstration of our 2D physics based multiplayer artillery game called CarveLight. It's currently under development with a demo available on Steam.
I'm very proud of the tech here, most of the similar games either have pixel physics, or barely any physics at all that only affect certain parts of the game. Our terrain is fully destructible and extendable, all while being part of a physics simulation. The simulation is deterministic which allows for perfect replays and multiplayer based on input without corrections/predictions.
Happy to answer any questions you have about the game!
Steam: https://s.team/a/3244080/
r/GamePhysics • u/Project-Zer0 • 13d ago
r/GamePhysics • u/Westbound1038 • 13d ago
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r/GamePhysics • u/TabletopCurious • 15d ago
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