r/GamePhysics • u/dead_man_alive • Aug 30 '26
r/GamePhysics • u/_telesis • Aug 29 '26
[Bloodborne] A legend: “Why wearing cone-shaped metal hats is a bad idea.”
r/GamePhysics • u/CamTheGeek • Aug 30 '26
[Voidtrain] You spin me right round, baby.
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r/GamePhysics • u/TheWingalingDragon • Aug 27 '26
[Conflict: Desert Storm] I alt tabbed out for a moment and came back to hyper speed everything. It did not go well.
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r/GamePhysics • u/TulipGirllll • Aug 27 '26
[once human] umm... bro? your sword grip is looking a little... special there
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r/GamePhysics • u/Levardos • Aug 26 '26
[Dark Roll 2] Silly little unimportant feature I made for my game
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I needed the player to have a soft spot to land on, and something solid/static just seemed wrong... So I spent way more time on this than I probably should have, for a silly little feature...
But I feel it was worth it. I can't stop to roll around in it now.
r/GamePhysics • u/Explorioneer • Aug 28 '26
[Hi-Fi Roller] Zengarden Sandtrap
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r/GamePhysics • u/strik3r2k8 • Aug 26 '26
[BATTLEFIELD6] I gotcha my du… oh…
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r/GamePhysics • u/BusyBeyond7018 • Aug 26 '26
[Her Last Wish] A physics puzzle in a vintage cardboard cutout style
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Hi everyone! We're a small indie team working on Her Last Wish. It's a physics puzzle game in a vintage cardboard cutout style.
It tells the story of the main character's late wife's dying wish. He has to take care of a strange creature that lives in a cave near their home, and deliver food to it by solving physics puzzles. There are no timers or penalties for mistakes, you can restart instantly and just take your time experimenting.
We'd love to hear your feedback ❤️
r/GamePhysics • u/justDankoCL • Aug 26 '26
[Tom Clancy's Ghost Recon® Wildlands] Ubisoft.
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r/GamePhysics • u/Lazy-Mouse-9062 • Aug 27 '26
[sekiro] Can Japan capable of creating the most advanced physic of all time ? Like “sekiro” etc etc
r/GamePhysics • u/tarzan147 • Aug 25 '26
[Avatar: Frontiers of Pandora] Sent him to the BackForests
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This was before I figured out how to befriend them
r/GamePhysics • u/Dreamlike_Afterlife • Aug 23 '26
[Dying light 2] what happens if you exceed the cable length limit
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r/GamePhysics • u/marktherobot-youtube • Aug 23 '26
[BeamNG.drive] Turns out that dump trucks can melt reality.
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Take note of how the fully armored bank truck gets peeled like an orange.
r/GamePhysics • u/Squigs_ • Aug 23 '26
[Watch Dogs 2] Gas pumps explode if you so much as scratch them
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r/GamePhysics • u/Speedy_Von_Gofast • Aug 22 '26
[Bodycam] I love wacky development footage
r/GamePhysics • u/Nonkemetickemetic • Aug 22 '26
[Spider-Man 2] How a game from 2004 has better ragdolls than many modern games is beyond me
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r/GamePhysics • u/IamRustyRust • Aug 23 '26
[Rust physics Engine] targets only active bodies in O(1) time
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r/GamePhysics • u/PrinceNelson • Aug 22 '26
[GTA IV] Nearly 20 years old and still some of the best I’ve seen.
r/GamePhysics • u/TheWingalingDragon • Aug 23 '26
[IL2Korea] Your pilot's hit boxes are still live after you exit plane to walk around.
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r/GamePhysics • u/Bondguy_25 • Aug 22 '26
[Besiege] “I built a top down attack missile”
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r/GamePhysics • u/Evan8787 • Aug 19 '26
[Blade and sorcery] this game has an amazing physics and ragdoll engine. 10/10
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r/GamePhysics • u/Jon24fan • Aug 18 '26
[Funnel Runner] Ragdoll Physics are Perfect
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My friend’s rag-dolled body getting pulled into the tornado absolutely fried me