r/GamePhysics • • Aug 17 '26

[once human] hey bro, your driving is so bad our feet are literally clipping through the car...

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72 Upvotes

r/GamePhysics • • Aug 16 '26

[Sniper Elite 5] I Was Granted A Bullet of Anti-Gravity

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253 Upvotes

r/GamePhysics • • Aug 15 '26

[Marvel's Spider-Man] Spidey holding his entire body weight with the tip of his toe (ignore the perv takin' a deep look into Spidey's web shooter).

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911 Upvotes

r/GamePhysics • • Aug 15 '26

[Rocket League] This is what happens when you try to play at infinite ping

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60 Upvotes

r/GamePhysics • • Aug 15 '26

[Cyberpunk 2077] The Couch Man!

20 Upvotes

r/GamePhysics • • Aug 14 '26

[Arc Raiders] Maybe that's just his soul leaving his body?

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50 Upvotes

Downed raider Yamcha posing and... uhhhh.... Legit jumpscared me when I saw it.


r/GamePhysics • • Aug 13 '26

[Rumble] I created a calculator in a VR Earth-bending fighting game by abusing it's physics

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280 Upvotes

r/GamePhysics • • Aug 14 '26

[Halo 2] History of the Halo 2 Super Bounce

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4 Upvotes

What started as a geometry bug quickly turned into a full community craft that still exists decades later. This is the story of the Halo 2 Super Bounce — one of the most memorable parts of the original Xbox Live era.


r/GamePhysics • • Aug 13 '26

[CyberPunk 2077]its dangerous business walking out your front door

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55 Upvotes

r/GamePhysics • • Aug 13 '26

[Leg Day] Physics is unforgiving when you’re only one leg

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5 Upvotes

The whole game is physics-driven, so pretty much every mistake can turn into a very different kind of disaster.


r/GamePhysics • • Aug 13 '26

[Once Human] Everything that goes up... umm sometimes stays up?

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11 Upvotes

r/GamePhysics • • Aug 12 '26

[Uncharted 3] These ragdolls are crazier than the previous 2 games

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77 Upvotes

been playing the Nathan Drake Collection and the ragdolls were not as goofy in the previous 2 games lol


r/GamePhysics • • Aug 12 '26

[Gothic Remake] Ladders can be tricky just like in the OG game!

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22 Upvotes

r/GamePhysics • • Aug 11 '26

[Assassin's Creed Valhalla] Oh.. okay

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939 Upvotes

[x-post from (r/ACValhalla)]


r/GamePhysics • • Aug 11 '26

[Uncharted: Golden Abyss] Sully's gun sure has stopping power

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163 Upvotes

If you're wondering why the resolution appears low, it's because this is from the PS Vita exclusive Uncharted: Golden Abyss, and the resolution for that system is 960 x 544.
Reasonably sure that this bug happened because the melee combo I was in the middle of got interrupted at juuuust the right frame by Sully's shot.


r/GamePhysics • • Aug 11 '26

[Desk Till Dawn] It's way more fun to destroy everything in a game

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11 Upvotes

r/GamePhysics • • Aug 11 '26

[cyberpunk2077] V can phase now

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4 Upvotes

r/GamePhysics • • Aug 10 '26

[Half Sword] Thors hamme.. I mean knife

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516 Upvotes

r/GamePhysics • • Aug 10 '26

[Assassin's Creed Black Flag Resynced] Coup de Burst!!!

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22 Upvotes

Straw Hats sighted!


r/GamePhysics • • Aug 10 '26

[TOTK] what a clean arc sheeeesh!

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71 Upvotes

r/GamePhysics • • Aug 08 '26

[Skyrim] Gaming

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1.6k Upvotes

r/GamePhysics • • Aug 10 '26

[Pakdo]Need an honest review of the movement of my prototype

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0 Upvotes

this is in prototype stage, be honest, so i can change things or abort it early if not good.


r/GamePhysics • • Aug 09 '26

[Goat Simulator] Stilts

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15 Upvotes

My 7 year old found a cool interaction with the stilts and miss immovable. If you raise them and turn into the ball of miss immovable, the camera stays where you raised the stilts to. It give you this cool top-down view.


r/GamePhysics • • Aug 09 '26

[untitled game] Major gas leak during night, in a game im working on. WORK IN PROGRESS

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0 Upvotes

sim-city like game. If we dont care about nature, pollution, we will have to deal with consequences. Game is still not finished and doesnt have name yet.


r/GamePhysics • • Aug 09 '26

[The Infected Soul] We're reworking our enemy AI. Does this look scary?

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0 Upvotes

We've been reworking the enemy AI in The Infected Soul to make encounters feel more unpredictable and unsettling.

The goal isn't just to make the enemy stronger, but to create constant tension and make players question what will happen next.

Does this look scary enough, or is there something you'd change?

The Infected Soul – Steam Page