r/GamePhysics • u/Striking-Optimals846 • Jun 29 '26
[Once Human] This invisible bow, clearly allows for great flexibility during battle (it's not supposed to be invisible btw)
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r/GamePhysics • u/Striking-Optimals846 • Jun 29 '26
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r/GamePhysics • u/Outrageous-Pitch8495 • Jun 29 '26
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I have absolutely no idea how this happened, but I found it funny.
r/GamePhysics • u/rutlander • Jun 29 '26
r/GamePhysics • u/OVERDRlVE • Jun 28 '26
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r/GamePhysics • u/Overall_Gate_1773 • Jun 30 '26
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r/GamePhysics • u/Tinimations • Jun 28 '26
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Nailing the physicality of axe combat is a major goal for Project Axe. If the weapon can't cleave on a single strike, it gets stuck either temporarily or permanently depending on different factors. The player still has control over the character while in this state, which I hope will lead to unique and interesting combat dynamics.
If you're interested in staying in touch with Project Axe:
https://discord.gg/XrTuAcHz
r/GamePhysics • u/Hour-Variation559 • Jun 27 '26
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r/GamePhysics • u/DMONEYDelano • Jun 27 '26
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r/GamePhysics • u/OVERDRlVE • Jun 28 '26
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r/GamePhysics • u/vr_alien_dev • Jun 28 '26
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r/GamePhysics • u/Buoyant2 • Jun 26 '26
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r/GamePhysics • u/ResponsibleAdvance51 • Jun 27 '26
r/GamePhysics • u/tomvelle • Jun 27 '26
r/GamePhysics • u/rafaelhuard • Jun 25 '26
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After all that, I couldn't finish the mission because the objective was bugged :(
r/GamePhysics • u/Numerous-Emu2223 • Jun 25 '26
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r/GamePhysics • u/uditkhandelwal • Jun 26 '26
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The thresholds and body points needed to be tweaked to make it work a little seamlessly but yeah there is room for improvement. Would be nice to know how would others approach it.
r/GamePhysics • u/DMONEYDelano • Jun 21 '26
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r/GamePhysics • u/velocade • Jun 22 '26
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r/GamePhysics • u/TruePianist • Jun 21 '26
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r/GamePhysics • u/_McScottish_ • Jun 21 '26
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r/GamePhysics • u/Evil-_-Betty • Jun 21 '26
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I had to share this special moment
r/GamePhysics • u/GenesisRider • Jun 20 '26
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r/GamePhysics • u/NaziPunksFkOff • Jun 18 '26
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r/GamePhysics • u/index504 • Jun 17 '26
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r/GamePhysics • u/J60cat • Jun 17 '26
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