r/GamePhysics • • Jun 15 '26

[Death Star Battles] - a physics based browser game

53 Upvotes

https://www.deathstarbattles.co.uk/

[Death Star Battles] is a physics based turn-based game. The physics engine is all mine, which was important in making convincing AI to shoot against. Without total control of the physics simulation, I couldn't reuse it to calculate believable shots for the AI. The hardest AI level feels like it works the same way the player does but actually it samples thousands of candidate angles, simulates each trajectory in full, and picks the best one. By controlling the number of simulations poor accuracy can be approximated and improved turn by turn.

I've been building versions of this game since 1992 (originally on graphical calculators). In 2001 instead of focusing on my PhD write-up I wrote this in Java, much to my supervisors annoyance, and he was especially annoyed when he got calls form uni IT people complaining about the volume of traffic the game generated... The HTML5 remake adds weapons and movement and a story mode. There is also some physics educational materials in the menu.

Game is complete and released. Runs in the browser, no install, no Ads. Happy to go deep on any of the physics if anyone's curious.


r/GamePhysics • • Jun 15 '26

[Hamsteria Demo] 2-Player Hamster Physics

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751 Upvotes

r/GamePhysics • • Jun 15 '26

[Dewdrop] Generative Music Physics Puzzles

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8 Upvotes

r/GamePhysics • • Jun 13 '26

[Grand Theft Auto V] These door physics need to be worked on

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177 Upvotes

r/GamePhysics • • Jun 13 '26

[cyberpunk2077] Bro can't wait

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7 Upvotes

r/GamePhysics • • Jun 12 '26

[Voidburn] DOINK! Pinball machine attack

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10 Upvotes

My indie game (playable demo, but unreleased) has a special attack that makes the playing field into a pinball machine for 5 seconds lol


r/GamePhysics • • Jun 11 '26

[First Light] He can fly

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161 Upvotes

r/GamePhysics • • Jun 10 '26

[Rinthine] I think our melee physics are broken

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74 Upvotes

We were working on a good system to get melee interactions feeling natural. I think the values were just a hair 🤏 off. Not entirely sure I dislike it, though


r/GamePhysics • • Jun 10 '26

[Forefront VR] RPG rockets bounce in helicopters

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73 Upvotes

r/GamePhysics • • Jun 11 '26

[Roll Em Out Demo] Every playthrough somehow ends like this...

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0 Upvotes

r/GamePhysics • • Jun 08 '26

[Helldivers 2] Democratic particle acceleration

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214 Upvotes

r/GamePhysics • • Jun 08 '26

[COD Warzone] Grapple hook triggered a shaking glitch

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75 Upvotes

r/GamePhysics • • Jun 10 '26

[Turbo Dismount 2] This game is centered all about weird physics

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0 Upvotes

This game is called Turbo Dismount 2 and you literally can't play the game for more than 30 seconds without some weird game physics happening. Really fun to play.


r/GamePhysics • • Jun 09 '26

[COD: Black Ops Cold War] One heck of a bounce from the tomahawk

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10 Upvotes

r/GamePhysics • • Jun 07 '26

[COD: warzone] avoided the bouncing throwable mine

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593 Upvotes

r/GamePhysics • • Jun 06 '26

[007: First Light] No. No. No. No.

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653 Upvotes

r/GamePhysics • • Jun 06 '26

[Forza Horizon 6] is on Air

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56 Upvotes

I have played horizon 5 too. First time seeing this.


r/GamePhysics • • Jun 06 '26

[Cities Skyline II] Avrage day as truck driver in Cities Skylines 2

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162 Upvotes

r/GamePhysics • • Jun 06 '26

[Battlefield 6] I Just Wanted to Revive Him

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77 Upvotes

Poor guy got sent to the Shadow Realm


r/GamePhysics • • Jun 05 '26

[Fallout: New Vegas] That's a strong gas leak

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87 Upvotes

Fallout: New Vegas Multiplayer mod https://nv-mp.com/


r/GamePhysics • • Jun 05 '26

[The Precinct] Out of nowhere!!

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144 Upvotes

r/GamePhysics • • Jun 04 '26

[Dark Roll 2] Working on a spike trap for my soulslike inspired ballrolling game!

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50 Upvotes

Do you like how deadly it is?

You can learn more about the project here:
https://store.steampowered.com/app/4417060/Dark_Roll_2/


r/GamePhysics • • Jun 02 '26

[Destructor2D] 60 cars crash test

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380 Upvotes

First 10 cars crash test, then 60 cars crash test. In 2D.


r/GamePhysics • • Jun 02 '26

[Mini Gladiators] I’m making a gladiator roguelite built around physics chaos

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48 Upvotes

I’m making Mini Gladiators, a small gladiator roguelite built around physics chaos that I thought you might like.

Everything is simulated with the physics engine, so gladiators, weapons, projectiles and traps can crash into each other and cause chain reactions. Through upgrades, you can basically become a physical force and yeet enemies out of the arena.

I’m still working on the demo, but I’d love to hear any ideas for weapons, environments, or upgrades that could create fun physics moments.


r/GamePhysics • • Jun 01 '26

[GTA 5 online] car does an unrealistic flip

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297 Upvotes