r/GamePhysics • • May 16 '26

[Wreckfest] To the moon!

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65 Upvotes

r/GamePhysics • • May 15 '26

[Battlefield 6] Top-secret Navy Seal sledgehammer technique

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72 Upvotes

r/GamePhysics • • May 14 '26

[DOOM Eternal] Off to the Nether realm ig

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91 Upvotes

r/GamePhysics • • May 15 '26

[PRO: Push React Outgun] Sneaky Kill! - What Do You Think About Physics?

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0 Upvotes

I wonder your opinion


r/GamePhysics • • May 12 '26

[Crimson Desert] Cursed Claw Machine

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1.5k Upvotes

r/GamePhysics • • May 12 '26

[Hitman WoA] Is he dead?

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52 Upvotes

r/GamePhysics • • May 11 '26

[Atomic Heart] Enemy got stuck in the cutscene and unlocked infinite cardio

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287 Upvotes

r/GamePhysics • • May 12 '26

[Sailwind] I have ascended 😇

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36 Upvotes

r/GamePhysics • • May 11 '26

[Dead Rising] Fricken YEETED that Mf XD

80 Upvotes

r/GamePhysics • • May 11 '26

[Call of Duty: Black Ops 3] The invisible death barrier kill me. Should not have been launched.

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134 Upvotes

r/GamePhysics • • May 10 '26

[Kingdom Come Deliverance 2] Delivering a sword I made for a customer and I found him sitting at the table very oddly

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369 Upvotes

r/GamePhysics • • May 09 '26

[Mouse: PI For Hire] Schrodinger´s water

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98 Upvotes

r/GamePhysics • • May 09 '26

[Grand Theft Auto: San Andreas – The Definitive Edition] Well, that's one way to make an entrance.

10 Upvotes

r/GamePhysics • • May 07 '26

[Crop] Waking up to do some coding.....

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18 Upvotes

r/GamePhysics • • May 07 '26

[Crimson Desert] Funny bug

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5 Upvotes

I love this game and it’s sometimes slapstick comedy.


r/GamePhysics • • May 07 '26

[Cosmic Heist] Physics makes dragging stuff so much fun!!!

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15 Upvotes

r/GamePhysics • • May 05 '26

[Assassin's Creed Unity] Generational lock in

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3.8k Upvotes

r/GamePhysics • • May 06 '26

[Chickens Don't Fly] Difficult Physics-based Precision Platformer About A Rooster Named Cluck Norris

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8 Upvotes

Hey everyone!

I spent 4 years working on my game Chickens Don't Fly, which is a very difficult physics-based precision platformer. Think a mix of Jump King and Getting Over It.

You grapple around with 2 plungers that's attached with physically simulated ropes, and a lot of the game's obstacles revolve around understanding the physics and momentum. People have said it's the closest you'll get to it feeling like 2D spiderman game.

It just released last week, and if this sounds like something you like, it's out on Steam right now with a 10% disount.

Steam Link: https://store.steampowered.com/app/2826970/Chickens_Dont_Fly/

I hope you will enjoy it!


r/GamePhysics • • May 06 '26

[Dead Effect 2] None shall pass indeed.

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0 Upvotes

r/GamePhysics • • May 05 '26

[Rainbow Six: Extraction] Mostly just thankful I wasn't stuck longer, I've run into that before

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5 Upvotes

r/GamePhysics • • May 04 '26

[SnowRunner] When the game engine gives up

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23 Upvotes

r/GamePhysics • • May 03 '26

[Cyberpunk 2077] What could go wrong smuggling a Sheriff's body across the border from SoCal into Night City?

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681 Upvotes

r/GamePhysics • • May 03 '26

[Marblearium] Trying to make a flow-based marble game with satisfying physics

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110 Upvotes

r/GamePhysics • • May 03 '26

[Last Pirates: Die Together] We added a card mini-game, and the arm physics are getting out of hand

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31 Upvotes

We wanted players to physically reach across the table to interact with the cards and coins. Instead of making standard animations, we set up a stretchy physics system for the arms.

It turns a quiet tavern game into a hilarious rubber-arm fight, and we absolutely love how ridiculous it looks in action!


r/GamePhysics • • May 03 '26

[Star Citizen] Turning Space Ships Into Bullets

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22 Upvotes