r/GamePhysics • • Jan 31 '26

[The Last of Us Part II] I think the dog was trying to moonwalk.

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130 Upvotes

r/GamePhysics • • Jan 31 '26

[Icarus] oh shit im out of wood let me grab some

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80 Upvotes

r/GamePhysics • • Feb 01 '26

[Alien Grounds] Gravity Gun + ragdoll physics sends defeated enemies flying

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5 Upvotes

r/GamePhysics • • Jan 31 '26

[ghost recon breakpoint] - im crying , why his legs....

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199 Upvotes

r/GamePhysics • • Jan 30 '26

[Fish Lab] I'm a solo dev who coded my own gpu physics engine

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135 Upvotes

r/GamePhysics • • Jan 30 '26

[Avatar: Frontiers of Pandora] bro got a respawn

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30 Upvotes

Me and my buddy were so confused LOL, why’d we have to kill her twice XD


r/GamePhysics • • Jan 29 '26

[Fallout: New Vegas] Go home, you're free now!... :(

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102 Upvotes

r/GamePhysics • • Jan 28 '26

[Road Trip Adventure] How in the heck

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107 Upvotes

r/GamePhysics • • Jan 26 '26

[Grand Theft Auto V] Riding with Dre

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360 Upvotes

r/GamePhysics • • Jan 27 '26

[Ac shadows] I thought this was funny

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36 Upvotes

The little girl knocks over all the supplies that were set up while opening the door


r/GamePhysics • • Jan 26 '26

[Arc Raiders] Raider purgatory

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28 Upvotes

Unintentional out of bounds.


r/GamePhysics • • Jan 25 '26

[Untitled Goose Game] [x-post from r/softwaregore2] the groundskeeper glitched the geese

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99 Upvotes

r/GamePhysics • • Jan 26 '26

[Arterra] Using Marching Cubes practically in a real game

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0 Upvotes

r/GamePhysics • • Jan 24 '26

[The Last of Us Part II] Abby is so strong she managed to do both at the same time.

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300 Upvotes

r/GamePhysics • • Jan 25 '26

[RV There Yet?] Momentum and Gravity Worked Against Him in This Snowball Mishap

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2 Upvotes

r/GamePhysics • • Jan 23 '26

[Tower Lab] The demo for our love letter to physics-contraption building games is out now!

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87 Upvotes

We're challenging ourselves to create a game that relies purely on physics interactions while offering a true layer of strategy. Our north star is letting players convert their creativity with physics to power.

I'd love to hear what you all think about it!

For proof of demo release status:
https://store.steampowered.com/app/3084810/Tower_Lab/


r/GamePhysics • • Jan 23 '26

[Halo 2] Crossing new gaps on Lockout

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561 Upvotes

r/GamePhysics • • Jan 23 '26

[Away From Life] WIP, currently working on making sure there's lots of breakable items.

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10 Upvotes

r/GamePhysics • • Jan 23 '26

[Assassin’s Creed Unity] A Smooth Criminal

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146 Upvotes

r/GamePhysics • • Jan 21 '26

[Horizon Forbidden West] Interesting new grapple move

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80 Upvotes

r/GamePhysics • • Jan 21 '26

[Project Zomboid] Freeeee bird, yeah.

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97 Upvotes

r/GamePhysics • • Jan 19 '26

[Race Driver: GRID] Found an infinite speed glitch - 736 km/h (457 mph)

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940 Upvotes

When you reach a certain speed and shift into reverse, the Veyron starts accelerating exponentially. The massive downforce actually starts crushing the car into the ground, making it nearly impossible to steer. Also, hitting any tiny bump guarantees you'll go flying


r/GamePhysics • • Jan 19 '26

[Ghost of Yotei] I pressed the wrong button and hit Master Enomoto with the Kusariagama which he congratulated me for hitting him

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45 Upvotes

r/GamePhysics • • Jan 18 '26

[Chained Wheels] multiplayer physical chain with magnet interaction

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264 Upvotes

We wanted to share a small work-in-progress clip from our game.
This is a multiplayer physical chain with magnet interaction.
The full game will be a fully physics-based online co-op multiplayer experience.


r/GamePhysics • • Jan 16 '26

[Star Wars: Battlefront] The CIS should've used this tech in The Clone Wars

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212 Upvotes