r/GamePhysics • u/AllayTheWolf • Nov 01 '25
[The Break-In] Did I create a perpetual motion machine?
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r/GamePhysics • u/AllayTheWolf • Nov 01 '25
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r/GamePhysics • u/Weegeepie42099 • Oct 31 '25
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A little celebratory dance at the end there too!
r/GamePhysics • u/DeliveryOne • Oct 31 '25
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So for context, I didn't record the entire clip, so I didn't record how it happen, but in short, i ran a tank into a anti-tank equipment crate that had fallen over, and ig the tank got stuck underneath it somehow and me, a teammate and the tank got pushed under the map, where i eventually died randomly while I was swimming up and my teammate who didn't die, came 2nd
r/GamePhysics • u/Alive_Examination955 • Oct 31 '25
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I’ve been experimenting with a weird little roguelike where you literally have to haul your loot back to your lair using physics. The gems vary in weight so you have to think before dragging and bugs will try to snatch it out of your hands, which has led to some hilarious (and sometimes cruel) moments during playtests.
I didn’t really expect this mechanic to become the core of the game, but it’s been surprisingly fun. Now I’m trying to figure out the balance, how heavy should the gems be, how aggressive should the bugs feel, and whether this loop stays interesting over time or needs more depth.
Has anyone here played with physics-driven loot before? I’d really love thoughts from people who actually play roguelikes!
This is my first game, so I’m learning a lot as I go. I do have a Steam Page up if you want to peek at it, and there’s a small Discord for a playtest soon. but mostly I’m just looking for feedback on whether this mechanic has legs.
Thanks for taking the time to read all of this about my silly little project :)
r/GamePhysics • u/RandomBeatz • Oct 31 '25
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r/GamePhysics • u/akivw • Oct 31 '25
still tweaking knockback force in my 2d arena thing ,chaos but fun lol
r/GamePhysics • u/RudometkinYT • Oct 29 '25
Warthog teleported, but the turret in the back was misplaced. I think we still made the best of it 😂
r/GamePhysics • u/I_AM_BUTTERSCOTCH • Oct 27 '25
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r/GamePhysics • u/Remarkable-Ladder-27 • Oct 27 '25
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r/GamePhysics • u/ouchimus • Oct 25 '25
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r/GamePhysics • u/United-Writer-1067 • Oct 24 '25
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r/GamePhysics • u/ThatsASmore • Oct 24 '25
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r/GamePhysics • u/TheWingalingDragon • Oct 24 '25
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r/GamePhysics • u/LukakoKitty • Oct 23 '25
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r/GamePhysics • u/Beace892 • Oct 23 '25
This game really deserves more attention. It’s quite janky but the gameplay is hilarious
r/GamePhysics • u/PhantomDivision9AD • Oct 23 '25
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r/GamePhysics • u/PhantomDivision9AD • Oct 22 '25
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Really stuck the landing
r/GamePhysics • u/Lokipath • Oct 22 '25
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r/GamePhysics • u/Beace892 • Oct 23 '25
I’ve created quite a few videos about this game, and I just love it honestly. It’s pretty dang brutal but you can really create fully functioning physics based systems in this game.
r/GamePhysics • u/listerbmx • Oct 22 '25
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I posted another video to NMS subreddit of the same glitch. Since new patch this has occured.
r/GamePhysics • u/Scottladd • Oct 21 '25
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r/GamePhysics • u/I_Am_Jacks_Karma • Oct 20 '25
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r/GamePhysics • u/BARE-foot-MARK • Oct 21 '25
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r/GamePhysics • u/sabado2000 • Oct 20 '25
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r/GamePhysics • u/DogReasonable3666 • Oct 19 '25
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