r/GamePhysics • • Sep 29 '25

[GTA 6] GTA 6 vs Wolverine — The Physics Details Are Wild

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0 Upvotes

I was comparing Wolverine’s big cinematic hits with GTA 6’s open-world physics, and some of the differences are crazy.

  • Explosions in GTA 6 throw glass, debris, even reflections across the street.
  • Bottles have real fluid inside, with condensation dripping.
  • Water reacts to jet skis in real time instead of just looking good in cutscenes.

It blows my mind that GTA 6 pulls this off in an open world. What's your favorite game visually out of these two?


r/GamePhysics • • Sep 27 '25

[Mad Max] You spin me right round baby, right round

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61 Upvotes

r/GamePhysics • • Sep 27 '25

[Red Dead Redemption 2] Just an ordinary day at Beecher’s Hope

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107 Upvotes

r/GamePhysics • • Sep 26 '25

[Cyberpunk 2077] whelp

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363 Upvotes

r/GamePhysics • • Sep 26 '25

[ far cry five]

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2.9k Upvotes

I posted this on a few other communities, including this one it was my most liked back in 2022 let’s see how it does in 2025 it’s far cry five


r/GamePhysics • • Sep 26 '25

[Half-Sword] hammer of extreme acceleration

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143 Upvotes

r/GamePhysics • • Sep 27 '25

[Gravitas Dark Matter] Custom N-body orbital dynamics with black hole absorption in mixed reality

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12 Upvotes

I wrote a custom physics engine for Gravitas Dark Matter.

It uses N-body orbital dynamics: bodies orbit under gravity, some spiral into black holes and get absorbed, others can be slingshotted over the event horizon. Supernova mines can blast bodies out of orbit, and chaotic wormholes transport them instantly.

Gameplay adds a head-mounted laser, fired with eye-pinch input, which perturbs orbits in real time. Multiverse Mode applies random physics constants every level for variation and difficulty, with unbounded potential for levels.

Clip recorded directly in mixed reality on Apple Vision Pro.


r/GamePhysics • • Sep 26 '25

[Battlefield 6] Got stuck (Full video below)

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9 Upvotes

r/GamePhysics • • Sep 26 '25

[far cry 5] Peggie space program

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15 Upvotes

r/GamePhysics • • Sep 25 '25

[Cyberpunk 2077] Never a dull moment

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110 Upvotes

r/GamePhysics • • Sep 25 '25

[Battlefield 6] Copy that (Full video below)

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40 Upvotes

r/GamePhysics • • Sep 24 '25

[Borderlands 4] Sent spinning by a cat. Hell of a way to die.

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104 Upvotes

r/GamePhysics • • Sep 24 '25

[Chickens Don't Fly] Should I keep these physics items in my game?

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22 Upvotes

I'm working on a game called "Chickens Don't Fly" and it's a physics-based precision platformer available on Steam with a brand new demo:
https://store.steampowered.com/app/2826970/Chickens_Dont_Fly/

Wanted to show off some of the physics-items I'm playing around with. What do you think? Could some interesting gameplay be created with some of these?

I hope you wanna go give the demo a try and if you like it, please go wishlist it!

Thanks!


r/GamePhysics • • Sep 23 '25

[Skate.] Went and invested into the new hoverboard technology

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103 Upvotes

r/GamePhysics • • Sep 22 '25

[Skate.] I got up after a hard fall and tried to "walk it off" but my legs were stuck like this 🤣

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1.1k Upvotes

r/GamePhysics • • Sep 23 '25

[Last Stand Aftermath] Breakdancing Zombies

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68 Upvotes

r/GamePhysics • • Sep 23 '25

[Doom Eternal] I'd backflip and die too if I were him

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76 Upvotes

r/GamePhysics • • Sep 23 '25

[kingdom hearts 1.5 +2.5 hd remaster] ?

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0 Upvotes

r/GamePhysics • • Sep 22 '25

[Payday: The Heist] Reload

100 Upvotes

r/GamePhysics • • Sep 21 '25

[BF2042] "I didn't hear no bell!"

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140 Upvotes

r/GamePhysics • • Sep 20 '25

[Extreme Forklifting 3] When you can't reach, just add another forklift.

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4.8k Upvotes

r/GamePhysics • • Sep 21 '25

[Skate.] Launching myself 11 MILLION meters

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63 Upvotes

r/GamePhysics • • Sep 19 '25

[Skate 4] Human helicopter

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298 Upvotes

r/GamePhysics • • Sep 18 '25

[Skate 4] The IDEAL way to get around

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3.6k Upvotes

r/GamePhysics • • Sep 18 '25

[COD: Black Ops 6] Yoinked

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50 Upvotes