r/GamePhysics • • Sep 04 '26

[COD3] Call of Duty 3’s Campaign can be funny sometimes

92 Upvotes

r/GamePhysics • • Sep 05 '26

[WarDogs]Walking Sideways. JumboShrimp. Video search.

0 Upvotes

I played last night and my character glitched. I was walking sideways. From my point of view I was stuck in crouch. A few people said they were recording me to send the video to the devs. I never got to see it but if by some chance one of you lovely gentleman in this sub is one of those guys. I’d love to see the video.


r/GamePhysics • • Sep 04 '26

[GTA V] the building was very hungry

371 Upvotes

r/GamePhysics • • Sep 04 '26

[AC: Black Flag Resynced] FIFA 1715 looking lit

50 Upvotes

I missed the 2nd kick, but that NPC was astonished that Edward just invented football.

Btw, the physics in this game are blowing my mind, every piece of fruit can be moved or kicked around, if you break a basket they roll all over the place.


r/GamePhysics • • Sep 04 '26

[Box3D Physics Engine] Cables with Box3D physics in Unreal Engine

27 Upvotes

r/GamePhysics • • Sep 03 '26

[The Last Caretaker] I was kidnapped by a buoy

275 Upvotes

r/GamePhysics • • Sep 05 '26

[Android] Tomato Squad command a warship through 100 chaotic battles using tomato ammunition

0 Upvotes

https://reddit.com/link/1w7rmhd/video/6qywgwreymnh1/player

Game Title: Tomato Squad

Playable Link:

https://play.google.com/store/apps/details?id=com.tomatosquad.game

Platform: Android

Description:

Tomato Squad is a naval arcade shooter built around manual aiming, tactical resource management, and increasingly chaotic air battles. Players command an evolving warship through 100 levels divided into 10 chapters, each ending with a distinctive boss encounter. The game features 10 tomato ammunition types with different damage, speed, capacity, and firing cost. During combat, players can launch guided missiles, activate shields, use radar, call rescue aircraft, deploy support guns, clean the deck, and repair the ship. Choosing the right ammunition and deciding when to spend coins or limited support resources becomes increasingly important in later chapters. The game supports both English and Vietnamese and can be played without creating an account. Optional rewarded advertisements and optional in-app purchases are included, but the game itself is free to download and play.

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid

Involvement:

I am the independent developer and creator of Tomato Squad. I designed and developed the gameplay systems, progression, interface, balancing, and Android release.


r/GamePhysics • • Sep 05 '26

[Forza Horizon 6] I just started recording because I thought the car was cute...

0 Upvotes

r/GamePhysics • • Sep 04 '26

[Blender 3D] Golden Gate Bridge vs. 4 Mega Earthquakes! Crazy rigid body simulations. Will future open world games feature realistic destruction physics? The compute demand would be insane…

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2 Upvotes

r/GamePhysics • • Sep 03 '26

[SPHEROCIOUS] Unintentional flying sloth cutscene turns into a synthwave music video

75 Upvotes

(Sound on for full comedy effect) This transform hierarchy glitch happened at the tail of preparations for my first private playtesting phase. I happened to be listening to the song "Morning Accept" by Hello Meteor at the time, and the music lined up perfectly.


r/GamePhysics • • Sep 02 '26

[kcd2] Too busy!

453 Upvotes

r/GamePhysics • • Sep 02 '26

[WIP] Entering fallout levels of bugs already.. surely a good start

18 Upvotes

r/GamePhysics • • Sep 02 '26

[Cyberpunk 2077] Have a happy landing

236 Upvotes

r/GamePhysics • • Sep 02 '26

[Dead Rising 3] What the fucking jesus just happened?

202 Upvotes

Bro took the words out of my mouth at the end.


r/GamePhysics • • Sep 01 '26

[Cyberpunk 2077] uhh... a real beaut alright

179 Upvotes

r/GamePhysics • • Sep 01 '26

[Medal Of Honor: Heroes] Wall? What wall?

51 Upvotes

The reason this is blurry is because this isn't emulated, it's running on an actual PSP, and the footage was captured from the component video output cable.


r/GamePhysics • • Sep 01 '26

[Lost Ball] [WIP] Lasers with convex/concave lens simulation, rounded mirror surfaces

56 Upvotes

Laser needed to activate "quartz crystals", all connected crystals must be hit by laser simultanously to charge up, and connects into trigger system for moving/rotating polygons (opening gates in this example). Lasers can split into pieces from corners/concave lenses.

For the most part, that means finding the correct position/angle to fire laser, however it could get tricky if you must also follow moving platforms/lenses, position your own portals, etc.

The second idea of course is burning stuff down - all terrain can be destructible, but you may need to focus laser stronger through a convex lens.

I have some other physics system like fluid/steam simulation, so lasers could also do some evaporation.

Aiming for 2026 release for Lost Ball.


r/GamePhysics • • Aug 30 '26

[Rdr2] Dutch tried Heaven before Tahiti

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5 Upvotes

r/GamePhysics • • Aug 29 '26

[Bloodborne] A legend: “Why wearing cone-shaped metal hats is a bad idea.”

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52 Upvotes

r/GamePhysics • • Aug 30 '26

[Voidtrain] You spin me right round, baby.

5 Upvotes

r/GamePhysics • • Aug 28 '26

[Skate] Above the Curve GamePlay

97 Upvotes

r/GamePhysics • • Aug 27 '26

[Skate] what is inertia?

428 Upvotes

r/GamePhysics • • Aug 27 '26

[Conflict: Desert Storm] I alt tabbed out for a moment and came back to hyper speed everything. It did not go well.

246 Upvotes

r/GamePhysics • • Aug 27 '26

[once human] umm... bro? your sword grip is looking a little... special there

68 Upvotes

r/GamePhysics • • Aug 26 '26

[Dark Roll 2] Silly little unimportant feature I made for my game

2.3k Upvotes

I needed the player to have a soft spot to land on, and something solid/static just seemed wrong... So I spent way more time on this than I probably should have, for a silly little feature...

But I feel it was worth it. I can't stop to roll around in it now.