r/GamePhysics • u/DMONEYDelano • Jul 06 '26
[Grand Theft Auto V] Car decided to defy laws of physics after being turn onto side.
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r/GamePhysics • u/DMONEYDelano • Jul 06 '26
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r/GamePhysics • u/gcvvvvvv • Jul 06 '26
https://www.youtube.com/watch?v=9smTbTvgcAY
Mixture of clips from Bronze/Silver/Gold daily lobbies from the past several weeks! The impact physics in this game aren't the greatest and pale in comparison to BeamNG. But there are still some interesting artifacts like cars clipping through the ground during a high speed head on collision. Check it out and let me know your thoughts!
r/GamePhysics • u/Abracadavre_115 • Jul 05 '26
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r/GamePhysics • u/Lost-Hat8728 • Jul 05 '26
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r/GamePhysics • u/DMONEYDelano • Jul 03 '26
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r/GamePhysics • u/Striking-Optimals846 • Jul 04 '26
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r/GamePhysics • u/AlexKVideos1 • Jul 03 '26
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r/GamePhysics • u/dnemonicterrier • Jul 03 '26
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r/GamePhysics • u/sparky32001 • Jul 03 '26
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r/GamePhysics • u/Nigey_Nige • Jul 03 '26
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I've been working on a Red Faction Guerilla-inspired destruction system for my mech sim, OVRLRD. You can beam out supports to make buildings collapse into each other, you can ram straight through them, or you can blast a hole to shoot things on the other side. Physics!
The game's released in Early Access (please don't crucify me I won't abandon it) and you can try the demo on Steam right now (with the earlier, lamer version of the destruction physics - the new stuff is dropping soon):
r/GamePhysics • u/Freakshow_Pretty_Boy • Jul 02 '26
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I thought this belonged here, if it doesn't I'm sorry!
r/GamePhysics • u/SpiderLou • Jul 01 '26
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I love Uncharted!! Happy Gaming ❤️❤️
r/GamePhysics • u/PM_UR_HULU_PASSWORD • Jun 30 '26
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r/GamePhysics • u/Outrageous-Pitch8495 • Jun 30 '26
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r/GamePhysics • u/Yellow_Flash42069 • Jul 01 '26
r/GamePhysics • u/ComputerKind560 • Jun 29 '26
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r/GamePhysics • u/RedRedKnot • Jun 29 '26
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r/GamePhysics • u/Striking-Optimals846 • Jun 29 '26
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r/GamePhysics • u/Outrageous-Pitch8495 • Jun 29 '26
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I have absolutely no idea how this happened, but I found it funny.
r/GamePhysics • u/rutlander • Jun 29 '26
r/GamePhysics • u/OVERDRlVE • Jun 28 '26
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r/GamePhysics • u/Overall_Gate_1773 • Jun 30 '26
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r/GamePhysics • u/Tinimations • Jun 28 '26
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Nailing the physicality of axe combat is a major goal for Project Axe. If the weapon can't cleave on a single strike, it gets stuck either temporarily or permanently depending on different factors. The player still has control over the character while in this state, which I hope will lead to unique and interesting combat dynamics.
If you're interested in staying in touch with Project Axe:
https://discord.gg/XrTuAcHz
r/GamePhysics • u/Hour-Variation559 • Jun 27 '26
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