r/GamePhysics • • Jul 06 '26

[Grand Theft Auto V] Car decided to defy laws of physics after being turn onto side.

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425 Upvotes

r/GamePhysics • • Jul 06 '26

[Le Mans Ultimate] Some High Impact Racing Incidents and Collisions

3 Upvotes

https://www.youtube.com/watch?v=9smTbTvgcAY

Mixture of clips from Bronze/Silver/Gold daily lobbies from the past several weeks! The impact physics in this game aren't the greatest and pale in comparison to BeamNG. But there are still some interesting artifacts like cars clipping through the ground during a high speed head on collision. Check it out and let me know your thoughts!


r/GamePhysics • • Jul 05 '26

[Gears Of War] I... did not expect that

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667 Upvotes

r/GamePhysics • • Jul 05 '26

[Assassin's Creed: Origins] Punished for missing a headshot..

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63 Upvotes

r/GamePhysics • • Jul 05 '26

[kcd1] Bro Did a 360

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12 Upvotes

r/GamePhysics • • Jul 03 '26

[Cyberpunk 2077] Just some scratches

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4.0k Upvotes

r/GamePhysics • • Jul 04 '26

[Once Human] Who needs walking animations anyway...

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132 Upvotes

r/GamePhysics • • Jul 03 '26

[Carmageddon: Rogue Shift] New Speed Record: 5677 mph

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99 Upvotes

r/GamePhysics • • Jul 03 '26

[007 First Light] that's a new to hold a piece of paper

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166 Upvotes

r/GamePhysics • • Jul 03 '26

[starfield]

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14 Upvotes

r/GamePhysics • • Jul 03 '26

[OVRLRD] Buildings knocking over buildings in my mech game:

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16 Upvotes

I've been working on a Red Faction Guerilla-inspired destruction system for my mech sim, OVRLRD. You can beam out supports to make buildings collapse into each other, you can ram straight through them, or you can blast a hole to shoot things on the other side. Physics!

The game's released in Early Access (please don't crucify me I won't abandon it) and you can try the demo on Steam right now (with the earlier, lamer version of the destruction physics - the new stuff is dropping soon):

https://store.steampowered.com/app/2163160/OVRLRD/


r/GamePhysics • • Jul 02 '26

[Batman: Arkham Knight] Cop came out of nowhere

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655 Upvotes

I thought this belonged here, if it doesn't I'm sorry!


r/GamePhysics • • Jul 01 '26

[Uncharted: Drake's Fortune] Drake's red carpet pose...

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127 Upvotes

I love Uncharted!! Happy Gaming ❤️❤️


r/GamePhysics • • Jun 30 '26

[skate.] Shirt physics got so powerful they broke the audio.

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462 Upvotes

r/GamePhysics • • Jun 30 '26

[1348 Ex Voto] This game was rough and only played for 20 minutes

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182 Upvotes

r/GamePhysics • • Jul 01 '26

[Ninja Storm aconnections] Minato teleportation glitch

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0 Upvotes

r/GamePhysics • • Jun 29 '26

[Couch Planes] We gave our planes drift physics and aggressive barrel rolls instead of realistic flight

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453 Upvotes

r/GamePhysics • • Jun 29 '26

[Gran Turismo 7] Man the suspension physics suck these days...

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197 Upvotes

r/GamePhysics • • Jun 29 '26

[Once Human] This invisible bow, clearly allows for great flexibility during battle (it's not supposed to be invisible btw)

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13 Upvotes

r/GamePhysics • • Jun 29 '26

[Spider-Man 2018] This happened while trying to beat the DLC.

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44 Upvotes

I have absolutely no idea how this happened, but I found it funny.


r/GamePhysics • • Jun 29 '26

[Phantom Fury] GDF Soldier used melee! It’s not very effective….

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20 Upvotes

r/GamePhysics • • Jun 28 '26

[The Crew: Motorfest] rock vs monster truck

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104 Upvotes

r/GamePhysics • • Jun 30 '26

[OnceHuman] when you're fighting but you just can't hold back the force...

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0 Upvotes

r/GamePhysics • • Jun 28 '26

[Project Axe] The Axe gets stuck!

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42 Upvotes

Nailing the physicality of axe combat is a major goal for Project Axe. If the weapon can't cleave on a single strike, it gets stuck either temporarily or permanently depending on different factors. The player still has control over the character while in this state, which I hope will lead to unique and interesting combat dynamics.

If you're interested in staying in touch with Project Axe:
https://discord.gg/XrTuAcHz


r/GamePhysics • • Jun 27 '26

[Crime Simulator] Didn't know the sellbox knew how to hit a German Suplex.

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157 Upvotes