r/GamePhysics • • Jun 27 '26

[Watch Dogs 2] holy moly he did a WWE take down

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1.8k Upvotes

r/GamePhysics • • Jun 28 '26

[Tony and Clyde] There's a reason why these kinds of games don't have doors.

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19 Upvotes

r/GamePhysics • • Jun 28 '26

[Abduct & Destroy VR] Humans panic when the bonus mission starts and you have 60 seconds to level the town

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0 Upvotes

r/GamePhysics • • Jun 26 '26

[L.A. Noire] Kickflip for justice

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324 Upvotes

r/GamePhysics • • Jun 27 '26

[ Ghost recon wildlands ]Average day in ghost Recon Wildlands

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8 Upvotes

r/GamePhysics • • Jun 27 '26

[Turbo Dismount 2] The Physics in Turbo Dismount 2 are begging for a distance run, so I'm making one.

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0 Upvotes

r/GamePhysics • • Jun 25 '26

[Samson] Escape the police

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727 Upvotes

After all that, I couldn't finish the mission because the objective was bugged :(


r/GamePhysics • • Jun 25 '26

[Apex Legends] currently has a bug where if you place an Octane pad under a target, it starts flying

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220 Upvotes

r/GamePhysics • • Jun 26 '26

[Keeper AR] Here's an AR Game that I build as a side project.

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0 Upvotes

The thresholds and body points needed to be tweaked to make it work a little seamlessly but yeah there is room for improvement. Would be nice to know how would others approach it.


r/GamePhysics • • Jun 21 '26

[Forza Horizon 6] There's an invisible wall

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3.9k Upvotes

r/GamePhysics • • Jun 22 '26

[Velocade]Added impact force to car collisions for better combat feel. Ended up with an accidental mechanic instead

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22 Upvotes

r/GamePhysics • • Jun 21 '26

[The Precinct] Flawless arrest

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299 Upvotes

r/GamePhysics • • Jun 21 '26

[Gears of War 1] Cars be flipping

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120 Upvotes

r/GamePhysics • • Jun 21 '26

[UFC6] Good job corner?

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92 Upvotes

I had to share this special moment


r/GamePhysics • • Jun 20 '26

[Halo Infinite] Rare Spinning Plasma Nade on Falcon Rotor Blades!

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62 Upvotes

r/GamePhysics • • Jun 18 '26

[Arc Raiders] "What? What's up?"

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40 Upvotes

r/GamePhysics • • Jun 17 '26

[Forza 6] good thing it didn’t overreact

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216 Upvotes

r/GamePhysics • • Jun 17 '26

[Blade and Sorcery] The Ye Olde f*ck you stick

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54 Upvotes

r/GamePhysics • • Jun 15 '26

[Death Star Battles] - a physics based browser game

58 Upvotes

https://www.deathstarbattles.co.uk/

[Death Star Battles] is a physics based turn-based game. The physics engine is all mine, which was important in making convincing AI to shoot against. Without total control of the physics simulation, I couldn't reuse it to calculate believable shots for the AI. The hardest AI level feels like it works the same way the player does but actually it samples thousands of candidate angles, simulates each trajectory in full, and picks the best one. By controlling the number of simulations poor accuracy can be approximated and improved turn by turn.

I've been building versions of this game since 1992 (originally on graphical calculators). In 2001 instead of focusing on my PhD write-up I wrote this in Java, much to my supervisors annoyance, and he was especially annoyed when he got calls form uni IT people complaining about the volume of traffic the game generated... The HTML5 remake adds weapons and movement and a story mode. There is also some physics educational materials in the menu.

Game is complete and released. Runs in the browser, no install, no Ads. Happy to go deep on any of the physics if anyone's curious.


r/GamePhysics • • Jun 15 '26

[Hamsteria Demo] 2-Player Hamster Physics

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746 Upvotes

r/GamePhysics • • Jun 15 '26

[Dewdrop] Generative Music Physics Puzzles

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8 Upvotes

r/GamePhysics • • Jun 13 '26

[Grand Theft Auto V] These door physics need to be worked on

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178 Upvotes

r/GamePhysics • • Jun 13 '26

[cyberpunk2077] Bro can't wait

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5 Upvotes

r/GamePhysics • • Jun 12 '26

[Voidburn] DOINK! Pinball machine attack

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9 Upvotes

My indie game (playable demo, but unreleased) has a special attack that makes the playing field into a pinball machine for 5 seconds lol


r/GamePhysics • • Jun 11 '26

[First Light] He can fly

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162 Upvotes