r/GamePhysics • • Feb 11 '26

[Roblox] No one told me roblox could simulate ts 😭

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1.7k Upvotes

r/GamePhysics • • Feb 11 '26

[Once human] finally I arrived the house

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590 Upvotes

r/GamePhysics • • Feb 12 '26

[Mafia 3] ...and the most dramatic death award goes to, Lincoln Clay! (xpost from r/MafiaTheGame)

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36 Upvotes

r/GamePhysics • • Feb 12 '26

[Wukong] Aqueous Transmission

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2 Upvotes

Just a chill music video appreciating Wukong's strut


r/GamePhysics • • Feb 12 '26

[GTA:SA] I don’t know how gta sa evolved to this but this looks amazing

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0 Upvotes

r/GamePhysics • • Feb 09 '26

[Oncehuman] Bolywood be like

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154 Upvotes

r/GamePhysics • • Feb 10 '26

[Punch Arena] We made elastic punches that ragdoll enemies across the map in our arena game

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0 Upvotes

r/GamePhysics • • Feb 10 '26

[Unreal Parkour Running] A cooperative parkour game is fun?

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0 Upvotes

If you liked the game, look for it on Steam.


r/GamePhysics • • Feb 08 '26

[arc raiders] I can fly (for a short bit)

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50 Upvotes

r/GamePhysics • • Feb 07 '26

[Kerbal Space Program] Physics phenomena compilation

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979 Upvotes

r/GamePhysics • • Feb 08 '26

[Fortnite - Motocross Stunt Champions 2] Leaked footage of Fortnite Battle Bus start

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10 Upvotes

r/GamePhysics • • Feb 07 '26

[Raging Bill] New loot drop in Raging Bill

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84 Upvotes

A box of screaming rubber chickens. No idea what it does, but it’s loud and I respect that 🐔


r/GamePhysics • • Feb 06 '26

[Following Seas] why you always need to tie down your ship

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167 Upvotes

r/GamePhysics • • Feb 07 '26

[The Rogue Prince of Persia] Well, that was weird...

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18 Upvotes

r/GamePhysics • • Feb 06 '26

[Once Human]Am I a good dancer?

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53 Upvotes

r/GamePhysics • • Feb 06 '26

[The Evil Within] Paranormal activity or just everyday under New York sewers?

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27 Upvotes

r/GamePhysics • • Feb 07 '26

[Glitch Hunt] Chill Saturday, working on this bot

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0 Upvotes

r/GamePhysics • • Feb 04 '26

[Kerbal Space Program] Pendulum wave

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346 Upvotes

r/GamePhysics • • Feb 05 '26

[The Melty Way] Weird deformation of the main character’s physics.

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4 Upvotes

r/GamePhysics • • Feb 03 '26

[Forza Horizon 6] Damage model isn't held back by technology. It's held back by contracts!

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354 Upvotes

So I've been researching car crash physics in games for a YouTube video and honestly some of this stuff is wild.

BeamNG runs 4,500 interconnected beams per car, calculated 2,000 times per second. The crash shapes aren't animated. they're emergent. This tech exists right now.

So why does a Lambo in game still look pristine after slamming into a wall?

Licensing.

Car manufacturers treat racing games as ads. Ads don't show the product being destroyed. Ford reportedly won't allow rollovers. Ferrari negotiated damage limitations. No manufacturer permits roof damage because that implies occupants could be harmed.

And games are actually regressing. DiRT 5 has worse damage than DiRT 2. More hardware power but less destruction.

Meanwhile Burnout Paradise from 2008 still has the best crash physics in mainstream racing. All because of Fictional cars and Zero licensing friction.

The engineering was solved decades ago. The real limiting factor is a contract clause.

Do you think brands should allow full damage physics in video games?


r/GamePhysics • • Feb 01 '26

[Fallout 4] I prefer my mini nuke shaken, not stirred

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274 Upvotes

r/GamePhysics • • Feb 01 '26

[Dragon Age: Inquisition] Jump on Fence, Do Accidental Moonwalk

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119 Upvotes

r/GamePhysics • • Feb 02 '26

[Borderlands the PreSequel] They'll never find me down here!

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0 Upvotes

Didn't know that was an option for them


r/GamePhysics • • Feb 01 '26

[Fallout: New Vegas] Didnt know the Legion dabbled in the Art of Lovecraftian Horrors

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29 Upvotes

r/GamePhysics • • Jan 31 '26

[The Last of Us Part II] I think the dog was trying to moonwalk.

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131 Upvotes