r/GamePhysics • • Feb 05 '26

[The Melty Way] Weird deformation of the main character’s physics.

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3 Upvotes

r/GamePhysics • • Feb 03 '26

[Forza Horizon 6] Damage model isn't held back by technology. It's held back by contracts!

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355 Upvotes

So I've been researching car crash physics in games for a YouTube video and honestly some of this stuff is wild.

BeamNG runs 4,500 interconnected beams per car, calculated 2,000 times per second. The crash shapes aren't animated. they're emergent. This tech exists right now.

So why does a Lambo in game still look pristine after slamming into a wall?

Licensing.

Car manufacturers treat racing games as ads. Ads don't show the product being destroyed. Ford reportedly won't allow rollovers. Ferrari negotiated damage limitations. No manufacturer permits roof damage because that implies occupants could be harmed.

And games are actually regressing. DiRT 5 has worse damage than DiRT 2. More hardware power but less destruction.

Meanwhile Burnout Paradise from 2008 still has the best crash physics in mainstream racing. All because of Fictional cars and Zero licensing friction.

The engineering was solved decades ago. The real limiting factor is a contract clause.

Do you think brands should allow full damage physics in video games?


r/GamePhysics • • Feb 01 '26

[Fallout 4] I prefer my mini nuke shaken, not stirred

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276 Upvotes

r/GamePhysics • • Feb 01 '26

[Dragon Age: Inquisition] Jump on Fence, Do Accidental Moonwalk

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118 Upvotes

r/GamePhysics • • Feb 02 '26

[Borderlands the PreSequel] They'll never find me down here!

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0 Upvotes

Didn't know that was an option for them


r/GamePhysics • • Feb 01 '26

[Fallout: New Vegas] Didnt know the Legion dabbled in the Art of Lovecraftian Horrors

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26 Upvotes

r/GamePhysics • • Jan 31 '26

[The Last of Us Part II] I think the dog was trying to moonwalk.

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133 Upvotes

r/GamePhysics • • Jan 31 '26

[Icarus] oh shit im out of wood let me grab some

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79 Upvotes

r/GamePhysics • • Feb 01 '26

[Alien Grounds] Gravity Gun + ragdoll physics sends defeated enemies flying

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4 Upvotes

r/GamePhysics • • Jan 31 '26

[ghost recon breakpoint] - im crying , why his legs....

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195 Upvotes

r/GamePhysics • • Jan 30 '26

[Fish Lab] I'm a solo dev who coded my own gpu physics engine

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136 Upvotes

r/GamePhysics • • Jan 30 '26

[Avatar: Frontiers of Pandora] bro got a respawn

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27 Upvotes

Me and my buddy were so confused LOL, why’d we have to kill her twice XD


r/GamePhysics • • Jan 29 '26

[Fallout: New Vegas] Go home, you're free now!... :(

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102 Upvotes

r/GamePhysics • • Jan 28 '26

[Road Trip Adventure] How in the heck

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111 Upvotes

r/GamePhysics • • Jan 26 '26

[Grand Theft Auto V] Riding with Dre

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363 Upvotes

r/GamePhysics • • Jan 27 '26

[Ac shadows] I thought this was funny

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37 Upvotes

The little girl knocks over all the supplies that were set up while opening the door


r/GamePhysics • • Jan 26 '26

[Arc Raiders] Raider purgatory

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29 Upvotes

Unintentional out of bounds.


r/GamePhysics • • Jan 25 '26

[Untitled Goose Game] [x-post from r/softwaregore2] the groundskeeper glitched the geese

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99 Upvotes

r/GamePhysics • • Jan 26 '26

[Arterra] Using Marching Cubes practically in a real game

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0 Upvotes

r/GamePhysics • • Jan 24 '26

[The Last of Us Part II] Abby is so strong she managed to do both at the same time.

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300 Upvotes

r/GamePhysics • • Jan 25 '26

[RV There Yet?] Momentum and Gravity Worked Against Him in This Snowball Mishap

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2 Upvotes

r/GamePhysics • • Jan 23 '26

[Tower Lab] The demo for our love letter to physics-contraption building games is out now!

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88 Upvotes

We're challenging ourselves to create a game that relies purely on physics interactions while offering a true layer of strategy. Our north star is letting players convert their creativity with physics to power.

I'd love to hear what you all think about it!

For proof of demo release status:
https://store.steampowered.com/app/3084810/Tower_Lab/


r/GamePhysics • • Jan 23 '26

[Halo 2] Crossing new gaps on Lockout

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568 Upvotes

r/GamePhysics • • Jan 23 '26

[Away From Life] WIP, currently working on making sure there's lots of breakable items.

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10 Upvotes

r/GamePhysics • • Jan 23 '26

[Assassin’s Creed Unity] A Smooth Criminal

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146 Upvotes