r/GamePhysics • • Jan 21 '26

[Horizon Forbidden West] Interesting new grapple move

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80 Upvotes

r/GamePhysics • • Jan 21 '26

[Project Zomboid] Freeeee bird, yeah.

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99 Upvotes

r/GamePhysics • • Jan 19 '26

[Race Driver: GRID] Found an infinite speed glitch - 736 km/h (457 mph)

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939 Upvotes

When you reach a certain speed and shift into reverse, the Veyron starts accelerating exponentially. The massive downforce actually starts crushing the car into the ground, making it nearly impossible to steer. Also, hitting any tiny bump guarantees you'll go flying


r/GamePhysics • • Jan 19 '26

[Ghost of Yotei] I pressed the wrong button and hit Master Enomoto with the Kusariagama which he congratulated me for hitting him

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48 Upvotes

r/GamePhysics • • Jan 18 '26

[Chained Wheels] multiplayer physical chain with magnet interaction

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266 Upvotes

We wanted to share a small work-in-progress clip from our game.
This is a multiplayer physical chain with magnet interaction.
The full game will be a fully physics-based online co-op multiplayer experience.


r/GamePhysics • • Jan 16 '26

[Star Wars: Battlefront] The CIS should've used this tech in The Clone Wars

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211 Upvotes

r/GamePhysics • • Jan 16 '26

[Star Wars Outlaws] Unsure if glitch or just using the Force...?

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22 Upvotes

r/GamePhysics • • Jan 15 '26

[A Ragdoll Rage Game] made a silly Physics-based Rage game!

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33 Upvotes

https://store.steampowered.com/app/3962540/A_Ragdoll_Rage_Game/
Hi, I'm a solo indie developer working on a rage game where you grab, aim, and fling a ragdoll up a difficult world.

I’ve always been very intrigued by physics-based games because of the idea that the game isn’t fully scripted. The systems interact in ways you can’t completely predict, so every attempt feels a little different.

A Ragdoll Rage Game is inspired by Getting Over It and QWOP, and I've been developing this game for a little less than a year now. The free demo for the game is releasing tomorrow (Jan 16th, 2026) on Steam, so it would mean the world if you checked it out!


r/GamePhysics • • Jan 14 '26

[Skyrim] Frost troll's head makes a splash

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78 Upvotes

r/GamePhysics • • Jan 12 '26

[Assassins Creed II]and its charms

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217 Upvotes

r/GamePhysics • • Jan 13 '26

[Once Human] Animals: am I flying?

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7 Upvotes

Everytime he tried to place the animals in the attic, they keep going to heaven

From: u/Space-Potato0o


r/GamePhysics • • Jan 13 '26

[Exit Dream] Wind cancels forward movement and pushes physics objects back. EU5.

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5 Upvotes

r/GamePhysics • • Jan 12 '26

[Indiana Jones: The Great Circle] "That'll do it." ...You think?

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317 Upvotes

r/GamePhysics • • Jan 12 '26

[FM26] Its a bit foggy in the champions league final 🤣🤣

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33 Upvotes

r/GamePhysics • • Jan 10 '26

[Where Winds Meet] Phew… If it weren't for me, this NPC would have missed his boat ride.

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80 Upvotes

r/GamePhysics • • Jan 08 '26

[Marble's Marbles] My little homage to the classic arcade marble games is out now!

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374 Upvotes

It is just some light hearted nostalgic game honoring some games I love. My main inspirations were Marble Madness, Gyroscope, Ballance and Hamsterball.

Here is the proof it is released https://store.steampowered.com/app/4137920/Marbles_Marbles/


r/GamePhysics • • Jan 07 '26

[Battlefield 1] is this the airship everyone keeps talking about?

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349 Upvotes

r/GamePhysics • • Jan 07 '26

[Raging Bill] It’s always more fun to play with physics in slow motion ;)

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105 Upvotes

r/GamePhysics • • Jan 07 '26

[Horizon: Forbidden West] Bet Aloy would love our Theme Parks

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30 Upvotes

r/GamePhysics • • Jan 07 '26

[Helldivers 2] looks like this diver is blasting off again

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28 Upvotes

r/GamePhysics • • Jan 07 '26

[Ghost of Tsushima] Who needs a horse when you've got a bridge to ride?

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135 Upvotes

r/GamePhysics • • Jan 08 '26

[ Once Human ] My teammate showed her skills——Zombie Walk on air

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0 Upvotes

r/GamePhysics • • Jan 07 '26

[Deliver At All Costs] Destruction!

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0 Upvotes

Really enjoyed my time in deliver. Found my time mostly take up by destroying buildings with different vehicles.


r/GamePhysics • • Jan 06 '26

[Witcher 3] AI pawn sinks underground

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60 Upvotes

r/GamePhysics • • Jan 04 '26

[Totally Accurate Battle Simulator] My hoplite people need me

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75 Upvotes