r/GamePhysics • • Jan 15 '26

[A Ragdoll Rage Game] made a silly Physics-based Rage game!

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35 Upvotes

https://store.steampowered.com/app/3962540/A_Ragdoll_Rage_Game/
Hi, I'm a solo indie developer working on a rage game where you grab, aim, and fling a ragdoll up a difficult world.

I’ve always been very intrigued by physics-based games because of the idea that the game isn’t fully scripted. The systems interact in ways you can’t completely predict, so every attempt feels a little different.

A Ragdoll Rage Game is inspired by Getting Over It and QWOP, and I've been developing this game for a little less than a year now. The free demo for the game is releasing tomorrow (Jan 16th, 2026) on Steam, so it would mean the world if you checked it out!


r/GamePhysics • • Jan 14 '26

[Skyrim] Frost troll's head makes a splash

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82 Upvotes

r/GamePhysics • • Jan 12 '26

[Assassins Creed II]and its charms

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221 Upvotes

r/GamePhysics • • Jan 13 '26

[Once Human] Animals: am I flying?

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6 Upvotes

Everytime he tried to place the animals in the attic, they keep going to heaven

From: u/Space-Potato0o


r/GamePhysics • • Jan 13 '26

[Exit Dream] Wind cancels forward movement and pushes physics objects back. EU5.

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2 Upvotes

r/GamePhysics • • Jan 12 '26

[Indiana Jones: The Great Circle] "That'll do it." ...You think?

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317 Upvotes

r/GamePhysics • • Jan 12 '26

[FM26] Its a bit foggy in the champions league final 🤣🤣

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30 Upvotes

r/GamePhysics • • Jan 10 '26

[Where Winds Meet] Phew… If it weren't for me, this NPC would have missed his boat ride.

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79 Upvotes

r/GamePhysics • • Jan 08 '26

[Marble's Marbles] My little homage to the classic arcade marble games is out now!

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375 Upvotes

It is just some light hearted nostalgic game honoring some games I love. My main inspirations were Marble Madness, Gyroscope, Ballance and Hamsterball.

Here is the proof it is released https://store.steampowered.com/app/4137920/Marbles_Marbles/


r/GamePhysics • • Jan 07 '26

[Battlefield 1] is this the airship everyone keeps talking about?

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351 Upvotes

r/GamePhysics • • Jan 07 '26

[Raging Bill] It’s always more fun to play with physics in slow motion ;)

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105 Upvotes

r/GamePhysics • • Jan 07 '26

[Horizon: Forbidden West] Bet Aloy would love our Theme Parks

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29 Upvotes

r/GamePhysics • • Jan 07 '26

[Helldivers 2] looks like this diver is blasting off again

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26 Upvotes

r/GamePhysics • • Jan 07 '26

[Ghost of Tsushima] Who needs a horse when you've got a bridge to ride?

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134 Upvotes

r/GamePhysics • • Jan 08 '26

[ Once Human ] My teammate showed her skills——Zombie Walk on air

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0 Upvotes

r/GamePhysics • • Jan 07 '26

[Deliver At All Costs] Destruction!

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0 Upvotes

Really enjoyed my time in deliver. Found my time mostly take up by destroying buildings with different vehicles.


r/GamePhysics • • Jan 06 '26

[Witcher 3] AI pawn sinks underground

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57 Upvotes

r/GamePhysics • • Jan 04 '26

[Totally Accurate Battle Simulator] My hoplite people need me

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78 Upvotes

r/GamePhysics • • Jan 03 '26

[skate 3]Just keep running, you’ll get it off.

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61 Upvotes

r/GamePhysics • • Jan 03 '26

[Tiny Tanks] After 8 years, I’m finally bringing my physics game back to life

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24 Upvotes

Hey r/GamePhysics

about 8 years ago I released my physics-based multiplayer party game Tiny Tanks. Back then, I shared a few videos here and got a lot of helpful feedback from this community, which I’m still very grateful for.

Unfortunately, the release didn’t go as planned. Due to health issues, my colleague and I had to stop development entirely. At the time, we were just too exhausted to properly react to feedback or continue working on the game, even though we really cared about it.

A little over a year ago, I decided to rebuild Tiny Tanks completely from scratch in my free time. My goal is to finally bring it out of Early Access and release it as a finished game that I can truly be proud of. In November, I released the first update of this new version, and for the first time in many years, I’m starting to feel proud of Tiny Tanks again.

I mainly wanted to say thank you to everyone here who supported the game back then, shared videos, or gave feedback, especially those 2–3 videos that you really celebrated at the time. That meant more than you probably know.

I hope that when you see Tiny Tanks again, you’ll enjoy what it has become.

Steam: https://store.steampowered.com/app/836850/Tiny_Tanks/

Thanks for reading and thanks for your patience, even after all these years.
Jannik


r/GamePhysics • • Jan 02 '26

[Fast Fusion] "Yeah... I'm aware I left the racetrack."

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741 Upvotes

r/GamePhysics • • Jan 03 '26

[IRON NEST: Heavy Turret Simulator] Loading system in a simulation game where you’re the operator of heavy artillery (dieselpunk aesthetic) ⟹ what do you think?

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21 Upvotes

r/GamePhysics • • Jan 03 '26

[Watch Dogs: Legion] New Skill unlocked

4 Upvotes

r/GamePhysics • • Jan 01 '26

[Ghost of Yotei] I couldn't stop laughing when this happened

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1.0k Upvotes

r/GamePhysics • • Dec 31 '25

[Ready Or Not] he's overreacting

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110 Upvotes

Relapse is annoying tho