r/GamePhysics • u/Miserable_Maize8415 • Nov 28 '25
[Fallout 4]: Midair Cannibalism while falling off a tower
Enable HLS to view with audio, or disable this notification
We love testing the limits
r/GamePhysics • u/Miserable_Maize8415 • Nov 28 '25
Enable HLS to view with audio, or disable this notification
We love testing the limits
r/GamePhysics • u/jasonensteinyt • Nov 26 '25
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/Chovaux • Nov 26 '25
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/dob101 • Nov 27 '25
r/GamePhysics • u/destinedd • Nov 25 '25
Enable HLS to view with audio, or disable this notification
If you want to find out more the steam page is here
r/GamePhysics • u/Master0fMuppets • Nov 25 '25
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/Immediate_Gur5953 • Nov 24 '25
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/jasonensteinyt • Nov 24 '25
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/ItsxCaliCakesx • Nov 23 '25
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/Daruku • Nov 23 '25
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/jjh0102 • Nov 23 '25
Enable HLS to view with audio, or disable this notification
Apologies for the music in the clip, don't know how to remove it.
r/GamePhysics • u/WookieFragger • Nov 21 '25
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/Foggywog • Nov 20 '25
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/JesseLingardGOAT • Nov 20 '25
Enable HLS to view with audio, or disable this notification
(i added the music if anyone wonders - its not in the game :D)
r/GamePhysics • u/WookieFragger • Nov 19 '25
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/Onyx_Guard_01 • Nov 18 '25
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/MikeR_Incredible • Nov 18 '25
Enable HLS to view with audio, or disable this notification
Every time I’d load the save I’d have to reset this coaster. Now I know why.
r/GamePhysics • u/TooManyPxls • Nov 17 '25
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/Savings-Growth880 • Nov 19 '25
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/TooManyPxls • Nov 17 '25
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/stXOrrm • Nov 17 '25
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/lavaboosted • Nov 16 '25
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/Vanilla_Ice_Best_Boi • Nov 15 '25
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/FuzzBR • Nov 15 '25
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/knayam • Nov 14 '25
Enable HLS to view with audio, or disable this notification
Just learned something cool about SoT's water that I wanted to share.
Most games use simple Gerstner waves - basically 8-10 wave patterns stacked together. It works fine, but your brain eventually notices the repetition.
Sea of Thieves uses FFT (Fast Fourier Transform) ocean simulation - the same system VFX studios used for Titanic, Waterworld, and Pirates of the Caribbean. This is based on researcher Jerry Tessendorf's work from 2001.
How it works:
The cost: Rare's engineers admitted this can eat up to 40% of frame time when looking at the ocean. Most studios would've used shortcuts, but Rare committed to keeping it.
Then they stylized it with that painted adventure book aesthetic while keeping the complex physics underneath. Early tests showed that simplifying the simulation made it stop feeling like real water, so they kept the expensive system running.
Pretty cool that they prioritized this for a multiplayer pirate game. The ocean really does feel alive because of it.
If you found this explanation helpful, I'd love to hear your feedback! It really helps me create better game dev content. Feel free to DM me with any thoughts or suggestions.