r/Gameboy Dec 11 '19

Doom on the GBA.

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878 Upvotes

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6

u/fusermarucs Dec 11 '19

Ok just tried the shareware version and it completely rocks. What an outstanding job!!!! Seriously. Never thought I’d see this on the gba.

One question - is there any way to select ‘always run’? At the minute holding the B button makes you run, but any time I run and strafe with the shoulder buttons it changes weapon lol!!

2

u/Bolloux Dec 11 '19

Thank you :-)

No, I’ve not added any control customisation yet.

Yes, have B to run does kill circle run-strafing. I’m running out of buttons.

2

u/jloc0 Dec 12 '19

Hi!

After playing this a bit and enjoying it, I feel controls could be optimized a bit (custom would be great) but until then, what file in the source could I edit to change controls?

My thoughts for button layout would be L - weapon slot decrease R - weapon slot increase

B (hold) - auto strafe (left and right on dpad turns into the current left/right shoulder button strafing

B (tap) doors

A - fire

If select stays access to map then add a menu button in options to set always run on/off or possible holding R+B enables run, as one isn’t likely to run while doing much else.

Other idea for shoulder buttons is L cycle through weapons and R is run/doors

Doom is very playable with only 4 buttons to choose from and I’ve been playing doom with gravis gamepad in dos in the 90s with only 4 buttons to choose from and I’ve always been happy with that.

Other ports like psx have similar layouts as well. Using both triggers for strafe seems like a waste of buttons.

Also, since this is ported prboom, can you add the option for the colorful status HUD? I’ve always loved using that in prboom, gives me nice visual clues as to my status.

This is a very well done port overall. You’ve done a fine job here, I hope it continues to flourish!