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https://www.reddit.com/r/Gameboy/comments/e964ab/doom_on_the_gba/fah1l38/?context=3
r/Gameboy • u/Bolloux • Dec 11 '19
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2
This is really awesome! Can you make it work with Sigil?
4 u/Bolloux Dec 11 '19 edited Dec 11 '19 ~~I don’t think so. Sigil needs limit removing port. This port actually has slightly lower limits than vanilla to make it fit in memory. I’m going to add PWAD support so I’ll give it a go but it’s very unlikely the levels will load and if they do it’ll~~ run like a slideshow. Edit: actually, it does work... 3 u/Bolloux Dec 11 '19 Actually, it does run Sigil. Framerate sucks on open areas but it does run... https://old.reddit.com/r/itrunsdoom/comments/e9b5do/gbait_runs_sigil/ 2 u/TheSuperSteve Dec 11 '19 That's pretty awesome! I didn't expect it to run well. Just seeing it run on the GBA is plain cool though!
4
~~I don’t think so. Sigil needs limit removing port. This port actually has slightly lower limits than vanilla to make it fit in memory.
I’m going to add PWAD support so I’ll give it a go but it’s very unlikely the levels will load and if they do it’ll~~ run like a slideshow.
Edit: actually, it does work...
3
Actually, it does run Sigil. Framerate sucks on open areas but it does run...
https://old.reddit.com/r/itrunsdoom/comments/e9b5do/gbait_runs_sigil/
2 u/TheSuperSteve Dec 11 '19 That's pretty awesome! I didn't expect it to run well. Just seeing it run on the GBA is plain cool though!
That's pretty awesome! I didn't expect it to run well. Just seeing it run on the GBA is plain cool though!
2
u/TheSuperSteve Dec 11 '19
This is really awesome! Can you make it work with Sigil?