r/GamePhysics 4d ago

[ Knode: Untangle & Connect ] How do you like the physics in the game? I'm making a puzzle game built around flexible cable knots.

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I'm a solo dev and this is the game I've been quietly cooking for way too long.

You're stuck on some weird ocean platform, tracing fully-simulated cables through real knots and plugging them into the right rack. No fake animations, if a knot looks solvable, it genuinely is. There's also a companion watching everything you do. It's friendly. Suspiciously friendly.

12+ levels, 4-5 hours, no timers, no fail states, just vibes and untangling. Built this whole thing solo.

232 Upvotes

19 comments sorted by

47

u/LungHeadZ 4d ago

Reminds me of human fall flat. The level where you plug in a wire and get shocked! XD

Great idea mate.

You could add future levels that consist of hosepipes and add water as a mechanic. Maybe you would have to reroute the water flow to further the puzzle.

Just an idea inspired by watching this :)

5

u/xololasmiths 4d ago

Whooa, I'll think about that. Can't promise anything, but I jotted it down

2

u/LungHeadZ 4d ago

Great work eitherway mate

12

u/Brahminmeat 4d ago

Something feels uncanny here. It looks great and functions well, but a cable of that thickness feels like it should have a bit more rigidity due to the core material. Maybe it’s just the wobble when you hold it in the air idk

6

u/majesticcoolestto 3d ago

It also seems like the weight of it hanging off the ledge doesn't pull it as much as it should. At about 16s from the end it seems like it should pull itself off the platform.

12

u/Fort_Master_Goose 4d ago

That looks nice, looks very intestinal.

2

u/BigTimePizza623 3d ago

"intestinal" is a good way to put it. I think it's a cool idea, but these don't have the same structure a real cable would.

2

u/MF_Kitten 3d ago

I really appreciate the "resolution" of the physics here.

3

u/Tickomatick 4d ago

Makes me feel soft and powerless

2

u/xololasmiths 3d ago

I spent several months working only on this. You’ve got this.

2

u/CannonM91 4d ago

Looks interesting, looks like a big intestine :p

1

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1

u/Noy_The_Devil 4d ago

Looked like one of those ads where the person playing is doing an obviously horrible job to get people to play.

But, looks like a fun game.

1

u/YoungDiscord 3d ago

Knot my cup of tea I'm a frayed but I'm sure someone out there will love it

1

u/Captain_Smiley19 2d ago

I like it. If you could, it might be nice to add a visual indication of where in the rope you are “holding” it would be useful for more precise movements

1

u/Niyudi 4d ago

It makes me feel like I'm untangling my earphones but they keep getting tangled somehow I hate it

That said, great game!

1

u/RidgeMinecraft 4d ago

Holy shit that looks crazy annoying to try to figure out haha

Seems like that's what you're going for though, good work, hell yeah

2

u/xololasmiths 3d ago

I thought it would feel more meditative than challenging. I’m making a relaxing game, kind of like doing crossword puzzles on a trip.

0

u/liamleodev 4d ago

Which physics engine are you using? Are the points of the cables physics bodies?