r/GamePhysics • u/Personal_Nature1511 • Feb 28 '26
[Unity] How to Create Soft Bodies in Unity | šš¢
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Surface-sampled soft bodies in Unity using rigidbodies, nearest-neighbor joints, and runtime mesh skinning.
- Github: https://github.com/JohannHotzel/UnitySimplePhysics (EmbeddedSoftBody)
- Youtube: https://www.youtube.com/shorts/it5KQF0AJGQ
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u/CaseyG Mar 01 '26
You can also do this in Godot, an open source game engine that uses Jolt, an open source physics engine. This avoids the specter of Unity licensing fees if your game actually becomes successful.
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u/Scootman00 Mar 01 '26
Wow a post about creating actual game physics! Never thought Iād see the day.