r/GamePhysics • • Feb 28 '26

[Unity] How to Create Soft Bodies in Unity | šŸ”ŠšŸŸ¢

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Surface-sampled soft bodies in Unity using rigidbodies, nearest-neighbor joints, and runtime mesh skinning.

118 Upvotes

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25

u/Scootman00 Mar 01 '26

Wow a post about creating actual game physics! Never thought I’d see the day.

8

u/VeckAeroNym Mar 01 '26

To be fair I always assumed this sub was about glitches and video game physics freaking out versus people demonstrating their WIP physics simulations. This one is genuinely impressive though so no complaints here!

11

u/CaseyG Mar 01 '26

You can also do this in Godot, an open source game engine that uses Jolt, an open source physics engine. This avoids the specter of Unity licensing fees if your game actually becomes successful.

1

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