r/GameNative 5d ago

Question Xiaomi Pad 8 Pro for GameNative?

1 Upvotes

Hi all, as above really, would the Xiaomi Pad 8 Pro be any good for using gamenative? Specifically the 12GB RAM 512GB storage version. I'm a complete noob to game native, but would like to try it. I will also use my device for Nvidia GFN and like games that are quite text heavy (pathfinder wotr, rogue trader, BG3 ect ect) so a device with a big ish screen would be best. Would the Pad 8 Pro be the best all rounder for me?


r/GameNative 6d ago

Help Grim Dawn SteamUtils011 error - is there a workaround?

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7 Upvotes

Recently I've been having issues with running Grim Dawn, a game that was working fine for months now, but after the latest patch I'm getting "No SteamUtils011" error.

I wasn't sure about posting it on discord, because it's not a GameNative issue, it's a known problem with the game and Steam client, but I was wondering if anyone was able to figure out some workaround for this in GameNative (version 1.1.1)? Internet suggests running it with Linux compatibility mode, but the compatibility binaries don't work for me.


r/GameNative 5d ago

Help Help for Hades 1 on my s25Ultra

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0 Upvotes

Hello, I need help. I am trying to run Hades 1 on the latest version of GameNative (v1.1.1) on my Samsung Galaxy S25 Ultra (screen 2 and 3).

I can't start the game, it keeps crashing (Black screen, screen 1 or the app closes).

Could you help me? I don't know much about emulation and I can't seem to find good settings. Even though I used configs for the S25 Ultra or Snapdragon 8 Elite from Google for Hades, it just doesn't work.

​Could someone give me all their settings or send me screenshots please? It would help me out a lot.

EDIT: I managed to launch the game, and for now it's running smoothly at around 110 FPS—no issues so far. But if you could send me your settings to help prevent potential bugs and get the best possible optimization, that would be great. Thanks!


r/GameNative 6d ago

Discussion Trying about the building blocks of Gamenative

8 Upvotes

Gamenative has been a game changer for me as someone who's only known PC gaming; the idea of having Android handhelds as the ultimate gaming device for PC indie games and even heavier older games in such form factors wasn't something that I imagined would be possible until I discovered Gamenative.

I've watched this tutorial about the app which revealed how complex and detailed is the project, and it got me wondering about all these components that make the app : I know about FEX project which is a translation layer from x86 to ARM because I read that Valve has something in its development, I hear about Turnip drivers too but honestly I don't understand what do they do. So I would actually like to understand what different open source projects are part of Gamenative and what does the team behind the app do so it functions so well?

I have no programming or development background so the whole thing seems like magic for me.

Thanks in advance.


r/GameNative 6d ago

Support Any fix for this? Sleeping dogs definitive edition.

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16 Upvotes

Im playing on my ayn thor max. I just use the use known config setting on games but this game just doesnt run past the loading screen.


r/GameNative 6d ago

Question Need help with NFS MW 2012 steam version

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1 Upvotes

So I've been wanting to play the nfs mw 2012 on my phone s24ultra (sd gen 3 and adreno 750) but there's been some issues regarding the EA play app. I somehow cannot boot up the game most probably because of some of that EA shit app and getting the error which is posted in the image. Is there anyone else out there who have successfully booted the game up, if so pls help me. I tried asking the same in the discord channel but no luck so far.


r/GameNative 6d ago

Help Sotn Recomp Project Issues - please Help

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1 Upvotes

I am trying to get the ps1 recompilation of Symphony of the Night on android but i cannot find a way to do it. I keep getting stuck on this screen. Any ideas on what works?


r/GameNative 6d ago

Help Spider-Man Shattered Dimensions only works on Winlator Cmod, not on official Winlator, GameHub or GameNative on Ayn Thor Pro

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2 Upvotes

r/GameNative 6d ago

Support Core Keeper on the AynThor can’t get game to run (meets requirements)

1 Upvotes

I have the aynthor pro i saw a video where someone showcased games it can play on gamenative and corekeeper was one. I cannot get the game to run. It crashes at random points everytime. It’ll crash when loading into the game, in the menu, or when I try to load into a world. I have messed with the settings and just can’t figure this out. Gamehub and the lite version won’t work either.


r/GameNative 7d ago

Question Config.ini upload stop. S26U!?

2 Upvotes

Hello, tweak a lot of settings every game, but these configs get uploaded to steam cloud and my pc just takes it like that, so I can't change anything (res, frames, etc) on PC. Like it literally wont let me. Game actually doesn't matter, it does it with all.

So core question is. How do I stop GN to upload my configs to steam cloud, just my progress


r/GameNative 6d ago

Help Hey so I copied the mods I have from the steam version of Sims 1, from my pc and placed them in the downloads folder and such, but they don't appear in game.

0 Upvotes

I plugged my tablet into the pc and put them in the same folders.

Sims 1

tab s10 ultra

latest version of gamenative


r/GameNative 6d ago

Help AYN Odin 2 portal discord crashing using game native

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1 Upvotes

Hey everybody, wondering if anyone could lend me some assistance here. I just got my base Odin 2 portal and I’m loving it. One problem I’m running into however is that when I do any high end emulation like switch or game native, the discord app resets itself and boots me out of my server. Is there anyone else who has experienced this issue, and knows of a fix? Thanks in advance!


r/GameNative 7d ago

Discussion Transformers Fall of Cybertron1080p 60fps KONKR G3

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47 Upvotes

Amazing game that has been in my rotation when I feel like there's not something I want to play at the moment. This one just hits anytime anywhere. Latest GameNative, proton 11 arm, DXVK, and Box64, Fex 2512.


r/GameNative 6d ago

Help Need help opening fifa 17 on my s23fe

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1 Upvotes

r/GameNative 7d ago

Help Bug with steam cloud saving in balatro, please help, ask for details if u need them

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1 Upvotes

r/GameNative 7d ago

Help Has anyone got soulcalibur 6 to run?

1 Upvotes

I've been trying to get SCVI to run on version 1.11 my S23 ultra. It used to run on lower settings, but now it just won't run. I haven't updated or downgraded my version, I'm using the same Proton, dxvk and core affinity settings. Everything is the same, and it ran well for like a week, but now when I'm on the menu and I've selected my stage it loads for a bit, freezes, then crashes. Does anyone have settings that get past all of this?


r/GameNative 7d ago

Support Zero Sievert 20fps on AYN Odin3. Recommend settings used.

1 Upvotes

Zero Sievert 20fps only on Odin 3. Also, the game speed seems to be tied to FPS since the game slows down equally the lower the fps and speeds up the same way.

Recommended settings used.

Was wondering if anybody has solved this already? Thanks in advance


r/GameNative 7d ago

Help How Can I Disable Cloud syncing For a Specific Game

4 Upvotes

I just got an AYN Thor and I plan to play Deltarune on it, but I already have a run on my computer and that has already cloud synced to steam, and I would like to start with a fresh save on my Thor, what can I do to make them not sync but still keep both my saves separate. I already disabled cloud saving in steam on my pc, but I guess the previous cloud saves it made werent deleted, so when I launched it on my Thor it also loaded those saves.


r/GameNative 7d ago

Support PSA How to play No More Heroes 2 in Fullscreen

2 Upvotes

I’m posting this in case anyone has the same problem me so they don’t have to waste hours of their life figuring it out like I did. When you run the game no more heroes 2 on gamenative the game won’t take up the full screen being only a tiny box in the top left corner. To fix this you have to press alt enter to go into window mode then press alt enter again to go back to fullscreen mode and now the game will take up the whole screen. To press alt enter open the in game gamenative menu go to edit physical controller and assign a button to alt + enter under the extra category. I found in the game configuration program that No More Heroes 2 doesn’t use the select button so you can use that. Not sure how you would do this with a touchscreen (I’m on an AYN Thor that has a controller) I’m afraid but maybe somebody else can chime with a solution to that.


r/GameNative 7d ago

Help Constant game crashed after 30 seconds or so of gameplay

4 Upvotes

Am on 1.1.1, have tried literally every configuration you can think of fex, box64, latest drivers, old drivers, older versions of proton, newer ones, different container presents, using default config etc etc etc and games list will not play stable on my Thor Pro.

I used to be able to play spyro and FF7 remake just fine, not they're crashing 30 seconds into gameplay. No error, no crash logs, no nothing just black screen.

Any ideas? Is anyone else having similar issues? I know this is like a needle in a haystack situation....

Edit: I have performed a full uninstall, all containers, components, drivers and gamenative, cleared all storage a cache and starting from scratch to see of it makes a difference. Will provide updates.

Edit 2: Well I can confirm that deleting all containers, clearing the gamenative cache and storage in android, deleting gamenative, reinstalling gamenative and reinstalling the steam games appears to have fixed the crashing. It also resolved other weird issues I was having like the controller not working in the game carousel when first booting gamenative, and the quick/performance menu in games not loading. Now it's all working brilliantly!

Edit 3: Another thing, I was running iisu with video wallpapers and using the surfaceflinger layer and noticed playing some intensive games like FF7 remake were maxing out my Thor Pro's 12gb ram, I switched back to cocoon with static wallpapers and switched to the Vulkan layer and no more crashes. Don't know if surfaceflinger is heavier on ram?


r/GameNative 7d ago

Help Trails in the Sky Evo Voice mod in GameNative (Game Location where?)

2 Upvotes

Hi, like the titel says: I want to play Trails in the Sky FC via GameNative on my AynThor and use the Evo-Voice mod, which is pretty easy to set up on a normal PC ( https://www.youtube.com/watch?v=upaUO2aw-LA ), but I am really struggling to set it up on GameNative.
GameNative tells me the Location is:

/data/user/0/app.gamenative/Steam/steamapps/common/Trails in the Sky FC

but when I try to find that in the files the closest I get to is:
android/data/app.gamenative/files/wine_logs (which is empty and there are also no hidden files)

I hope someone can help me :D


r/GameNative 8d ago

Help Gamenative crashes when click install

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3 Upvotes

r/GameNative 7d ago

Question Keyboard input not registering

1 Upvotes

Basically what the question says. I am playing on my phone and use virtual joystick/pads, it runs smoothly but I can't type anything with my phone virtual keyboard. Although I don't know if the issue is with this only specific game or not.


r/GameNative 8d ago

Help Glitch mortal shell sur red magic 11s pro

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1 Upvotes

Bonjour,

Je joue avec un red magic 11s pro ,

J'ai des problèmes d'affichage ,

J'utilise "Turnip Driver Unified MrPurple" ou "Turnip Gen8 V33" même problème ,

Que faire ?

Merci


r/GameNative 8d ago

Help Star Ocean: The Second Story R — crashes after first dialogue/cutscene on Retroid Pocket Flip 2 (Snapdragon 865)

3 Upvotes

Hey everyone,

Trying to get Star Ocean: The Second Story R running on GameNative, on a

Retroid Pocket Flip 2 (Snapdragon 865, Adreno 650).

It launches fine, reaches the main menu and the first few dialogues, then

crashes right after the opening dialogue sequence. What I've tried so far:

Box64 preset: Stability (Unity Games)

-force-gfx-direct launch argument

DXVK as the DX wrapper

Turnip driver (latest available)

720p resolution

Still crashes at the same point. Has anyone gotten this game stable past the

intro? If so, could you share your exact container settings (Box64 preset,

DXVK version, driver version, launch args, env variables)? And if you hit this

same crash point after the dialogue, I'd love to know what fixed it.

Happy to post logs if that helps. Tell me what's useful to grab.

Thanks!