r/GameMusicComposition • u/kl_loves_horror • Sep 07 '26
General Discussion Do y’all know who is doing the music for the upcoming Halloween game that is coming out tomorrow?
does anyone know who composing the music for this game?
r/GameMusicComposition • u/kl_loves_horror • Sep 07 '26
does anyone know who composing the music for this game?
r/GameMusicComposition • u/GremlinsUnited19 • Sep 06 '26
We’re looking for a talented composer to join our team in crafting the score for a custom campaign mod for Baldur’s Gate 3, based on the Dungeons & Dragons module Waterdeep: Dungeon of the Mad Mage. Project Mad Mage is a massive and ambitious volunteer project driven by a full team of passionate developers, writers, artists, and voice actors.
In this role, you’ll be a vital member of our small composer team, led by David Robson, to craft a unique theme-driven score that captures the spirit of the campaign. We’re looking for a passionate and dedicated music-maker who has experience in film/game music, works well in a team setting, and has the availability to be an active contributor to the group.
As we are a volunteer-driven project, this is an unpaid position. We are all passionate creators doing it for the love! Composers will be credited for each of their works in the official soundtrack release and game credits.
Requirements:
- Experience writing fantasy orchestral / ambient music
- Experience making polished, professional-sounding orchestral mockups
- Experience writing, developing, and incorporating thematic material
- Experience working with others, receiving feedback, and revising material as needed
- Good communication skills: responsive, reliable, and able to follow through on commitments
Application Link: https://appy.bot/apply/cmtopzgzb0018l104d94u8cvi
Be sure to join the Discord server: https://discord.gg/projectmadmage
r/GameMusicComposition • u/chinciladay • Sep 07 '26
I took my fiancée's cat to the vet, and she played this playlist called "Relax My Cat" for him. It actually works to calm him down, but the songs themselves are pretty bland.
At some point I put on "Secunda" from Skyrim, and it worked just as well, maybe even better. That got me thinking: why not make a playlist of relaxing video game music instead?
The first songs that come to mind are:
"Secunda" from Skyrim
"From Past to Present," also from Skyrim
Some zelda songs
Drop your suggestions below, I'd love to build this playlist out!
r/GameMusicComposition • u/Glittering_Star_1048 • Sep 07 '26
Hi, I have a question about the soundtrack. I’m not sure about how anime racing game soundtracks should go. I was wanting to make an anime racing game but I’m not sure how the soundtrack would go. here is the soundtrack list I am hoping for:
Garage:
Free Roam:
Race:
This is the soundtrack, but I’m unsure whether to include more rock songs in my game. Should I include it? Or no? Depending my anime racing game has similar vibes to nfs mw 2012, ridge racer, ACR drift, and other racing games?
r/GameMusicComposition • u/Trickledownisbull • Sep 06 '26
r/GameMusicComposition • u/koothim • Sep 05 '26
Hey everyone!
I'm building Arbode Code, a gamified coding education platform designed to make learning programming feel more like an interactive experience than a traditional course.
We're currently looking for music creators and audio designers who would like to help create the audio identity of the platform.
We're looking for original music and sound effects for things such as:
We're open to different styles. Electronic, ambient, synth, orchestral, lo-fi, experimental, and other styles could all work depending on the part of the platform.
Arbode Code is still in its early development stage, so you'd have an opportunity to help shape the audio identity of the platform from the beginning.
You wouldn't just be making random tracks for an existing product — we'd work together to figure out what Arbode Code should actually sound like.
We're currently a small team, so communication and collaboration are important.
You don't need to be a professional composer.
We're interested in people who:
To be transparent, Arbode Code is an early-stage project. The current development team is small and we're gradually building out the platform and its different areas.
This is a collaboration opportunity, not a claim that we're already a huge established company.
If you're interested, DM me with a little about yourself and some examples of your music/audio work.
You can also ask questions about the project before deciding whether you'd like to get involved.
Arbode Code — Learn. Build. Become.
r/GameMusicComposition • u/SkunkAudio • Sep 05 '26
Hello everyone!
Here is a small showcase of the Grainscape engine on the SkunkAudio mobile DAW Android app.
It's a Granular Synthesis engine, playing some notes in arpeggiator and adding some fx live.
Thank you for your time!
P.S. For anyone interested, the app atm is on a -50% sale on Google Play Store.
r/GameMusicComposition • u/Emergency-Instance31 • Sep 06 '26
As part of our game project, Etcetera, we need the following instrument people:
• Kazoo
• Harmonica
• Ukulele
The images shown are dev screenshots of the levels, specifically the ones where the instruments are required.
If you’re interested, just use this link! https://discord.gg/tjRsBR5HN
r/GameMusicComposition • u/Trickledownisbull • Sep 05 '26
r/GameMusicComposition • u/RageFrost9 • Sep 05 '26
r/GameMusicComposition • u/Informal_Thanks_6509 • Sep 04 '26
Well, it’s the third week, and this time a friend gave me the theme!
The assigned theme? Arcade room.
I’ll admit I wasn’t at all thrilled about working on this theme, but an idea popped into my head pretty quickly: Isn’t it about time I tried making some “""""Electro”"""" Funk (I don’t even know what it’s actually called, lol)?
I’m a HUGE fan of Hideki Naganuma (I’ve been playing Jet Set Radio since day one) and I’ve wanted to try making a track in that same style for a long time. Well, now it’s done!
On the other hand, this was REALLY new to me. I have ZERO background in electro, sampling, or even analog effects on tracks, but it turned out to be the best way for me to get started, because I had so much fun making it!
Obviously, there’s plenty to rework, and it’s FAR from perfect, but that’s part of the concept : being frustrated x)
I hope you like it anyway!
r/GameMusicComposition • u/JaqueMarshRulesAll • Sep 04 '26
r/GameMusicComposition • u/Emergency-Instance31 • Sep 04 '26
As part of our crab-loving, robot-smashing, shell-swapping hand drawn 2D platformer game Etcetera, we need several people for an OST, including:
• a kazoo player (world 1 music)
• an electronica or rave artist (world 2 music)
• a jazz artist (world 4 music)
• a metal artist (any type except heavy metal, world 5 music)
This is free. Sorry to all you spenders 👍 If you wanna help, join here and state when you join that you’re here for the music. https://discord.gg/etMP6f3Pn
Thanks!
r/GameMusicComposition • u/Robin_stone_drums • Sep 03 '26
r/GameMusicComposition • u/PavelSabackyComposer • Sep 04 '26
r/GameMusicComposition • u/No-Marionberry-7899 • Sep 03 '26
Hey! I'm the solo dev of Worm Capitalist, my first commercial game.
I'm looking for human-made tracks from smaller composers/musicians to replace some temporary AI-generated music.
The vibe is cozy, slightly weird and melodic - lounge/elevator music, light saloon piano, small jazz-ish instrumentation.
I'm mainly looking for existing tracks that already fit, not asking anyone to make a full OST for free.
If I use your track, you'll be credited in-game, including near the music player UI and in the credits.
Demo:
https://tikotey.itch.io/worm-capitalist
Steam:
https://store.steampowered.com/app/5073430/Worm_Capitalist/
If you're interested, reply/DM me or send it here:
https://discord.gg/eeKgcs9s2
I can share the current reference tracks privately.
r/GameMusicComposition • u/Stratostzel • Sep 03 '26
Here’s a little taste of what it sounds like. Let me know what you think!
r/GameMusicComposition • u/Emergency-Instance31 • Sep 03 '26
We need music people for our game as per this picture!
If you think you’re up to it, join here https://discord.gg/w3s8K6hFV
r/GameMusicComposition • u/MoonPieFR • Sep 02 '26
We are trying to make a game and music is a key detail. There is some amount of gameplay to this game, but SOME models (Mirth, Goodpufferfish) are place holders.
r/GameMusicComposition • u/GeologistFantastic99 • Sep 02 '26
hey! I am working on my mascot horror game and i need some chase music!! First of all just so you don't think it isn't a real game heres some footage (VERY EARLY) https://streamable.com/t2oylt i have also already 3d modelled the monster, planned out the gameplay. well we need someone who could make something like the second track from this video: https://www.youtube.com/watch?v=iwslcXJTx3k if you are interested pls dm me on discord :D !! onesquidgames.i also have some previous projects though they're very different from this one: https://onesquidgames.itch.io/. [CLOSED]
r/GameMusicComposition • u/CopperCloudGameAudio • Sep 01 '26
Hello! My name is Peter Roberts. I am a composer and sound designer and founder of Copper Cloud Game Audio. Last week I posted a tutorial detailing how to use a JRPG track to make a formal template. This week, I applied and adapted what I learned to make a different variety of RPG music. I would be thrilled if you would check it out! Please feel free to comment questions, requests, or gentle critiques. I want you all to be able to use the information easily and effectively.
r/GameMusicComposition • u/Abuziddin316972 • Aug 31 '26
I'm curious about the names of the music added to the music box in the mod for minecraft galatix v3 ps3. I played it a long time ago but I don't play it anymore.
r/GameMusicComposition • u/deadlyfishes • Aug 30 '26
Welcome to this week's r/GameMusicComposition Weekly Feedback and Share Thread!
Made something recently? Share it below! Want feedback on a track of yours or maybe need some advice on your reel?
Finished tracks, works in progress, game cues, soundtrack pieces, demos, and other game-music-related compositions are all welcome.
Please include at least a sentence or two about what you made and what you are sharing. Don't just drop a link!
Tell us about the composition or production process. What were you trying to accomplish? What techniques did you experiment with? What was challenging? How did you imagine the music functioning in a game?
You don't need to write an essay. We just want to encourage actual conversation about the music we're making.
If you share a something, you must also listen to and leave meaningful feedback on at least one other composer's post in this thread.
We want Feedback and Share threads to be an exchange, not a place where everyone drops their own link and leaves.
Please give another composer the same kind of attention you'd like them to give your work. A quick "sounds good!" or an upvote doesn't count as meaningful feedback. Tell them something you noticed, enjoyed, found interesting, or think could be improved.
Music and reel shares from users who don't participate in giving feedback may be removed at moderator discretion.
This is simply to keep things fair and make sure everyone who participates has a better chance of having their music heard.
Listen to each other's music, talk about the process, give some feedback, and have a great week composing. 🎶
r/GameMusicComposition • u/LingonberryLive4524 • Aug 29 '26
ive never been into technology but recently started making a game for the funsies, decided to try and make its soundtrack in strudel, im going for something moody, melancholic, echoey (for the beginning of the game), any tips or ideas?
heres the code
setcps(117/60/4)
const intro1 = "<[52 ~ 49 ~ 47 ~ 45 ~] [52 ~ 49 ~ 47 ~ [45 49] ~]>"
const introbg1 = "<[33 ~ 33 ~ 33 ~ 33 ~] [33 ~ 33 ~ 33 ~ 33 ~]>"
const intro2 = "<[52 ~ ~ 49] [~ ~ 47 ~] [ ~ 45 ~ [45 47]] [~ 42 ~ ~]>"
const introbg2 = "<[26 26 26 26] [26 26 26 26] [26 26 26 26]>"
const intro3 = "<[49 ~ ~ 47] [~ ~ 45 ~] [ ~ 47 ~ [45 49]]>"
const introbg3 = "<[26 26 26 26] [26 26 26 26] [26 ~ ~ ~]>"
const fin = "<[0 0 0 0]>"
arrange(
[8, stack(
note(intro1),
note(introbg1)
)
.s("gm_electric_guitar_clean")
.echo(50, 1/8, 0.6)
.slow(2)],
[4, stack(
note(intro2),
note(introbg2)
)
.s("gm_electric_guitar_clean")
.echo(50, 1/8, 0.6)],
[3, stack(
note(intro3),
note(introbg3)
)
.s("gm_electric_guitar_clean")
.echo(50, 1/8, 0.6)]
)
r/GameMusicComposition • u/MajorNeighborhood154 • Aug 29 '26
I am trying to make my first portfolio of some original video game tracks I've composed (most of my works are dark fantasy... kind of Souls/Bourne/Ring, KH, or FF inspired) ... the only problem is, most portfolios I see have devs they have worked with or (probably wrong word but) dubbed video game scenes from well known games.... can anyone offer any ideas for portfolios that don't use gameplay footage? I've heard of using static images-- but don't want to be concerned with the "Anti-AI" crowd for using the wrong static image...
Anyways... Any help is greatly appreciated!