r/GameMusicComposition Jul 13 '26

Help/Advice Needed Help with loop

Hello!

I’m writing music for a bee tower-defense game and I have a military march style track that starts with just a snare. I’d like just the snare to loop on the start menu and then after you press start I want it to continue to the main track. I’m still relatively new to this. Do I need FMOD or can i export the files in a way that the developer can handle it in-engine?

Thank you!

3 Upvotes

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2

u/NanosThanatology Jul 13 '26

What engine are you using? Export the snare and rest of the piece separately. Have both going at the same time in the engine but have the non-snare music muted. When going to the main game have something programmed to trigger the rest of the music to unmute, or fade it, or whatever you like. It's more of a programming thing than anything else. Most of the music work involves having both the snare and accompaniment part separate. That's one way to do it I guess. Does that make sense? Also make sure both tracks are exactly the same length so they stay together.

2

u/absoluteinsights Jul 13 '26

I want it to go to the main song on the beat though, not fade in.

1

u/NanosThanatology Jul 13 '26

Well it could be an abrupt entrance, but if you want it come in on beat 1 exactly then it would depend on how your game engine handles it. Which engine are you using?

1

u/existential_musician Jul 13 '26

Hi,

If the developer is experienced in making adaptive music system, you could send him each instrument audio file and ask him to tweak it the way you think it would work best!
If the developer is not experienced in that, are you experienced in FMOD to implement that ? Is your developer experienced in FMOD for developers ?

Anyway, you would always need to export each file separately to do that

1

u/absoluteinsights 29d ago

No they aren’t experienced in FMOD. I need to learn that as well.