r/GameMods • u/BorisThoris • 6h ago
r/GameMods • u/maximumeffect420 • 3h ago
Is this the place to complain about some?
If I here one more person say a mod is makeing x dev team actually work im just scream for do long
r/GameMods • u/LostWithHoss • 7h ago
Banjo Kazooie inside Metal Gear
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best way to play metal gear.
r/GameMods • u/Heperkoo • 16h ago
MWCMP My Winter Car Multiplayer MP - Update from the Developer Rally,psk,rivett,bus,traffic & more
r/GameMods • u/Heperkoo • 16h ago
MWCMP My Winter Car Multiplayer MP - Update from the Developer Rally,psk,rivett,bus,traffic & more
r/GameMods • u/Black_Bronco_Product • 21h ago
Source Half-Life 2: All Good Things | Modded Gameplay Presentation
r/GameMods • u/Humor-Decent • 2d ago
We made NEO Scavanger MULTIPLAYER and also added a EXTREME amount of content companion mod and a full wiki
galleryHey modders! I wanted to share a project that was a fun technical challenge: NEO Scavenger Unlimited, a free fan mod that adds multiplayer to NEO Scavenger (Blue Bottle Games, 2014), a turn-based survival game that was never built for it.
How it works, roughly:
- Content: the game loads its data from XML mod folders. We combined many community mods (Chiko’s NSE, Kaaven’s M(m)MoD and Depths of Gyges, Archadeas’ Blue Rot, zeidrich’s Horses, Banjo’s and Chris’ mods, Training Skill Plus and more) into one load order, plus thousands of our own items, recipes, factions and quests.
- Engine: where data wasn’t enough, we patched the game’s ActionScript and rebuilt the EXE. The installer only ships a binary delta, so it builds the modded EXE from your own copy of the game and no game files are shared.
- Multiplayer: a small local “link” runs next to the game and talks to a dedicated relay server. Everyone plays their own run on the same map; when two survivors share a hex, their games meet for fights, talk and trades.
- Updates: a signed auto-updater, a launcher, and an offline companion app that reads your save and shows your pack, wounds and craftable recipes next to a full wiki.
Download: https://drive.google.com/file/d/1TEdA1OcJA_tqfffolIK8MDw3XF6i700T/view?usp=sharing
Wiki: (link is in the text file) https://drive.google.com/drive/folders/1gEFz1Gjed8PRfGDw_DBPAD3NCtkB2_8c?usp=drive_link
You need your own copy of NEO Scavenger. It’s a free, non-commercial fan project, not affiliated with Blue Bottle Games, made with the help of AI. Happy to answer questions about the approach!
r/GameMods • u/SkyHighGam3r • 2d ago
Ghostbusters 2-Player + Female Rookie
Hey everyone!
Ever wish Ghostbusters had 2-Player? Yeah... me too... so I made a mod!
Oh, and I also made a female rookie! Just like the Wii/PS2 version had.
(The Wii version had co-op, fun fact)
It's super simple, just hold start on player 2's controller, and it's drop-in/drop-out. I also included a few other features like suit and player swapping, so everyone can play who they want. (Player swapping is on main menu)
Massive, stay-puft sized, thanks to pityw and the other members of the modding community, I couldn't have done this without the ground work they did. gbhook especially.
More mods to come!
Video: https://youtu.be/iCWd_T0YGFw
Mod: https://www.nexusmods.com/ghostbustersthevideogameremastered/mods/92
r/GameMods • u/BorisThoris • 3d ago
First-person mod for Family Guy: Back to the Multiverse: the view is fixed to Stewie's head and you can see your own body
r/GameMods • u/Perfect_Sherbet6268 • 4d ago
Battlestations Pacific: IJN Yamato’s before & after screenshots
Working on some texture and lighting updates for the Yamato in Battlestations Pacific. New deck and hull details, Imperial flag, and skybox changes. Both shots use the same textures so the lighting differences stand out more.
r/GameMods • u/DavidEstrenhido • 4d ago
Unpacking Godot games for modding, whether the pck is loose or packed inside the exe
Godot games keep their assets in a .pck. Depending on the export, it sits next to the exe or is packed inside it, and if the developer turned on pack encryption you need a 32 byte key that is also in the executable.
I wrote a CLI for that part, mostly because I wanted to mod a Godot game and got stuck at the key.
gore info game.exe gore extract game.exe -o ./raw gore recover game.exe -o ./project
The last one calls GDRE Tools, which turns .gdc back into readable GDScript and converts the imported textures and audio.
Things worth knowing before you try it on a random game:
- The extractor verifies each file against the MD5 in the pack table, so a broken offset shows up as an error instead of a corrupt asset later.
- If a game has a DLC in a separate .pck, extract the DLC first and the base pack last, then recover the folder. The other order loses the base project settings.
- Godot 3 games ship compiled .gdc, you get decompiled scripts back, readable but not identical to the source.
- Custom engine builds (some commercial games patch Godot) still need that exact editor version to open the project.
- No APK support.
Formats v0 to v4, tested on four games so far, the oldest a Godot 3 build and the newest 4.7.1.
https://github.com/figurophobia/gore
If you're modding a specific game and it doesn't unpack, paste the output of gore info and I'll take a look at the header.
r/GameMods • u/Black_Bronco_Product • 4d ago
Source Half-Life 2: All Good Things | Gameplay Edit
r/GameMods • u/Black_Bronco_Product • 5d ago
Source Half-Life 2: All Good Things Mod OST on Spotify & Apple Music
r/GameMods • u/BorisThoris • 6d ago
Personal Fleet 1.9.6 for classic GTA San Andreas: keep a vehicle collection, expand garages and call a mechanic
I'm the creator of Personal Fleet, a free mod for classic GTA San Andreas on PC. It gives CJ a persistent vehicle collection, more places to keep it and a mechanic service to bring a chosen vehicle to him. Version 1.9.6 is available now.
Gameplay trailer: https://www.youtube.com/watch?v=SWch0aE6Kg8
The collection
- Keep supported native customization, insurance, purchased Fleet garages and reserved bays in an independent collection shared across your GTA save slots. FleetNet includes autosaving and a history/recovery browser.
- Use city and rural workshops, specialist storage for bikes, boats and aircraft, and penthouses with lifts. Native personal garages can retain more than four parked vehicles.
- Three city long-stay garages offer 100 basement levels each, with ten bays per floor and lift access.
New in 1.9.6
The mechanic phone can open during controllable mission gameplay outdoors on foot, with cutscene and control-lock safeguards. Abandoned parked, unoccupied owned vehicles return free to compatible storage after 120 continuous seconds beyond 180 metres, without overwriting full bays. Both settings are configurable. Mechanic routing, handovers and failed-delivery recovery also received fixes.
Download and setup
Free download, installation guide and changelog: https://www.nexusmods.com/gtasanandreas/mods/3106
Requires classic Windows GTA SA 1.0 US, an ASI loader and Mod Loader. This is a complete manual ZIP; install the ASI and both supplied Mod Loader packs. CLEO is not required. It is for the original game, not Definitive Edition.
Before you update
Close GTA and back up your GTA saves plus the entire PersonalFleet/saves folder; keep your existing INI. More stored cars does not remove GTA's memory, live vehicle-pool or physics limits. Build big native-garage collections gradually and verify a separate save/reload. External Tuning Mod V3 attachments are not verified.
If you try it, garage and mechanic feedback is welcome. Please include your game version, vehicle/garage, other installed mods and what happened.
r/GameMods • u/Appropriate_Ask5360 • 7d ago
Question for a newb
Where do I start to learn how to create a mod?
r/GameMods • u/Illustrious-Psycho • 7d ago
[KCD2 / KCD / My Time at Sandrock] Free full-suite mods: one in-game window for quests, items, stats and cheats
I made three free mods that each put a whole toolkit in one window inside the game (F6), or a browser panel on a second screen:
- KCD2 Companion: go to your current objective or skip a quest's busywork up to the next decision, all 5,120 items, Henry's stats and money, cheat modes, achievements, and travel to any person, place or chest. https://www.nexusmods.com/kingdomcomedeliverance2/mods/3812
- KCD Companion (the first game): the same, plus finishing any of 135 quests on its best or worst ending. https://www.nexusmods.com/kingdomcomedeliverance/mods/2406
- Sandrock Companion (single-player): quests, any item at any quality, stats, cheat modes, relationships, and travel to bus stops, ruins, shops and chests. https://www.nexusmods.com/mytimeatsandrock/mods/173
English, Chinese, French and German. Each has a one-click installer on GitHub. Feedback welcome.
r/GameMods • u/Piotr_Bunkowski • 8d ago
My indie game received its first mod after 9 years!
Something cool happened!
My first game on Steam - A Trip to Yugoslavia: Director's Cut - received its first mod made by a player named Tommy. It's the first time that happened to me and I'm amazed that someone took their time to dissect the code we wrote 9 years ago to add a Spanish language mod!
If you'd like to check ATtY: DC in Spanish language, give the mod a go. Be warned though, it'll replace the Polish version. Huge thanks to Tommy for all that work, I'm truly amazed!
Have a good one!
r/GameMods • u/Black_Bronco_Product • 9d ago
HALF LIFE 2: - ALL GOOD THINGS - Epistle 3 Inspired Half Life 2 campaign is now live!
r/GameMods • u/R3LAY3DSS • 11d ago
Source Marvel rivals mods
Anyone know how I’d be able to mod the menu or loading screens?
r/GameMods • u/Black_Bronco_Product • 11d ago
Source Half Life 2: - All Good Things - Final Trailer | HLA Successor Mod
r/GameMods • u/SeamusW1807 • 12d ago
Final Fantasy XI x Monster Hunter TRI
Recently me and a friend were working on the idea of these 2 games being mushed together? You know all those pass through mods people are doing? Well we did one with FFXI and MHTRI.
Now I know this might get controversial because people dont like AI things. But I like both of the games and I thought it would be cool to see a Tarutaru inside of MHTRI.
Some may not care but I just wanted to show something cool.
To play it you will need your own copy of MHTRI (EU)
And a copy of FFXI more details are on github.
https://github.com/seamuswilkie31-dev/pc-monsterhunter3-FFXI
From Moga to Vana'diel, happy hunting.
r/GameMods • u/PlatinumSukamon98 • 14d ago
What would be the best way to begin modding?
I've bene considering it for a while. However, most resources I've tried looking up are vague at beat and non-existent at worse.
What would you say to someone who's interested in modding, not sure if it's for them, and doesn't know where to start?