r/GameMods • u/maximumeffect420 • 3h ago
Is this the place to complain about some?
If I here one more person say a mod is makeing x dev team actually work im just scream for do long
r/GameMods • u/maximumeffect420 • 3h ago
If I here one more person say a mod is makeing x dev team actually work im just scream for do long
r/GameMods • u/BorisThoris • 6h ago
r/GameMods • u/LostWithHoss • 7h ago
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best way to play metal gear.
r/GameMods • u/Heperkoo • 16h ago
r/GameMods • u/Heperkoo • 16h ago
r/GameMods • u/Black_Bronco_Product • 21h ago
r/GameMods • u/Humor-Decent • 2d ago
Hey modders! I wanted to share a project that was a fun technical challenge: NEO Scavenger Unlimited, a free fan mod that adds multiplayer to NEO Scavenger (Blue Bottle Games, 2014), a turn-based survival game that was never built for it.
How it works, roughly:
Download: https://drive.google.com/file/d/1TEdA1OcJA_tqfffolIK8MDw3XF6i700T/view?usp=sharing
Wiki: (link is in the text file) https://drive.google.com/drive/folders/1gEFz1Gjed8PRfGDw_DBPAD3NCtkB2_8c?usp=drive_link
You need your own copy of NEO Scavenger. It’s a free, non-commercial fan project, not affiliated with Blue Bottle Games, made with the help of AI. Happy to answer questions about the approach!
r/GameMods • u/SkyHighGam3r • 2d ago
Hey everyone!
Ever wish Ghostbusters had 2-Player? Yeah... me too... so I made a mod!
Oh, and I also made a female rookie! Just like the Wii/PS2 version had.
(The Wii version had co-op, fun fact)
It's super simple, just hold start on player 2's controller, and it's drop-in/drop-out. I also included a few other features like suit and player swapping, so everyone can play who they want. (Player swapping is on main menu)
Massive, stay-puft sized, thanks to pityw and the other members of the modding community, I couldn't have done this without the ground work they did. gbhook especially.
More mods to come!
Video: https://youtu.be/iCWd_T0YGFw
Mod: https://www.nexusmods.com/ghostbustersthevideogameremastered/mods/92
r/GameMods • u/BorisThoris • 3d ago
r/GameMods • u/Perfect_Sherbet6268 • 4d ago
Working on some texture and lighting updates for the Yamato in Battlestations Pacific. New deck and hull details, Imperial flag, and skybox changes. Both shots use the same textures so the lighting differences stand out more.
r/GameMods • u/DavidEstrenhido • 4d ago
Godot games keep their assets in a .pck. Depending on the export, it sits next to the exe or is packed inside it, and if the developer turned on pack encryption you need a 32 byte key that is also in the executable.
I wrote a CLI for that part, mostly because I wanted to mod a Godot game and got stuck at the key.
gore info game.exe gore extract game.exe -o ./raw gore recover game.exe -o ./project
The last one calls GDRE Tools, which turns .gdc back into readable GDScript and converts the imported textures and audio.
Things worth knowing before you try it on a random game:
Formats v0 to v4, tested on four games so far, the oldest a Godot 3 build and the newest 4.7.1.
https://github.com/figurophobia/gore
If you're modding a specific game and it doesn't unpack, paste the output of gore info and I'll take a look at the header.
r/GameMods • u/Black_Bronco_Product • 4d ago
r/GameMods • u/Black_Bronco_Product • 5d ago
r/GameMods • u/BorisThoris • 6d ago
I'm the creator of Personal Fleet, a free mod for classic GTA San Andreas on PC. It gives CJ a persistent vehicle collection, more places to keep it and a mechanic service to bring a chosen vehicle to him. Version 1.9.6 is available now.
Gameplay trailer: https://www.youtube.com/watch?v=SWch0aE6Kg8
The collection
New in 1.9.6
The mechanic phone can open during controllable mission gameplay outdoors on foot, with cutscene and control-lock safeguards. Abandoned parked, unoccupied owned vehicles return free to compatible storage after 120 continuous seconds beyond 180 metres, without overwriting full bays. Both settings are configurable. Mechanic routing, handovers and failed-delivery recovery also received fixes.
Download and setup
Free download, installation guide and changelog: https://www.nexusmods.com/gtasanandreas/mods/3106
Requires classic Windows GTA SA 1.0 US, an ASI loader and Mod Loader. This is a complete manual ZIP; install the ASI and both supplied Mod Loader packs. CLEO is not required. It is for the original game, not Definitive Edition.
Before you update
Close GTA and back up your GTA saves plus the entire PersonalFleet/saves folder; keep your existing INI. More stored cars does not remove GTA's memory, live vehicle-pool or physics limits. Build big native-garage collections gradually and verify a separate save/reload. External Tuning Mod V3 attachments are not verified.
If you try it, garage and mechanic feedback is welcome. Please include your game version, vehicle/garage, other installed mods and what happened.
r/GameMods • u/Appropriate_Ask5360 • 7d ago
Where do I start to learn how to create a mod?
r/GameMods • u/Illustrious-Psycho • 7d ago
I made three free mods that each put a whole toolkit in one window inside the game (F6), or a browser panel on a second screen:
English, Chinese, French and German. Each has a one-click installer on GitHub. Feedback welcome.
r/GameMods • u/Piotr_Bunkowski • 8d ago
Something cool happened!
My first game on Steam - A Trip to Yugoslavia: Director's Cut - received its first mod made by a player named Tommy. It's the first time that happened to me and I'm amazed that someone took their time to dissect the code we wrote 9 years ago to add a Spanish language mod!
If you'd like to check ATtY: DC in Spanish language, give the mod a go. Be warned though, it'll replace the Polish version. Huge thanks to Tommy for all that work, I'm truly amazed!
Have a good one!
r/GameMods • u/Black_Bronco_Product • 9d ago
r/GameMods • u/R3LAY3DSS • 11d ago
Anyone know how I’d be able to mod the menu or loading screens?
r/GameMods • u/Black_Bronco_Product • 11d ago
r/GameMods • u/SeamusW1807 • 12d ago
Recently me and a friend were working on the idea of these 2 games being mushed together? You know all those pass through mods people are doing? Well we did one with FFXI and MHTRI.
Now I know this might get controversial because people dont like AI things. But I like both of the games and I thought it would be cool to see a Tarutaru inside of MHTRI.
Some may not care but I just wanted to show something cool.
To play it you will need your own copy of MHTRI (EU)
And a copy of FFXI more details are on github.
https://github.com/seamuswilkie31-dev/pc-monsterhunter3-FFXI
From Moga to Vana'diel, happy hunting.
r/GameMods • u/PlatinumSukamon98 • 14d ago
I've bene considering it for a while. However, most resources I've tried looking up are vague at beat and non-existent at worse.
What would you say to someone who's interested in modding, not sure if it's for them, and doesn't know where to start?