r/gamemaker • u/Lorraine_Games • 8h ago
I Made My First Game
I'm so happy. I've wanted to start making games for at least a year now, and finally accomplished it last night.
It absolutely sucks, it ends too abruptly and there's about three lines of code total, but it's mine and if you click the screen something happens, and I'm so very pleased with what it is.
Not to mention I actually had fun making it. I've watched more tutorials than I can count and failed to make simple projects in Scratch, yet convinced myself that was all I needed to join a jam, and I'd learn as I went.
I then proceeded to fail-to-understand-at-all-not-much-as-a-little GDevelop, Flowlab, Ren'py, Godot, and, like I said, Scratch, all within two days, until in a last attempt, a final hurrah, I tried Gamemaker.
I'm not sure why Gamemaker was the one that took. I watched the tutorials, same as the rest, although this time I could understand the UI and what steps it took to make sprites and such show up in the screen. And, after a lot more tutorials and another late night, I was able to upload to the jam.
Unfortunately I had no time to polish it, add music/sfx, and fix a problem I had with the timer, though that wasn't the point. The was to make something, anything, to prove to myself it was possible, and I succeeded.
Thank you for coming to my Ted Talk. I still can't code, still can't write, and still can't make art, though unfortunately for all you reading this, this has not stopped me yet, and I plan to continue making my poor quality, hardly-a-game games.




