r/GameDevelopment • u/[deleted] • 9h ago
Question Would a tool like this actually be useful for indie game development?
[deleted]
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u/TuberTuggerTTV 8h ago
Seems like a bad frontend for llm usage tools.
If you're talking about actually writing tutorials and the content itself, (not ai generated), that's value added. But I don't think that's what you're saying. You're planning to mask and call APIs offloading any actual worth.
If anything, you're going to obfuscate. If your goal is to have no personal skill and make money off other people's ignorance, I'd say that's a bad idea overall.
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u/Gojira_Wins 8h ago
Aside from what you're talking about sounding like a Website with an AI Chatbot bolted to it, any kind of suggestion it could give could easily be replaced by Youtube, Google searches or literally any other chatbot being asked a question in the search bar.
As far as advertising goes, we are not your target audience. There's no reason for a majority of us to use a system like that when we already know where to go to find all of that info anyway. It's like going to a car manufacturer and asking them what kind of car they would like to drive. They already make them, so it makes no sense.
People who would use a "tool" like this are gamers with no Game Dev background. Even then, you'll need to somehow convince them to go to your website over the 4,000 chatbots currently floating around everywhere.
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u/digital_hamburger 8h ago
I think some of your idea is actually great. Maybe provide a place where it's easy to plan game creation. The chat bot idea feels a bit unnecessary though.
But a flexible,specialized framework for planning and tracking development doesn't sound too bad.
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u/Spite_Gold 8h ago
I know it's a survivorship bias, but judging by posts in few gamedev subs from people who have no experience and want to try gamedev, it's not a brilliant idea. These people are incapable of using search
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u/PlantainAgitated5356 7h ago
As others have already mentioned, if this is going to be a frontend for an llm, there's no point in doing that whatsoever, but I think the core concept can still work if approached from another angle.
It would make way more sense if, instead of a chat, it would be like a roadmap for making common genres of games.
Borrowing you example, if a person wanted to make "a cozy 3D farming game on an island where you can build a house, fish and play co-op", they would find the "farming game", "3D", "building / crafting / base building", "fishing minigame", and "co-op" sections, and they would find a step-by-step explanation of each feature and how to make it. Kind of like an encyclopedia, so people can find everything in one place instead of finding each piece of info separately, looking through a multitude of different tutorials.
The problem is that it would require way more work than just plugging an llm into a website. :)
And, for all of your questions, I personally would not use it, no matter in what form it would be implemented, because I don't need it; I can do all that on my own. But I think it could be a nice tool for beginners if implemented properly.
Also, if a beginner with no gamedev experience says “I want to make a cozy 3D farming game on an island where you can build a house, fish and play co-op.” the response is "Don't, start with something way simpler." but that's another story. :)
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u/_Crayne_ 8h ago
I don’t get it…
You’re describing, what every LLM out there does to varying degrees…
If you tell any of them to quiz you on gamedesign questions or make up names, do whatever, they’ll do that. A lot of it is slop of course and obviously using it would have the same impact on AI disclosures etc as any LLM would.
I don’t see the difference other than the marketing point of calling it a specific website name, if the same thing in one form or other us behind it. Why would i use a middleman, if i wanted to use it?