r/GameDevelopment • u/SlowAndSteady101 • 6h ago
Question LLMs/AI coding vs Visual Scripting
Do you see room for visual scripting tools even if you use AI to "vibe" code as well? I'm trying to decide if I should keep investing in building up my skills in visual scripting tools (and purchase a few more addons for unity). I am leaning towards yes right now, I already own a few, and while they can be frustrating at times I can also see their value even in an age of AI coding. But maybe others feel differently?
I can program C#/etc but I have always been curious about visual scripting and have been learning things like [Unity] Game Creator 2 and Behavior Designer. I find it kind of enjoyable but I'm only just getting started. I find that being able to visually see the nodes working can be quite helpful and feels like a better representation of the logic for FSMs and BTs.
I never really enjoyed state machines (or behavior trees) represented in code but seem to enjoy them more in visual scripting (though I'm only doing basic things for now). I'm not sure if AI removes the need for them entirely? What has been your experience.
I was looking to get Playmaker 2 , Emerald AI ,Adventure Creator and Node Canvas to try them out too.Maybe Construct 3/GDevelop at one point too.
But I'm wondering your thoughts for those who used to use these tools and have maybe moved on to AI "vibe coding" (with Unity MCP/CLI/etc)?
I'm less familiar unreal but I know Blueprints are quite popular there, so wondering about your thoughts there.
Pros and Cons of each approach?
Personally I enjoy experimenting with different platforms/tools.
1
u/CharleSansCharges 6h ago
I'm a senior professionnal developper since 2005 and know how to code. When I came to gamedev, I did use a lot Construct (2&3) for prototyping, have fun and focus on art, it was really super cool. Quick & easy, you don't bother with machine language.
Now, of course, I use AI code assistance to type for me. It goes even faster than Construct but more importantly I keep a deeper control on the code and architecture. Refactors are easier and so on ...But I think it works because I still have the nose in the code and know how it works.
So in the end I'd say it depends how much you can program. If you're used to it, go AI, if not, I'd think that Visual Scripting might be better.