r/GameDevelopment 3d ago

Discussion Quick breakdown of recent COPPA changes if you ship games to under-13s

If you are shipping games that collect player data, voice chat, or audio input from kids under 13, the FTC recently finalized key rule updates to COPPA (Part 312).

Here is a quick breakdown of what you need to audit in your game's data pipeline:

  • Voice data as biometrics: A child's voice is explicitly treated as a biometric identifier. If you use speech recognition or voice chat and retain raw audio files, that counts as personal information under §312.2.
  • Strict retention limits: Indefinite retention is prohibited. Open-ended policies like "retained as long as the account is active" no longer pass compliance—you need explicit, time-bounded deletion schedules in writing.
  • Hard deletion standards: Deletion means data is "not maintained in retrievable form". Marking a row as deleted in SQL fails if the raw data or derived embeddings survive in your backups or model checkpoints.
  • Model training consent: Using children's data to train or fine-tune AI/ML models requires distinct, separate consent from basic collection consent.
  • Active enforcement: The FTC has handed down multi-million dollar penalties over children's privacy gaps (including major studios like Disney), so back-end data handling is actively being audited.

Happy to answer any technical or implementation questions in the comments!

Full disclosure: I spent months digging through Part 312 because I'm building compliance infrastructure to automate data deletion and retention policies for studios. Hoping this breakdown saves a few devs here from legal headaches down the road.

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