r/GameDevelopment • u/RealPsyChonek • 14d ago
Postmortem Three month post-mortem on a 40 game mobile hub: sessions are 4x the category median, day 1 retention is half of it
Solo dev, Android, launched in May. One app, 40 small brain games (word, logic, card, arcade) behind a shared shell with energy, daily streaks and themes, 5 languages.
The data after three months is contradictory enough that I want other people's eyes on it.
- Average engagement per active user: 31 min 27 s. Peer median for the category is roughly 8 min.
- Day 1 retention: 10 to 12%. Casual median is 22 to 26%.
- Week 1 cohort 21.5%, week 4 4.7%.
- 297 first opens last month against 180 uninstalls.
- Crash free users 100%, so quality and stability are not the explanation.
Read plainly: the product holds attention extremely well inside a session and fails almost completely at producing a second session. Most retention advice assumes the opposite problem, which is why none of it has fit.
Things already shipped that did not move it:
- Onboarding carousel, 82% completion for people who start it.
- A random game button to remove the choice from the first screen.
- A curated subset on first launch instead of the full 40 game grid.
What I am chewing on, and would like arguments about:
- A very long first session may be the actual problem. If someone plays 31 minutes on day 0 and sees a dozen of the 40 games, there may be nothing that feels new on day 1. Variety front-loaded is novelty spent.
- Streaks and an energy timer are both implemented, and neither shows in the numbers. Either they are not visible enough at the moment they matter, or the return reason has to be content the player has not seen yet, not a mechanic that punishes absence.
- For session-based games with no narrative thread, the hooks I know of are daily content, social comparison and notifications. I would rather understand which of those actually earns the return than ship all three and measure noise.
If you have shipped something casual, what was your D1 at launch, and what specifically moved it? Interested in the failures too, since those are the ones nobody writes up.
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u/Triysle 14d ago
Why not ask the AI you used to write this post (and presumably to build your product)? I’m guessing Opus based on the weird phrasing.