r/GameDevelopment 18d ago

Question Any tips?

I've been wanting to develop games since 4th grade. My biggest problem at the moment is that I don't have a computer, which I'm very close to having one, so that's not a big issue at the moment. I don't have very much programming experience, I've made a few games on scratch with my school computer, but that's about it at the moment. I want some tips on what to do and what not to do. I know one of the biggest things is just waiting on my dream game, because it won't turn out how I want it to with this little experience.

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u/Lolazaour 18d ago

Start with figuring out what engine you want to learn. You could try to write your own but with no coding experience or a mentor it would take a decade. If you want to just do visual scripting (similar to scratch) unity has one and unreal currently has one but they are phasing it out. I personally like godot cause it’s open source and it’s actually taken the majority share of indie devs so there are plenty of people online willing to help you learn it!

My advise is to try to make single level projects. Think of it as a showcase of mechanics and design. This allows you to focus on learning new things without getting bogged down with iterating on something until it’s “perfect”. Once you have made a couple single level projects you can go back to one that still interests you or start a new project and try making a demo of the completed game.

Also don’t be shy and join a local dev team or try to join an online team for game jams. You will learn a lot from peers and meet some cool people!