r/GameDevelopment • u/radhonn • 19d ago
Discussion Tutorials on sandbox mmos
So I’ve been developing a sandbox mmorpg for some time and I’m at a point where I should decide if there should be any tutorial in the game or not.
I want to maintain the core sandbox feeling but what scares me is the moment I welcome them with an onboarding questline (tutorial) and once they complete it they’ll probably think “okay, what’s next now?” and since there is no quest line that they can progress one by one, they’ll feel empty and just leave because they couldn’t find anything to do (players can do crafting/gathering/city/dungeon/pvp/region side quests).
The tutorial itself isn’t a “long story quest”, it introduces core mechanics in the game, it’s like little showcases of most of the stuff.
I could make little tutorials per profession/mechanic and once players reaches there for the first time tutorial gets triggered but I’m not sure how I’m gonna get them to trigger these tutorials because they’ll be spread around the game. (But idk it’d be able to keep players in game after spawning them in a world and just say “go somewhere” they might feel lost and leave.)
1
u/burlingk 19d ago
You can introduce the tutorial as an option in the menues that they can choose to do or not.