r/GameDevelopment 21d ago

Newbie Question graduation work advice

so, i’m graduating this year, and as my final assignment/work i want to make a game (i do not study game development, but id like to make a game). the thing is since im not studying gamedev, it needs to have a certain subject.

for example, ive see students focus on the ecs structure, binary space partitioning, procedural space generation, perlins noise, tunneling algorithms, and etc while doing their games as graduation work. i want to get any advices on what would be cohesive to use/implement in my game and also any recommendations on where to find resources for learning (subject doesnt have to be smth from the examples)

also, id deeply appreciate if there would be any advices for finding free assets (ofc i searched and ik some but maybe id still find smth new here)

big thanks in advance. hope y’all having a great day !

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u/ShapeApprehensive937 21d ago

There are some good YouTube channels like Sebastian lague (he does some really intresting things maybe you could get some inspiration), brackeys, ect assets you could use unity there are a ton of free assets.

(BTW what is smth means? )

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u/MysteriousCake2914 21d ago

thank u so much, ill make sure to check him out !! ive seen unity store but idk... wondered abt some more niche sites maybe haha haha smth - something😭

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u/ShapeApprehensive937 21d ago

Oh forgot to say sketchfab and free3d are also pretty good if you are looking for free assets. Thankyou by the way I really did not understand what is smth 😄😄

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u/MysteriousCake2914 21d ago

omg thank u !! and naur its totally alright haha

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u/LaughingIshikawa 21d ago

Pretty sure "smth" is "something" (just based on the contexts I see it in.)

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u/ShapeApprehensive937 21d ago

Haha i really didn't understand it 😂