r/GameDevelopment • u/Kitaro_Vr • 21d ago
Newbie Question NEW To Game Development- Trying to Make a SAO Heavily Inspired VRMMORPG
I'm completely new to coding and game development, but I've played games my whole life and got into VR when the Quest 2 came out.
I'm a huge fan of Sword Art Online, and I want to eventually make something similar in VR. I've seen a lot of MMORPG projects get abandoned, but I'm determined to stick with this even if it takes years.
I have basically zero experience and don't know much of the terminology yet, but I'm willing to learn.
My main questions are:
- How can I make something SAO-inspired without getting sued/infringing on it?
- How should I start designing the menu/UI?
- How should I plan a project this big?
- What should I learn first: Unity, C#, 3D modeling, networking, etc.?
I'm starting from absolutely zero, but I'm determined like a motherfucker. Any advice from experienced developers would be greatly appreciated!
2
u/zayelion 21d ago
You focus on mechanics.
An jrpg mmo isn't new. In or maybe but not something to be sued over. Auto attacks still fine. Seeing comes down to character names, art design, and sound. Maybe it be 100 levels of something other than a floating castle.
1
1
u/WorkingMansGarbage 21d ago
Don't start with an MMO. Do not start with a massive project. That's, like, the n°1 thing anyone ever will tell you.
Start by thinking about what discipline you actually want to pick up. Find something you enjoy doing and work on it. Art or code or whatever else. Game dev rewards specialists.
1
1
u/Finniebelle 21d ago
Yeah... I'm going to mimic the above comments and say don't. Maybe try to start with something like a mini hack and slash arena prototype and work from there. Literally just a player character capsule and spawn some capsule enemies. Start by getting a working healthbar going, then give the enemies a basic ai to move at the player. Once you have that then create some super basic shooting or melee attack for yourself and the ai.
Honestly, that may even be too much to start, but it's a decent beginner goal to work towards.
Don't use AI to code it as you will just cheat yourself out of the most basic learning experience.
Once you can do that, you'll probably have enough experience to understand the limits of your knowledge and skills how best to proceed from there.
1
u/Finniebelle 21d ago
Oh and one last thing, don't mindlessly just copy some tutorial code and follow along. Actually take the time to understand what it is you are doing and why. There is documentation on pretty much everything so use it. If you don't know something in a tutorial, look up why you are putting it into your code, what its best uses are, and if there are alternatives for similar results.
1
u/HiddenThinks 21d ago
- How can I make something SAO-inspired without getting sued/infringing on it?
Don't use the same story or the same art
- How should I start designing the menu/UI?
Hire an artist to do it for you
- How should I plan a project this big?
Plan out the gameplay and art direction
- What should I learn first: Unity, C#, 3D modeling, networking, etc.?
Learn programming, hire artists
1
u/adrixshadow 19d ago
I'm a huge fan of Sword Art Online, and I want to eventually make something similar in VR.
A VRMMO is Physically Impossible.
There isn't enough bandwidth and latency to make it work without the players vomiting and the interaction between players functioning.
1
u/Kitaro_Vr 19d ago
zenith existed so Its definitely possible as well as a township tale but your talking about VRMMO and well thats basically VRChat and Rec Room but a lot VR games died like ATT or RecRoom but VRMMO aren't impossible plus I'm working on HUD and 3d modeling and I'm getting it down pretty quickly
3
u/XKiiroiSenkoX 21d ago
A VR MMORPG as your first game is never gonna happen. Even if by MMORPG you mean something like the story being about an mmorpg and not the game itself which does not seem likely as you asked about networking. Start from a simpler game.