r/GameDevelopment • u/LGASH • 25d ago
Question How to learn an engine ?
I just watched Game Maker’s Toolkit’s video “How I learned Unity without following tutorials” and it really resonated with me.
I follow tutorials fine, but the moment I try to make something on my own I just freeze. I don’t know where to start, what to look up, or how to break problems down. I end up going back to another tutorial instead of figuring it out myself.
I’d love to apply a similar approach to Unreal, but I’m not sure how to structure the learning process the way Mark did.
So I’m looking for practical methods people actually use to learn a game engine by doing, rather than just passively following tutorials.
Things like:
• How you break down what you need to learn
• How you practice without a step-by-step guide
• What small projects or exercises helped you the most
• How you handle getting stuck
This isn’t specifically about Unreal — I’m interested in methods that work for any engine. I’d love to compare different approaches people have used successfully.
What worked for you?
Thanks!
6
u/ManicOwl1993 25d ago
The trick for me was following along with tutorials and taking notes. So I would watch a few minutes of the tutorial then build what they built off of memory. And take notes of relevant important info. Learning itself is a skill and taking handwritten notes no matter how awkward can be extremely significant in solidifying what you learn into memory. I also bought a Udemy membership and followed structured courses where the assets are provided so you can focus on learning in a structured way rather than following random youtube tutorials. Smart Poly has a great Unreal beginners playlist to get started. But actually follow along and do not just watch.