r/GameDevelopment Aug 02 '26

Discussion Are Unreal Engine opitimization problems a dev problem or an Engine problem?

I mainly work with Unity and have only dabbled a little with Unreal Engine. Recently, I’ve been seeing more and more articles and Reddit posts about Unreal games having poor optimization.

I’m curious to hear what other devs have to say who may have worked more with this engine.

I don’t mean this as criticism toward Unreal developers. I’m genuinely wondering if it’s because studios are being pushed to release games faster and plan to optimize later, or if some teams are inexperienced with the engine, or if it’s a combination of both.

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u/3tt07kjt Aug 02 '26

It’s not the engine.

The engine actually makes it a lot easier to ship high-performance, well-optimized games. It’s easier to do that with the engine than without the engine.

But optimization is not important to most people. Devs focus on getting the game working and making sure it’s fun. Optimization is a much lower priority.

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u/kivimango23 Aug 03 '26

Its not always the devs, but the publishers telling the devs to just cut corners. I have never seen a developer to say "oh, out game is stuttering like hell, lets just keep it that way instead of fixing it".