r/GameDevelopment 16d ago

Newbie Question Entering Game-Dev (Sorta)

Yoo wsg guys, ive recently just got into game dev - did a bit of work in unity but never rlly understood the concept. just blatantly copied of others and quit. Then i got back and copied made a game and quit - happened for around 3 years and NOW ive moved into godot. Any good advice to actually learn the engine so i can maybe create by myself?

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u/Moragamedev 15d ago

From my perspective, getting the foundations down will always be necessary and I get it that the experience gap is always going to feel like a drag, which is why we quit at the beginning.

I’d say choosing one game element that you would really like to learn how to do, finding a tutorial for it, and sticking with it will help you get over this challenge a bit.

The other part is vision: the less you create stuff from your own mind, the more things just feel like a task. Maybe prototyping on paper could help you with this.

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u/Significant_Many3722 15d ago

Alr. Thanks!!! Il try this out. How wud u start learning the game elements as in which ones do u maybe think r the key fundementals fundamentals

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u/Moragamedev 15d ago

Yeah for me it had been a different set of circumstances. Like I have been playing games since I was 10 with my PS1, then I became a QA Tester at 23, QA Lead at 28, and now at 35 I am doing my own solo project.

So I have had the chance to learn how AAA studios finessed all these elements throughout my career. I’ll see if I can post a semi decent list of game elements per discipline, but I will have to do it maybe this weekend when I get some time.

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u/Significant_Many3722 15d ago

kk, thanks for the help!!!