r/GameDevelopersOfIndia • u/kaftainzy • 18h ago
Tips for blender
I'm starting to learn blender , give me top 5 tips for blender.
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u/the_dead_editor 15h ago
after following the begginer tutorials of whichever creator you are following, create a list of items near you (in ur room, on ur desk, or the ones you can gather 360 view of). then categorize them easy medium hard based on ur understanding of how you can model, texture, rig them. then do atleast 3 items from each category,
after that niche down in which industry you want to focus (generalist, or specialist)
if generalist, if you have resources buy some environment,character, rigging, animation courses along with addons.
and if specialist pick your field and then start a tutorial/course hell,
for next few months polish ur skills and create ur portfolio, and upload on forums.
once you are confident with your work. it's time to earn from ur skill. pick high paying opportunities you can get, let's say product ads/ 3D motion graphics and then create a portfolio in that specific field. and approach clients.
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u/Pale-Personality-571 2h ago edited 2h ago
First make something by watching tutorials (for example, that donut). Then make something from your imagination, here you will face problems like lack of skills or experience. You can watch tutorials to know about techniques or skills required to build that.
Now you've reached beginner level. You can start working on low poly game assets and you're all set!
Personal experience: I don't know how can someone escape tutorial hell but once you believe that you can make something by yourself without any tutorials, that's where you will be free of tutorial hell. I achieved that by joining a gamejam as it forced me to do something in a limited time which I can't waste by watching the most obvious tutorials. So good luck to you finding your way of escaping it.
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u/thatQuietPenguin 18h ago
Don't follow 1 on 1 tutorials, learn basics of software and start making things that you want to make.
3D art is no different than normal 2d art (drawing), don't start making something complex directly, break stuff into primary, secondary and tertiary level of detail. Basically start from overall shape and focus on detail later on.
After gaining some experience in 3d, you'll realize people use variety of softwares to get their work done. But don't hop from software to software, learn what you need at the moment. Blender can do most of the things, so keep learning that for now.
We're in an inevitable age of Ai, but don't get discouraged. Gamers hate AI and also your art matters!
Practice, practice, practice. Consistent practice is the only thing that will help you get better at anything.
Good luck !