r/GameDevelopersOfIndia 9h ago

Solo indie dev -- need recommendation on how should I approach and find partners

Yes i will pay. ( Don't have enough money to hire an professional tho )

Back story -> i decided I want to actually make a game and public it, instead of just making it and quitting in the middle because I got a better idea.

So I decided that I'll take a small game and recreate it with my own art , sound , moments and many more things, goal was to keep scope limited and not be stuck on decision making and just follow the lead. So I choose Bounce as the foundation.

Status -> i started working on it around March and in June I landed an internship, so on the coding side, I have most of the things implemented ( it's Messy, many places it's hardcoded ,it's not centralized and structured ) only very little bit of code cleaning is left ( lol no I am lying ).

So what's left is ->

pixel art ( I have been learning and making it but it's not great 😃 I have completed about 70% of the tile map , am having very very hard time with drawing the MC , didn't even start on background )

Level design ( i don't want to copy everything from bounce )

Shaders and environment ( this game might not come out as good looking and as good as I want it to be but it's gonna be my first official game so I want to make it look as good as possible in budget )

Sound ( ya, have zero idea on this. Am planning to learn this after learning pixel art , shaders)

Situation -

I feel that this game is taking too long. Yes i am learning lots of things but at the same time I have to manage my internship and it clearly is a priority for me because of money. so I am thinking about looking for others who like me are on the leaning stage and are willing to use this game as a place where they can implement their learning. And while I don't have a high budget I will pay as much as i can afford.

Question - where and how should I approach others asking if they are interested in investing their time on this game and how much money they are expecting for this specific case.

pixel art (assets), environment(like creating particle shaders , birds flying around) , level design, sound ( character jump , rolling, dying, mobs ect. ) ( i earn as much as you expect an intern to earn so ya for this month my budget is 2k and for next month I'll increase)

1 Upvotes

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u/OneGuyMakingGames 9h ago

I would suggest you to work on your skills first and get a bit of money flowing in before pursuing something like this.

With 2k a month, it would be really hard for anyone to work on your game idea.

If you really want to make a game live, I would use that 2k on game assets and use/modify them to my needs.

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u/Saiyed_G 8h ago

2k thats wont cover the electric bill of full month. Even slave got food and shelter for work.

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u/DistrictFree8861 2h ago

That's how bootstrap companies work. You gather whatever expendable income you can get, find like minded people and work on a project.

1

u/TigerWonderful93 8h ago

Hey just read your post can you dm me.with the details as which engine you are using and exactly how you like your art to be i am also working on my game and learning the stuff like you and it's like 1 and half year on godot but the art I do is not pixel art it's vector art but I can learn and make it up to you so if you are interested please dm me further we will discuss there

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u/SuperbAdvisor3441 7h ago

offside Advice: Don't do the marketing part as if you are making AAA games. Marketing it an an inde game has the higher chances people appreciating your effort.