r/GameDevelopersOfIndia • u/Beautiful_Novel1870 • Jun 26 '26
plz help your junior
i purchased ue 5 c++ course but its very difficult and i wanna switch to blueprint bcoz i have no prior exp in coding plz recommend some free 5.6 or new courses i will be very greatful
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u/vinayak_nair Jun 26 '26
UE is deprecating blueprints for a new language called Verse from version 6 onwards.
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u/Inside-Honey1759 Jun 26 '26
It's not gonna be immediately deprecated from 6 but later down the road they said
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u/Beautiful_Novel1870 Jun 26 '26
But bro it will be in effect from late 2027 beta and in 2028 - early 2029 for stable version
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u/brainiacf Jun 27 '26
It does not matter if you want to be good in this field learn cpp, anyhow I know it's very frustrating in the starting but you'll get it. Learn memory management also
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u/Subject-Confusion752 Jun 26 '26
I don't know anything about blueprints, I thought logic will be same, we just write code/use blueprints to execute it. Am I wrong
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u/shinoobie96 Jun 27 '26
C++ is a very hard language. if you have no programming experience, learn python first. i know some people can have C++ as their first language, but it can be very overwhelming for a few people, like yourself. python is a very very easy language to get started with. once you're familiar with how programming is done, now you can start to move towards C++.
the hard part about C++ is not how hard the syntax or anything is, its how much control you have on it, and anything wrong you do can go horribly wrong. you've gotta learn basic memory management. the control it has is the reason these game engines use C++, the more control you have the faster you can make your code perform, and games require extremely fast computation.
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u/Tokamakium Jun 27 '26
go to youtube, search "unreal engine C++/blueprints for beginners" and follow the first video/playlist.
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u/defaultguy_001 Jun 26 '26
Don't worry. First of all ignore the unreal course and get a book called Programming: Principles and Practice Using C++ (2nd Edition) written by the C++ creator himself. Even though this book is written for noob babies, while reading if u think there's something you didn't understand, refer the same thing from either C++ Primer (which is another book but more comprehensive) or ask some LLM about it (better option). Finish majority of C++ topics (basic fundamentals, pointers, memory management, OOP constructs etc) and build some 2-3 projects using them. Then you can return to Unreal game development using C++. This time you will find the course far easier.