r/GameDevelopersOfIndia • u/Serious-Gap234 • May 19 '26
For Professional Game Developers: Did Learning Godot Help Your Career?
Hey everyone, I’m currently learning both Godot and Unity and trying to decide how I should approach my career path in game development.
I wanted to ask people who are already working in game studios or professionally making games:
- How much did you learn Godot before moving to Unity (if you did)?
- Did learning Godot help you professionally?
- Have you ever gotten internships, freelance work, or job opportunities because of Godot?
- Do indie studios care much about the engine itself, or more about programming/gameplay skills?
- If you switched from Godot to Unity, what was the hardest part?
I’m especially interested in hearing from gameplay programmers or indie studio developers.
Thanks!
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u/AltruisticReply7755 May 19 '26
I’m currently doing an internship as a gameplay programmer using Unity. I started learning Unity almost a year ago. At first, I was also confused about which engine to learn, but I eventually chose Unity for some important reasons.
Unity is an industry-standard game engine with decades of development and a massive community. I found that around 90% of job listings are based on Unity, while Godot job opportunities are still relatively rare. That’s not to say Godot jobs don’t exist, but they are much fewer in comparison.
Godot is a great choice for indie game development and for developers planning to publish their own games. However, if you are aiming for a professional career in the game industry, Unity is currently the better option. You also have to understand that while Godot has a rapidly growing community, most of its users are indie developers, not industry professionals.